/*************************************************************************/ /* test_shader_lang.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "test_shader_lang.h" #include "os/main_loop.h" #include "os/os.h" #include "os/file_access.h" #include "scene/gui/control.h" #include "scene/gui/text_edit.h" #include "print_string.h" #include "servers/visual/shader_language.h" #include "drivers/gles2/shader_compiler_gles2.h" typedef ShaderLanguage SL; namespace TestShaderLang { static String _mktab(int p_level) { String tb; for(int i=0;i="; case SL::OP_CMP_LESS: return "<"; case SL::OP_CMP_GREATER: return ">"; case SL::OP_CMP_OR: return "||"; case SL::OP_CMP_AND: return "&&"; default: return ""; } return ""; } static String dump_node_code(SL::Node *p_node,int p_level) { String code; switch(p_node->type) { case SL::Node::TYPE_PROGRAM: { SL::ProgramNode *pnode=(SL::ProgramNode*)p_node; for(Map::Element *E=pnode->uniforms.front();E;E=E->next()) { String ucode="uniform "; ucode+=_typestr(E->get().type)+"="+String(E->get().default_value)+"\n"; code+=ucode; } for(int i=0;ifunctions.size();i++) { SL::FunctionNode *fnode=pnode->functions[i].function; String header; header=_typestr(fnode->return_type)+" "+fnode->name+"("; for(int i=0;iarguments.size();i++) { if (i>0) header+=", "; header+=_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name; } header+=") {\n"; code+=header; code+=dump_node_code(fnode->body,p_level+1); code+="}\n"; } code+=dump_node_code(pnode->body,p_level); } break; case SL::Node::TYPE_FUNCTION: { } break; case SL::Node::TYPE_BLOCK: { SL::BlockNode *bnode=(SL::BlockNode*)p_node; //variables for(Map::Element *E=bnode->variables.front();E;E=E->next()) { code+=_mktab(p_level)+_typestr(E->value())+" "+E->key()+";\n"; } for(int i=0;istatements.size();i++) { code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";\n"; } } break; case SL::Node::TYPE_VARIABLE: { SL::VariableNode *vnode=(SL::VariableNode*)p_node; code=vnode->name; } break; case SL::Node::TYPE_CONSTANT: { SL::ConstantNode *cnode=(SL::ConstantNode*)p_node; switch(cnode->datatype) { case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break; case SL::TYPE_FLOAT: code=cnode->value; break; case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+rtos(v.x)+", "+rtos(v.y)+")"; } break; case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+rtos(v.x)+", "+rtos(v.y)+", "+rtos(v.z)+")"; } break; case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+rtos(v.normal.x)+", "+rtos(v.normal.y)+", "+rtos(v.normal.z)+", "+rtos(v.d)+")"; } break; case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+rtos(x.get_axis(0).x)+", "+rtos(x.get_axis(0).y)+", "+rtos(x.get_axis(0).z)+"), vec3("+rtos(x.get_axis(1).x)+", "+rtos(x.get_axis(1).y)+", "+rtos(x.get_axis(1).z)+"), vec3("+rtos(x.get_axis(2).x)+", "+rtos(x.get_axis(2).y)+", "+rtos(x.get_axis(2).z)+"))"; } break; case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec3("+rtos(x.basis.get_axis(0).x)+", "+rtos(x.basis.get_axis(0).y)+", "+rtos(x.basis.get_axis(0).z)+"), vec3("+rtos(x.basis.get_axis(1).x)+", "+rtos(x.basis.get_axis(1).y)+", "+rtos(x.basis.get_axis(1).z)+"), vec3("+rtos(x.basis.get_axis(2).x)+", "+rtos(x.basis.get_axis(2).y)+", "+rtos(x.basis.get_axis(2).z)+"), vec3("+rtos(x.origin.x)+", "+rtos(x.origin.y)+", "+rtos(x.origin.z)+"))"; } break; default: code="value.get_type())+" ("+itos(cnode->datatype)+">"; } } break; case SL::Node::TYPE_OPERATOR: { SL::OperatorNode *onode=(SL::OperatorNode*)p_node; switch(onode->op) { case SL::OP_ASSIGN: case SL::OP_ASSIGN_ADD: case SL::OP_ASSIGN_SUB: case SL::OP_ASSIGN_MUL: case SL::OP_ASSIGN_DIV: code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level); break; case SL::OP_ADD: case SL::OP_SUB: case SL::OP_MUL: case SL::OP_DIV: case SL::OP_CMP_EQ: case SL::OP_CMP_NEQ: case SL::OP_CMP_LEQ: case SL::OP_CMP_GEQ: case SL::OP_CMP_LESS: case SL::OP_CMP_GREATER: case SL::OP_CMP_OR: case SL::OP_CMP_AND: code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")"; break; case SL::OP_NEG: case SL::OP_NOT: code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level); break; case SL::OP_CALL: case SL::OP_CONSTRUCT: code=dump_node_code(onode->arguments[0],p_level)+"("; for(int i=1;iarguments.size();i++) { if (i>1) code+=", "; code+=dump_node_code(onode->arguments[i],p_level); } code+=")"; break; default: {} } } break; case SL::Node::TYPE_CONTROL_FLOW: { SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node; if (cfnode->flow_op==SL::FLOW_OP_IF) { code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {\n"; code+=dump_node_code(cfnode->statements[1],p_level+1); if (cfnode->statements.size()==3) { code+="} else {\n"; code+=dump_node_code(cfnode->statements[2],p_level+1); } code+="}\n"; } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) { if (cfnode->statements.size()) { code="return "+dump_node_code(cfnode->statements[0],p_level); } else { code="return"; } } } break; case SL::Node::TYPE_MEMBER: { SL::MemberNode *mnode=(SL::MemberNode*)p_node; code=dump_node_code(mnode->owner,p_level)+"."+mnode->name; } break; } return code; } static void recreate_code(void *p_str,SL::ProgramNode *p_program) { print_line("recr"); String *str=(String*)p_str; *str=dump_node_code(p_program,0); } MainLoop* test() { List cmdlargs = OS::get_singleton()->get_cmdline_args(); if (cmdlargs.empty()) { //try editor! return NULL; } String test = cmdlargs.back()->get(); FileAccess *fa = FileAccess::open(test,FileAccess::READ); if (!fa) { ERR_FAIL_V(NULL); } String code; while(true) { CharType c = fa->get_8(); if (fa->eof_reached()) break; code+=c; } int errline; int errcol; String error; print_line(SL::lex_debug(code)); Error err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,NULL,NULL,&error,&errline,&errcol); if (err) { print_line("Error: "+itos(errline)+":"+itos(errcol)+" "+error); return NULL; } print_line("Compile OK! - pretty printing"); String rcode; err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,recreate_code,&rcode,&error,&errline,&errcol); if (!err) { print_line(rcode); } ShaderCompilerGLES2 comp; String codeline,globalsline; SL::VarInfo vi; vi.name="mongs"; vi.type=SL::TYPE_VEC3; ShaderCompilerGLES2::Flags fl; comp.compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,codeline,globalsline,fl); return NULL; } }