/**************************************************************************/
/*  light_occluder_2d_editor_plugin.h                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/**************************************************************************/

#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H

#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/light_occluder_2d.h"

class LightOccluder2DEditor : public AbstractPolygon2DEditor {
	GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);

	LightOccluder2D *node = nullptr;

	Ref<OccluderPolygon2D> _ensure_occluder() const;

protected:
	virtual Node2D *_get_node() const override;
	virtual void _set_node(Node *p_polygon) override;

	virtual bool _is_line() const override;
	virtual int _get_polygon_count() const override;
	virtual Variant _get_polygon(int p_idx) const override;
	virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;

	virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;

	virtual bool _has_resource() const override;
	virtual void _create_resource() override;

public:
	LightOccluder2DEditor();
};

class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
	GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);

public:
	LightOccluder2DEditorPlugin();
};

#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H