/**************************************************************************/ /* light_occluder_2d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H #define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H #include "editor/plugins/abstract_polygon_2d_editor.h" #include "scene/2d/light_occluder_2d.h" class LightOccluder2DEditor : public AbstractPolygon2DEditor { GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor); LightOccluder2D *node = nullptr; Ref<OccluderPolygon2D> _ensure_occluder() const; protected: virtual Node2D *_get_node() const override; virtual void _set_node(Node *p_polygon) override; virtual bool _is_line() const override; virtual int _get_polygon_count() const override; virtual Variant _get_polygon(int p_idx) const override; virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override; virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override; virtual bool _has_resource() const override; virtual void _create_resource() override; public: LightOccluder2DEditor(); }; class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin { GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin); public: LightOccluder2DEditorPlugin(); }; #endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H