/*************************************************************************/ /* os_uwp.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // Must include Winsock before windows.h (included by os_uwp.h) #include "drivers/unix/net_socket_posix.h" #include "os_uwp.h" #include "core/io/marshalls.h" #include "core/project_settings.h" #include "drivers/gles2/rasterizer_gles2.h" #include "drivers/unix/ip_unix.h" #include "drivers/windows/dir_access_windows.h" #include "drivers/windows/file_access_windows.h" #include "drivers/windows/mutex_windows.h" #include "drivers/windows/rw_lock_windows.h" #include "drivers/windows/semaphore_windows.h" #include "main/main.h" #include "platform/windows/windows_terminal_logger.h" #include "servers/audio_server.h" #include "servers/rendering/rendering_server_raster.h" #include "servers/rendering/rendering_server_wrap_mt.h" #include "thread_uwp.h" #include #include using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Activation; using namespace Windows::UI::Core; using namespace Windows::UI::Input; using namespace Windows::UI::Popups; using namespace Windows::Foundation; using namespace Windows::Graphics::Display; using namespace Microsoft::WRL; using namespace Windows::UI::ViewManagement; using namespace Windows::Devices::Input; using namespace Windows::Devices::Sensors; using namespace Windows::ApplicationModel::DataTransfer; using namespace concurrency; int OS_UWP::get_video_driver_count() const { return 2; } Size2 OS_UWP::get_window_size() const { Size2 size; size.width = video_mode.width; size.height = video_mode.height; return size; } int OS_UWP::get_current_video_driver() const { return video_driver_index; } void OS_UWP::set_window_size(const Size2 p_size) { Windows::Foundation::Size new_size; new_size.Width = p_size.width; new_size.Height = p_size.height; ApplicationView ^ view = ApplicationView::GetForCurrentView(); if (view->TryResizeView(new_size)) { video_mode.width = p_size.width; video_mode.height = p_size.height; } } void OS_UWP::set_window_fullscreen(bool p_enabled) { ApplicationView ^ view = ApplicationView::GetForCurrentView(); video_mode.fullscreen = view->IsFullScreenMode; if (video_mode.fullscreen == p_enabled) return; if (p_enabled) { video_mode.fullscreen = view->TryEnterFullScreenMode(); } else { view->ExitFullScreenMode(); video_mode.fullscreen = false; } } bool OS_UWP::is_window_fullscreen() const { return ApplicationView::GetForCurrentView()->IsFullScreenMode; } void OS_UWP::set_keep_screen_on(bool p_enabled) { if (is_keep_screen_on() == p_enabled) return; if (p_enabled) display_request->RequestActive(); else display_request->RequestRelease(); OS::set_keep_screen_on(p_enabled); } void OS_UWP::initialize_core() { last_button_state = 0; //RedirectIOToConsole(); ThreadUWP::make_default(); RWLockWindows::make_default(); FileAccess::make_default(FileAccess::ACCESS_RESOURCES); FileAccess::make_default(FileAccess::ACCESS_USERDATA); FileAccess::make_default(FileAccess::ACCESS_FILESYSTEM); DirAccess::make_default(DirAccess::ACCESS_RESOURCES); DirAccess::make_default(DirAccess::ACCESS_USERDATA); DirAccess::make_default(DirAccess::ACCESS_FILESYSTEM); NetSocketPosix::make_default(); // We need to know how often the clock is updated if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second)) ticks_per_second = 1000; // If timeAtGameStart is 0 then we get the time since // the start of the computer when we call GetGameTime() ticks_start = 0; ticks_start = get_ticks_usec(); IP_Unix::make_default(); cursor_shape = CURSOR_ARROW; } bool OS_UWP::can_draw() const { return !minimized; }; void OS_UWP::set_window(Windows::UI::Core::CoreWindow ^ p_window) { window = p_window; } void OS_UWP::screen_size_changed() { gl_context->reset(); }; Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) { main_loop = nullptr; outside = true; // FIXME: Hardcoded for now, add Vulkan support. p_video_driver = VIDEO_DRIVER_GLES2; ContextEGL_UWP::Driver opengl_api_type = ContextEGL_UWP::GLES_2_0; bool gl_initialization_error = false; gl_context = memnew(ContextEGL_UWP(window, opengl_api_type)); if (gl_context->initialize() != OK) { memdelete(gl_context); gl_context = nullptr; gl_initialization_error = true; } if (opengl_api_type == ContextEGL_UWP::GLES_2_0) { if (RasterizerGLES2::is_viable() == OK) { RasterizerGLES2::register_config(); RasterizerGLES2::make_current(); } else { gl_initialization_error = true; } } if (gl_initialization_error) { OS::get_singleton()->alert("Your video card driver does not support any of the supported OpenGL versions.\n" "Please update your drivers or if you have a very old or integrated GPU upgrade it.", "Unable to initialize video driver"); return ERR_UNAVAILABLE; } video_driver_index = p_video_driver; gl_context->make_current(); gl_context->set_use_vsync(video_mode.use_vsync); VideoMode vm; vm.width = gl_context->get_window_width(); vm.height = gl_context->get_window_height(); vm.resizable = false; ApplicationView ^ view = ApplicationView::GetForCurrentView(); vm.fullscreen = view->IsFullScreenMode; view->SetDesiredBoundsMode(ApplicationViewBoundsMode::UseVisible); view->PreferredLaunchWindowingMode = ApplicationViewWindowingMode::PreferredLaunchViewSize; if (p_desired.fullscreen != view->IsFullScreenMode) { if (p_desired.fullscreen) { vm.fullscreen = view->TryEnterFullScreenMode(); } else { view->ExitFullScreenMode(); vm.fullscreen = false; } } Windows::Foundation::Size desired; desired.Width = p_desired.width; desired.Height = p_desired.height; view->PreferredLaunchViewSize = desired; if (view->TryResizeView(desired)) { vm.width = view->VisibleBounds.Width; vm.height = view->VisibleBounds.Height; } set_video_mode(vm); rendering_server = memnew(RenderingServerRaster); // FIXME: Reimplement threaded rendering if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { rendering_server = memnew(RenderingServerWrapMT(rendering_server, false)); } rendering_server->init(); input = memnew(InputDefault); joypad = ref new JoypadUWP(input); joypad->register_events(); AudioDriverManager::initialize(p_audio_driver); managed_object->update_clipboard(); Clipboard::ContentChanged += ref new EventHandler(managed_object, &ManagedType::on_clipboard_changed); accelerometer = Accelerometer::GetDefault(); if (accelerometer != nullptr) { // 60 FPS accelerometer->ReportInterval = (1.0f / 60.0f) * 1000; accelerometer->ReadingChanged += ref new TypedEventHandler(managed_object, &ManagedType::on_accelerometer_reading_changed); } magnetometer = Magnetometer::GetDefault(); if (magnetometer != nullptr) { // 60 FPS magnetometer->ReportInterval = (1.0f / 60.0f) * 1000; magnetometer->ReadingChanged += ref new TypedEventHandler(managed_object, &ManagedType::on_magnetometer_reading_changed); } gyrometer = Gyrometer::GetDefault(); if (gyrometer != nullptr) { // 60 FPS gyrometer->ReportInterval = (1.0f / 60.0f) * 1000; gyrometer->ReadingChanged += ref new TypedEventHandler(managed_object, &ManagedType::on_gyroscope_reading_changed); } _ensure_user_data_dir(); if (is_keep_screen_on()) display_request->RequestActive(); set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)); return OK; } void OS_UWP::set_clipboard(const String &p_text) { DataPackage ^ clip = ref new DataPackage(); clip->RequestedOperation = DataPackageOperation::Copy; clip->SetText(ref new Platform::String((const wchar_t *)p_text.c_str())); Clipboard::SetContent(clip); }; String OS_UWP::get_clipboard() const { if (managed_object->clipboard != nullptr) return managed_object->clipboard->Data(); else return ""; }; void OS_UWP::input_event(const Ref &p_event) { input->parse_input_event(p_event); }; void OS_UWP::delete_main_loop() { if (main_loop) memdelete(main_loop); main_loop = nullptr; } void OS_UWP::set_main_loop(MainLoop *p_main_loop) { input->set_main_loop(p_main_loop); main_loop = p_main_loop; } void OS_UWP::finalize() { if (main_loop) memdelete(main_loop); main_loop = nullptr; rendering_server->finish(); memdelete(rendering_server); #ifdef OPENGL_ENABLED if (gl_context) memdelete(gl_context); #endif memdelete(input); joypad = nullptr; } void OS_UWP::finalize_core() { NetSocketPosix::cleanup(); } void OS_UWP::alert(const String &p_alert, const String &p_title) { Platform::String ^ alert = ref new Platform::String(p_alert.c_str()); Platform::String ^ title = ref new Platform::String(p_title.c_str()); MessageDialog ^ msg = ref new MessageDialog(alert, title); UICommand ^ close = ref new UICommand("Close", ref new UICommandInvokedHandler(managed_object, &OS_UWP::ManagedType::alert_close)); msg->Commands->Append(close); msg->DefaultCommandIndex = 0; managed_object->alert_close_handle = true; msg->ShowAsync(); } void OS_UWP::ManagedType::alert_close(IUICommand ^ command) { alert_close_handle = false; } void OS_UWP::ManagedType::on_clipboard_changed(Platform::Object ^ sender, Platform::Object ^ ev) { update_clipboard(); } void OS_UWP::ManagedType::update_clipboard() { DataPackageView ^ data = Clipboard::GetContent(); if (data->Contains(StandardDataFormats::Text)) { create_task(data->GetTextAsync()).then([this](Platform::String ^ clipboard_content) { this->clipboard = clipboard_content; }); } } void OS_UWP::ManagedType::on_accelerometer_reading_changed(Accelerometer ^ sender, AccelerometerReadingChangedEventArgs ^ args) { AccelerometerReading ^ reading = args->Reading; os->input->set_accelerometer(Vector3( reading->AccelerationX, reading->AccelerationY, reading->AccelerationZ)); } void OS_UWP::ManagedType::on_magnetometer_reading_changed(Magnetometer ^ sender, MagnetometerReadingChangedEventArgs ^ args) { MagnetometerReading ^ reading = args->Reading; os->input->set_magnetometer(Vector3( reading->MagneticFieldX, reading->MagneticFieldY, reading->MagneticFieldZ)); } void OS_UWP::ManagedType::on_gyroscope_reading_changed(Gyrometer ^ sender, GyrometerReadingChangedEventArgs ^ args) { GyrometerReading ^ reading = args->Reading; os->input->set_magnetometer(Vector3( reading->AngularVelocityX, reading->AngularVelocityY, reading->AngularVelocityZ)); } void OS_UWP::set_mouse_mode(MouseMode p_mode) { if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) { CoreWindow::GetForCurrentThread()->SetPointerCapture(); } else { CoreWindow::GetForCurrentThread()->ReleasePointerCapture(); } if (p_mode == MouseMode::MOUSE_MODE_CAPTURED || p_mode == MouseMode::MOUSE_MODE_HIDDEN) { CoreWindow::GetForCurrentThread()->PointerCursor = nullptr; } else { CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); } mouse_mode = p_mode; SetEvent(mouse_mode_changed); } OS_UWP::MouseMode OS_UWP::get_mouse_mode() const { return mouse_mode; } Point2 OS_UWP::get_mouse_position() const { return Point2(old_x, old_y); } int OS_UWP::get_mouse_button_state() const { return last_button_state; } void OS_UWP::set_window_title(const String &p_title) { } void OS_UWP::set_video_mode(const VideoMode &p_video_mode, int p_screen) { video_mode = p_video_mode; } OS::VideoMode OS_UWP::get_video_mode(int p_screen) const { return video_mode; } void OS_UWP::get_fullscreen_mode_list(List *p_list, int p_screen) const { } String OS_UWP::get_name() const { return "UWP"; } OS::Date OS_UWP::get_date(bool utc) const { SYSTEMTIME systemtime; if (utc) GetSystemTime(&systemtime); else GetLocalTime(&systemtime); Date date; date.day = systemtime.wDay; date.month = Month(systemtime.wMonth); date.weekday = Weekday(systemtime.wDayOfWeek); date.year = systemtime.wYear; date.dst = false; return date; } OS::Time OS_UWP::get_time(bool utc) const { SYSTEMTIME systemtime; if (utc) GetSystemTime(&systemtime); else GetLocalTime(&systemtime); Time time; time.hour = systemtime.wHour; time.min = systemtime.wMinute; time.sec = systemtime.wSecond; return time; } OS::TimeZoneInfo OS_UWP::get_time_zone_info() const { TIME_ZONE_INFORMATION info; bool daylight = false; if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT) daylight = true; TimeZoneInfo ret; if (daylight) { ret.name = info.DaylightName; } else { ret.name = info.StandardName; } // Bias value returned by GetTimeZoneInformation is inverted of what we expect // For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180 ret.bias = -info.Bias; return ret; } uint64_t OS_UWP::get_unix_time() const { FILETIME ft; SYSTEMTIME st; GetSystemTime(&st); SystemTimeToFileTime(&st, &ft); SYSTEMTIME ep; ep.wYear = 1970; ep.wMonth = 1; ep.wDayOfWeek = 4; ep.wDay = 1; ep.wHour = 0; ep.wMinute = 0; ep.wSecond = 0; ep.wMilliseconds = 0; FILETIME fep; SystemTimeToFileTime(&ep, &fep); return (*(uint64_t *)&ft - *(uint64_t *)&fep) / 10000000; }; void OS_UWP::delay_usec(uint32_t p_usec) const { int msec = p_usec < 1000 ? 1 : p_usec / 1000; // no Sleep() WaitForSingleObjectEx(GetCurrentThread(), msec, false); } uint64_t OS_UWP::get_ticks_usec() const { uint64_t ticks; uint64_t time; // This is the number of clock ticks since start QueryPerformanceCounter((LARGE_INTEGER *)&ticks); // Divide by frequency to get the time in seconds time = ticks * 1000000L / ticks_per_second; // Subtract the time at game start to get // the time since the game started time -= ticks_start; return time; } void OS_UWP::process_events() { joypad->process_controllers(); process_key_events(); } void OS_UWP::process_key_events() { for (int i = 0; i < key_event_pos; i++) { KeyEvent &kev = key_event_buffer[i]; Ref key_event; key_event.instance(); key_event->set_alt(kev.alt); key_event->set_shift(kev.shift); key_event->set_control(kev.control); key_event->set_echo(kev.echo); key_event->set_keycode(kev.keycode); key_event->set_physical_keycode(kev.physical_keycode); key_event->set_unicode(kev.unicode); key_event->set_pressed(kev.pressed); input_event(key_event); } key_event_pos = 0; } void OS_UWP::queue_key_event(KeyEvent &p_event) { // This merges Char events with the previous Key event, so // the unicode can be retrieved without sending duplicate events. if (p_event.type == KeyEvent::MessageType::CHAR_EVENT_MESSAGE && key_event_pos > 0) { KeyEvent &old = key_event_buffer[key_event_pos - 1]; ERR_FAIL_COND(old.type != KeyEvent::MessageType::KEY_EVENT_MESSAGE); key_event_buffer[key_event_pos - 1].unicode = p_event.unicode; return; } ERR_FAIL_COND(key_event_pos >= KEY_EVENT_BUFFER_SIZE); key_event_buffer[key_event_pos++] = p_event; } void OS_UWP::set_cursor_shape(CursorShape p_shape) { ERR_FAIL_INDEX(p_shape, CURSOR_MAX); if (cursor_shape == p_shape) return; static const CoreCursorType uwp_cursors[CURSOR_MAX] = { CoreCursorType::Arrow, CoreCursorType::IBeam, CoreCursorType::Hand, CoreCursorType::Cross, CoreCursorType::Wait, CoreCursorType::Wait, CoreCursorType::Arrow, CoreCursorType::Arrow, CoreCursorType::UniversalNo, CoreCursorType::SizeNorthSouth, CoreCursorType::SizeWestEast, CoreCursorType::SizeNortheastSouthwest, CoreCursorType::SizeNorthwestSoutheast, CoreCursorType::SizeAll, CoreCursorType::SizeNorthSouth, CoreCursorType::SizeWestEast, CoreCursorType::Help }; CoreWindow::GetForCurrentThread()->PointerCursor = ref new CoreCursor(uwp_cursors[p_shape], 0); cursor_shape = p_shape; } OS::CursorShape OS_UWP::get_cursor_shape() const { return cursor_shape; } void OS_UWP::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) { // TODO } Error OS_UWP::execute(const String &p_path, const List &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) { return FAILED; }; Error OS_UWP::kill(const ProcessID &p_pid) { return FAILED; }; Error OS_UWP::set_cwd(const String &p_cwd) { return FAILED; } String OS_UWP::get_executable_path() const { return ""; } void OS_UWP::set_icon(const Ref &p_icon) { } bool OS_UWP::has_environment(const String &p_var) const { return false; }; String OS_UWP::get_environment(const String &p_var) const { return ""; }; bool OS_UWP::set_environment(const String &p_var, const String &p_value) const { return false; } String OS_UWP::get_stdin_string(bool p_block) { return String(); } void OS_UWP::move_window_to_foreground() { } Error OS_UWP::shell_open(String p_uri) { return FAILED; } String OS_UWP::get_locale() const { #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP // this should work on phone 8.1, but it doesn't return "en"; #else Platform::String ^ language = Windows::Globalization::Language::CurrentInputMethodLanguageTag; return String(language->Data()).replace("-", "_"); #endif } void OS_UWP::release_rendering_thread() { gl_context->release_current(); } void OS_UWP::make_rendering_thread() { gl_context->make_current(); } void OS_UWP::swap_buffers() { gl_context->swap_buffers(); } bool OS_UWP::has_touchscreen_ui_hint() const { TouchCapabilities ^ tc = ref new TouchCapabilities(); return tc->TouchPresent != 0 || UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch; } bool OS_UWP::has_virtual_keyboard() const { return UIViewSettings::GetForCurrentView()->UserInteractionMode == UserInteractionMode::Touch; } void OS_UWP::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, int p_max_input_length, int p_cursor_start, int p_cursor_end) { InputPane ^ pane = InputPane::GetForCurrentView(); pane->TryShow(); } void OS_UWP::hide_virtual_keyboard() { InputPane ^ pane = InputPane::GetForCurrentView(); pane->TryHide(); } static String format_error_message(DWORD id) { LPWSTR messageBuffer = nullptr; size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr); String msg = "Error " + itos(id) + ": " + String(messageBuffer, size); LocalFree(messageBuffer); return msg; } Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) { String full_path = "game/" + p_path; p_library_handle = (void *)LoadPackagedLibrary(full_path.c_str(), 0); ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + "."); return OK; } Error OS_UWP::close_dynamic_library(void *p_library_handle) { if (!FreeLibrary((HMODULE)p_library_handle)) { return FAILED; } return OK; } Error OS_UWP::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) { p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data()); if (!p_symbol_handle) { if (!p_optional) { ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + "."); } else { return ERR_CANT_RESOLVE; } } return OK; } void OS_UWP::run() { if (!main_loop) return; main_loop->init(); uint64_t last_ticks = get_ticks_usec(); int frames = 0; uint64_t frame = 0; while (!force_quit) { CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); if (managed_object->alert_close_handle) continue; process_events(); // get rid of pending events if (Main::iteration()) break; }; main_loop->finish(); } MainLoop *OS_UWP::get_main_loop() const { return main_loop; } String OS_UWP::get_user_data_dir() const { Windows::Storage::StorageFolder ^ data_folder = Windows::Storage::ApplicationData::Current->LocalFolder; return String(data_folder->Path->Data()).replace("\\", "/"); } bool OS_UWP::_check_internal_feature_support(const String &p_feature) { return p_feature == "pc"; } OS_UWP::OS_UWP() { key_event_pos = 0; force_quit = false; alt_mem = false; gr_mem = false; shift_mem = false; control_mem = false; meta_mem = false; minimized = false; pressrc = 0; old_invalid = true; mouse_mode = MOUSE_MODE_VISIBLE; #ifdef STDOUT_FILE stdo = fopen("stdout.txt", "wb"); #endif gl_context = nullptr; display_request = ref new Windows::System::Display::DisplayRequest(); managed_object = ref new ManagedType; managed_object->os = this; mouse_mode_changed = CreateEvent(nullptr, TRUE, FALSE, L"os_mouse_mode_changed"); AudioDriverManager::add_driver(&audio_driver); Vector loggers; loggers.push_back(memnew(WindowsTerminalLogger)); _set_logger(memnew(CompositeLogger(loggers))); } OS_UWP::~OS_UWP() { #ifdef STDOUT_FILE fclose(stdo); #endif }