/**************************************************************************/ /* graph_edit_arranger.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "graph_edit_arranger.h" #include "scene/gui/graph_edit.h" void GraphEditArranger::arrange_nodes() { ERR_FAIL_COND(!graph_edit); if (!arranging_graph) { arranging_graph = true; } else { return; } Dictionary node_names; HashSet selected_nodes; bool arrange_entire_graph = true; for (int i = graph_edit->get_child_count() - 1; i >= 0; i--) { GraphNode *graph_element = Object::cast_to(graph_edit->get_child(i)); if (!graph_element) { continue; } node_names[graph_element->get_name()] = graph_element; if (graph_element->is_selected()) { arrange_entire_graph = false; } } HashMap> upper_neighbours; HashMap> port_info; Vector2 origin(FLT_MAX, FLT_MAX); float gap_v = 100.0f; float gap_h = 100.0f; for (int i = graph_edit->get_child_count() - 1; i >= 0; i--) { GraphNode *graph_element = Object::cast_to(graph_edit->get_child(i)); if (!graph_element) { continue; } if (graph_element->is_selected() || arrange_entire_graph) { selected_nodes.insert(graph_element->get_name()); HashSet s; List connection_list; graph_edit->get_connection_list(&connection_list); for (List::Element *E = connection_list.front(); E; E = E->next()) { GraphNode *p_from = Object::cast_to(node_names[E->get().from_node]); if (E->get().to_node == graph_element->get_name() && (p_from->is_selected() || arrange_entire_graph) && E->get().to_node != E->get().from_node) { if (!s.has(p_from->get_name())) { s.insert(p_from->get_name()); } String s_connection = String(p_from->get_name()) + " " + String(E->get().to_node); StringName _connection(s_connection); Pair ports(E->get().from_port, E->get().to_port); if (port_info.has(_connection)) { Pair p_ports = port_info[_connection]; if (p_ports.first < ports.first) { ports = p_ports; } } port_info.insert(_connection, ports); } } upper_neighbours.insert(graph_element->get_name(), s); } } if (!selected_nodes.size()) { arranging_graph = false; return; } HashMap> layers = _layering(selected_nodes, upper_neighbours); _crossing_minimisation(layers, upper_neighbours); Dictionary root, align, sink, shift; _horizontal_alignment(root, align, layers, upper_neighbours, selected_nodes); HashMap new_positions; Vector2 default_position(FLT_MAX, FLT_MAX); Dictionary inner_shift; HashSet block_heads; for (const StringName &E : selected_nodes) { inner_shift[E] = 0.0f; sink[E] = E; shift[E] = FLT_MAX; new_positions.insert(E, default_position); if ((StringName)root[E] == E) { block_heads.insert(E); } } _calculate_inner_shifts(inner_shift, root, node_names, align, block_heads, port_info); for (const StringName &E : block_heads) { _place_block(E, gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions); } origin.y = Object::cast_to(node_names[layers[0][0]])->get_position_offset().y - (new_positions[layers[0][0]].y + (float)inner_shift[layers[0][0]]); origin.x = Object::cast_to(node_names[layers[0][0]])->get_position_offset().x; for (const StringName &E : block_heads) { StringName u = E; float start_from = origin.y + new_positions[E].y; do { Vector2 cal_pos; cal_pos.y = start_from + (real_t)inner_shift[u]; new_positions.insert(u, cal_pos); u = align[u]; } while (u != E); } // Compute horizontal coordinates individually for layers to get uniform gap. float start_from = origin.x; float largest_node_size = 0.0f; for (unsigned int i = 0; i < layers.size(); i++) { Vector layer = layers[i]; for (int j = 0; j < layer.size(); j++) { float current_node_size = Object::cast_to(node_names[layer[j]])->get_size().x; largest_node_size = MAX(largest_node_size, current_node_size); } for (int j = 0; j < layer.size(); j++) { float current_node_size = Object::cast_to(node_names[layer[j]])->get_size().x; Vector2 cal_pos = new_positions[layer[j]]; if (current_node_size == largest_node_size) { cal_pos.x = start_from; } else { float current_node_start_pos = start_from; if (current_node_size < largest_node_size / 2) { if (!(i || j)) { start_from -= (largest_node_size - current_node_size); } current_node_start_pos = start_from + largest_node_size - current_node_size; } cal_pos.x = current_node_start_pos; } new_positions.insert(layer[j], cal_pos); } start_from += largest_node_size + gap_h; largest_node_size = 0.0f; } graph_edit->emit_signal(SNAME("begin_node_move")); for (const StringName &E : selected_nodes) { GraphNode *graph_node = Object::cast_to(node_names[E]); graph_node->set_drag(true); Vector2 pos = (new_positions[E]); if (graph_edit->is_snapping_enabled()) { float snapping_distance = graph_edit->get_snapping_distance(); pos = pos.snapped(Vector2(snapping_distance, snapping_distance)); } graph_node->set_position_offset(pos); graph_node->set_drag(false); } graph_edit->emit_signal(SNAME("end_node_move")); arranging_graph = false; } int GraphEditArranger::_set_operations(SET_OPERATIONS p_operation, HashSet &r_u, const HashSet &r_v) { switch (p_operation) { case GraphEditArranger::IS_EQUAL: { for (const StringName &E : r_u) { if (!r_v.has(E)) { return 0; } } return r_u.size() == r_v.size(); } break; case GraphEditArranger::IS_SUBSET: { if (r_u.size() == r_v.size() && !r_u.size()) { return 1; } for (const StringName &E : r_u) { if (!r_v.has(E)) { return 0; } } return 1; } break; case GraphEditArranger::DIFFERENCE: { for (HashSet::Iterator E = r_u.begin(); E;) { HashSet::Iterator N = E; ++N; if (r_v.has(*E)) { r_u.remove(E); } E = N; } return r_u.size(); } break; case GraphEditArranger::UNION: { for (const StringName &E : r_v) { if (!r_u.has(E)) { r_u.insert(E); } } return r_u.size(); } break; default: break; } return -1; } HashMap> GraphEditArranger::_layering(const HashSet &r_selected_nodes, const HashMap> &r_upper_neighbours) { HashMap> l; HashSet p = r_selected_nodes, q = r_selected_nodes, u, z; int current_layer = 0; bool selected = false; while (!_set_operations(GraphEditArranger::IS_EQUAL, q, u)) { _set_operations(GraphEditArranger::DIFFERENCE, p, u); for (const StringName &E : p) { HashSet n = r_upper_neighbours[E]; if (_set_operations(GraphEditArranger::IS_SUBSET, n, z)) { Vector t; t.push_back(E); if (!l.has(current_layer)) { l.insert(current_layer, Vector{}); } selected = true; t.append_array(l[current_layer]); l.insert(current_layer, t); HashSet V; V.insert(E); _set_operations(GraphEditArranger::UNION, u, V); } } if (!selected) { current_layer++; uint32_t previous_size_z = z.size(); _set_operations(GraphEditArranger::UNION, z, u); if (z.size() == previous_size_z) { WARN_PRINT("Graph contains cycle(s). The cycle(s) will not be rearranged accurately."); Vector t; if (l.has(0)) { t.append_array(l[0]); } for (const StringName &E : p) { t.push_back(E); } l.insert(0, t); break; } } selected = false; } return l; } Vector GraphEditArranger::_split(const Vector &r_layer, const HashMap &r_crossings) { if (!r_layer.size()) { return Vector(); } StringName p = r_layer[Math::random(0, r_layer.size() - 1)]; Vector left; Vector right; for (int i = 0; i < r_layer.size(); i++) { if (p != r_layer[i]) { StringName q = r_layer[i]; int cross_pq = r_crossings[p][q]; int cross_qp = r_crossings[q][p]; if (cross_pq > cross_qp) { left.push_back(q); } else { right.push_back(q); } } } left.push_back(p); left.append_array(right); return left; } void GraphEditArranger::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap> &r_layers, const HashMap> &r_upper_neighbours, const HashSet &r_selected_nodes) { for (const StringName &E : r_selected_nodes) { r_root[E] = E; r_align[E] = E; } if (r_layers.size() == 1) { return; } for (unsigned int i = 1; i < r_layers.size(); i++) { Vector lower_layer = r_layers[i]; Vector upper_layer = r_layers[i - 1]; int r = -1; for (int j = 0; j < lower_layer.size(); j++) { Vector> up; StringName current_node = lower_layer[j]; for (int k = 0; k < upper_layer.size(); k++) { StringName adjacent_neighbour = upper_layer[k]; if (r_upper_neighbours[current_node].has(adjacent_neighbour)) { up.push_back(Pair(k, adjacent_neighbour)); } } int start = (up.size() - 1) / 2; int end = (up.size() - 1) % 2 ? start + 1 : start; for (int p = start; p <= end; p++) { StringName Align = r_align[current_node]; if (Align == current_node && r < up[p].first) { r_align[up[p].second] = lower_layer[j]; r_root[current_node] = r_root[up[p].second]; r_align[current_node] = r_root[up[p].second]; r = up[p].first; } } } } } void GraphEditArranger::_crossing_minimisation(HashMap> &r_layers, const HashMap> &r_upper_neighbours) { if (r_layers.size() == 1) { return; } for (unsigned int i = 1; i < r_layers.size(); i++) { Vector upper_layer = r_layers[i - 1]; Vector lower_layer = r_layers[i]; HashMap c; for (int j = 0; j < lower_layer.size(); j++) { StringName p = lower_layer[j]; Dictionary d; for (int k = 0; k < lower_layer.size(); k++) { unsigned int crossings = 0; StringName q = lower_layer[k]; if (j != k) { for (int h = 1; h < upper_layer.size(); h++) { if (r_upper_neighbours[p].has(upper_layer[h])) { for (int g = 0; g < h; g++) { if (r_upper_neighbours[q].has(upper_layer[g])) { crossings++; } } } } } d[q] = crossings; } c.insert(p, d); } r_layers.insert(i, _split(lower_layer, c)); } } void GraphEditArranger::_calculate_inner_shifts(Dictionary &r_inner_shifts, const Dictionary &r_root, const Dictionary &r_node_names, const Dictionary &r_align, const HashSet &r_block_heads, const HashMap> &r_port_info) { for (const StringName &E : r_block_heads) { real_t left = 0; StringName u = E; StringName v = r_align[u]; while (u != v && (StringName)r_root[u] != v) { String _connection = String(u) + " " + String(v); GraphNode *gnode_from = Object::cast_to(r_node_names[u]); GraphNode *gnode_to = Object::cast_to(r_node_names[v]); Pair ports = r_port_info[_connection]; int port_from = ports.first; int port_to = ports.second; Vector2 pos_from = gnode_from->get_output_port_position(port_from) * graph_edit->get_zoom(); Vector2 pos_to = gnode_to->get_input_port_position(port_to) * graph_edit->get_zoom(); real_t s = (real_t)r_inner_shifts[u] + (pos_from.y - pos_to.y) / graph_edit->get_zoom(); r_inner_shifts[v] = s; left = MIN(left, s); u = v; v = (StringName)r_align[v]; } u = E; do { r_inner_shifts[u] = (real_t)r_inner_shifts[u] - left; u = (StringName)r_align[u]; } while (u != E); } } float GraphEditArranger::_calculate_threshold(StringName p_v, StringName p_w, const Dictionary &r_node_names, const HashMap> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_inner_shift, real_t p_current_threshold, const HashMap &r_node_positions) { #define MAX_ORDER 2147483647 #define ORDER(node, layers) \ for (unsigned int i = 0; i < layers.size(); i++) { \ int index = layers[i].find(node); \ if (index > 0) { \ order = index; \ break; \ } \ order = MAX_ORDER; \ } int order = MAX_ORDER; float threshold = p_current_threshold; if (p_v == p_w) { int min_order = MAX_ORDER; GraphEdit::Connection incoming; List connection_list; graph_edit->get_connection_list(&connection_list); for (List::Element *E = connection_list.front(); E; E = E->next()) { if (E->get().to_node == p_w) { ORDER(E->get().from_node, r_layers); if (min_order > order) { min_order = order; incoming = E->get(); } } } if (incoming.from_node != StringName()) { GraphNode *gnode_from = Object::cast_to(r_node_names[incoming.from_node]); GraphNode *gnode_to = Object::cast_to(r_node_names[p_w]); Vector2 pos_from = gnode_from->get_output_port_position(incoming.from_port) * graph_edit->get_zoom(); Vector2 pos_to = gnode_to->get_input_port_position(incoming.to_port) * graph_edit->get_zoom(); // If connected block node is selected, calculate thershold or add current block to list. if (gnode_from->is_selected()) { Vector2 connected_block_pos = r_node_positions[r_root[incoming.from_node]]; if (connected_block_pos.y != FLT_MAX) { //Connected block is placed, calculate threshold. threshold = connected_block_pos.y + (real_t)r_inner_shift[incoming.from_node] - (real_t)r_inner_shift[p_w] + pos_from.y - pos_to.y; } } } } if (threshold == FLT_MIN && (StringName)r_align[p_w] == p_v) { // This time, pick an outgoing edge and repeat as above! int min_order = MAX_ORDER; GraphEdit::Connection outgoing; List connection_list; graph_edit->get_connection_list(&connection_list); for (List::Element *E = connection_list.front(); E; E = E->next()) { if (E->get().from_node == p_w) { ORDER(E->get().to_node, r_layers); if (min_order > order) { min_order = order; outgoing = E->get(); } } } if (outgoing.to_node != StringName()) { GraphNode *gnode_from = Object::cast_to(r_node_names[p_w]); GraphNode *gnode_to = Object::cast_to(r_node_names[outgoing.to_node]); Vector2 pos_from = gnode_from->get_output_port_position(outgoing.from_port) * graph_edit->get_zoom(); Vector2 pos_to = gnode_to->get_input_port_position(outgoing.to_port) * graph_edit->get_zoom(); // If connected block node is selected, calculate thershold or add current block to list. if (gnode_to->is_selected()) { Vector2 connected_block_pos = r_node_positions[r_root[outgoing.to_node]]; if (connected_block_pos.y != FLT_MAX) { //Connected block is placed. Calculate threshold threshold = connected_block_pos.y + (real_t)r_inner_shift[outgoing.to_node] - (real_t)r_inner_shift[p_w] + pos_from.y - pos_to.y; } } } } #undef MAX_ORDER #undef ORDER return threshold; } void GraphEditArranger::_place_block(StringName p_v, float p_delta, const HashMap> &r_layers, const Dictionary &r_root, const Dictionary &r_align, const Dictionary &r_node_name, const Dictionary &r_inner_shift, Dictionary &r_sink, Dictionary &r_shift, HashMap &r_node_positions) { #define PRED(node, layers) \ for (unsigned int i = 0; i < layers.size(); i++) { \ int index = layers[i].find(node); \ if (index > 0) { \ predecessor = layers[i][index - 1]; \ break; \ } \ predecessor = StringName(); \ } StringName predecessor; StringName successor; Vector2 pos = r_node_positions[p_v]; if (pos.y == FLT_MAX) { pos.y = 0; bool initial = false; StringName w = p_v; real_t threshold = FLT_MIN; do { PRED(w, r_layers); if (predecessor != StringName()) { StringName u = r_root[predecessor]; _place_block(u, p_delta, r_layers, r_root, r_align, r_node_name, r_inner_shift, r_sink, r_shift, r_node_positions); threshold = _calculate_threshold(p_v, w, r_node_name, r_layers, r_root, r_align, r_inner_shift, threshold, r_node_positions); if ((StringName)r_sink[p_v] == p_v) { r_sink[p_v] = r_sink[u]; } Vector2 predecessor_root_pos = r_node_positions[u]; Vector2 predecessor_node_size = Object::cast_to(r_node_name[predecessor])->get_size(); if (r_sink[p_v] != r_sink[u]) { real_t sc = pos.y + (real_t)r_inner_shift[w] - predecessor_root_pos.y - (real_t)r_inner_shift[predecessor] - predecessor_node_size.y - p_delta; r_shift[r_sink[u]] = MIN(sc, (real_t)r_shift[r_sink[u]]); } else { real_t sb = predecessor_root_pos.y + (real_t)r_inner_shift[predecessor] + predecessor_node_size.y - (real_t)r_inner_shift[w] + p_delta; sb = MAX(sb, threshold); if (initial) { pos.y = sb; } else { pos.y = MAX(pos.y, sb); } initial = false; } } threshold = _calculate_threshold(p_v, w, r_node_name, r_layers, r_root, r_align, r_inner_shift, threshold, r_node_positions); w = r_align[w]; } while (w != p_v); r_node_positions.insert(p_v, pos); } #undef PRED }