Cylinder shape for collisions.
Cylinder shape for collisions.
[b]Note:[/b] When using GodotPhysics instead of the default Bullet physics engine, there are several known bugs with cylinder collision shapes. Using [CapsuleShape] or [BoxShape] instead is recommended.
https://godotengine.org/asset-library/asset/678
https://godotengine.org/asset-library/asset/675
https://godotengine.org/asset-library/asset/676
The cylinder's height.
The cylinder's radius.