/*************************************************************************/ /* segment_shape_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SEGMENT_SHAPE_2D_H #define SEGMENT_SHAPE_2D_H #include "scene/resources/shape_2d.h" class SegmentShape2D : public Shape2D { GDCLASS(SegmentShape2D, Shape2D); Vector2 a; Vector2 b; void _update_shape(); protected: static void _bind_methods(); public: virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; void set_a(const Vector2 &p_a); void set_b(const Vector2 &p_b); Vector2 get_a() const; Vector2 get_b() const; virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; virtual real_t get_enclosing_radius() const; SegmentShape2D(); }; class RayShape2D : public Shape2D { GDCLASS(RayShape2D, Shape2D); real_t length; bool slips_on_slope; void _update_shape(); protected: static void _bind_methods(); public: void set_length(real_t p_length); real_t get_length() const; void set_slips_on_slope(bool p_active); bool get_slips_on_slope() const; virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; virtual real_t get_enclosing_radius() const; RayShape2D(); }; #endif // SEGMENT_SHAPE_2D_H