<?xml version="1.0" encoding="UTF-8" ?> <class name="GeometryInstance3D" inherits="VisualInstance3D" version="4.0"> <brief_description> Base node for geometry-based visual instances. </brief_description> <description> Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials. </description> <tutorials> </tutorials> <methods> <method name="get_shader_instance_uniform" qualifiers="const"> <return type="Variant" /> <argument index="0" name="uniform" type="StringName" /> <description> </description> </method> <method name="set_custom_aabb"> <return type="void" /> <argument index="0" name="aabb" type="AABB" /> <description> Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero. </description> </method> <method name="set_shader_instance_uniform"> <return type="void" /> <argument index="0" name="uniform" type="StringName" /> <argument index="1" name="value" type="Variant" /> <description> </description> </method> </methods> <members> <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance3D.ShadowCastingSetting" default="1"> The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values. </member> <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0"> The extra distance added to the GeometryInstance3D's bounding box ([AABB]) to increase its cull box. </member> <member name="gi_lightmap_scale" type="int" setter="set_lightmap_scale" getter="get_lightmap_scale" enum="GeometryInstance3D.LightmapScale" default="0"> </member> <member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0"> </member> <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false"> </member> <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0"> </member> <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override"> The material override for the whole geometry. If a material is assigned to this property, it will be used instead of any material set in any material slot of the mesh. </member> <member name="visibility_range_begin" type="float" setter="set_visibility_range_begin" getter="get_visibility_range_begin" default="0.0"> Starting distance from which the GeometryInstance3D will be visible, taking [member visibility_range_begin_margin] into account as well. The default value of 0 is used to disable the range check. </member> <member name="visibility_range_begin_margin" type="float" setter="set_visibility_range_begin_margin" getter="get_visibility_range_begin_margin" default="0.0"> Margin for the [member visibility_range_begin] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_begin] threshold by this amount. </member> <member name="visibility_range_end" type="float" setter="set_visibility_range_end" getter="get_visibility_range_end" default="0.0"> Distance from which the GeometryInstance3D will be hidden, taking [member visibility_range_end_margin] into account as well. The default value of 0 is used to disable the range check.. </member> <member name="visibility_range_end_margin" type="float" setter="set_visibility_range_end_margin" getter="get_visibility_range_end_margin" default="0.0"> Margin for the [member visibility_range_end] threshold. The GeometryInstance3D will only change its visibility state when it goes over or under the [member visibility_range_end] threshold by this amount. </member> </members> <constants> <constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting"> Will not cast any shadows. </constant> <constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting"> Will cast shadows from all visible faces in the GeometryInstance3D. Will take culling into account, so faces not being rendered will not be taken into account when shadow casting. </constant> <constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting"> Will cast shadows from all visible faces in the GeometryInstance3D. Will not take culling into account, so all faces will be taken into account when shadow casting. </constant> <constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting"> Will only show the shadows casted from this object. In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be. </constant> <constant name="GI_MODE_DISABLED" value="0" enum="GIMode"> </constant> <constant name="GI_MODE_BAKED" value="1" enum="GIMode"> </constant> <constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode"> </constant> <constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale"> </constant> <constant name="LIGHTMAP_SCALE_2X" value="1" enum="LightmapScale"> </constant> <constant name="LIGHTMAP_SCALE_4X" value="2" enum="LightmapScale"> </constant> <constant name="LIGHTMAP_SCALE_8X" value="3" enum="LightmapScale"> </constant> <constant name="LIGHTMAP_SCALE_MAX" value="4" enum="LightmapScale"> </constant> </constants> </class>