/*************************************************************************/ /* grid_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "grid_map.h" #include "message_queue.h" #include "scene/3d/light.h" #include "scene/resources/surface_tool.h" #include "servers/visual_server.h" #include "io/marshalls.h" #include "os/os.h" #include "scene/resources/mesh_library.h" #include "scene/scene_string_names.h" bool GridMap::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "theme") { set_theme(p_value); } else if (name == "cell_size") { set_cell_size(p_value); } else if (name == "cell_octant_size") { set_octant_size(p_value); } else if (name == "cell_center_x") { set_center_x(p_value); } else if (name == "cell_center_y") { set_center_y(p_value); } else if (name == "cell_center_z") { set_center_z(p_value); } else if (name == "cell_scale") { set_cell_scale(p_value); /* } else if (name=="cells") { PoolVector cells = p_value; int amount=cells.size(); PoolVector::Read r = cells.read(); ERR_FAIL_COND_V(amount&1,false); // not even cell_map.clear(); for(int i=0;i cells = d["cells"]; int amount = cells.size(); PoolVector::Read r = cells.read(); ERR_FAIL_COND_V(amount % 3, false); // not even cell_map.clear(); for (int i = 0; i < amount / 3; i++) { IndexKey ik; ik.key = decode_uint64((const uint8_t *)&r[i * 3]); Cell cell; cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]); cell_map[ik] = cell; } } _recreate_octant_data(); } else if (name.begins_with("areas/")) { int which = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); if (what == "bounds") { ERR_FAIL_COND_V(area_map.has(which), false); create_area(which, p_value); return true; } ERR_FAIL_COND_V(!area_map.has(which), false); if (what == "name") area_set_name(which, p_value); else if (what == "disable_distance") area_set_portal_disable_distance(which, p_value); else if (what == "exterior_portal") area_set_portal_disable_color(which, p_value); else return false; } else return false; return true; } bool GridMap::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name == "theme") { r_ret = get_theme(); } else if (name == "cell_size") { r_ret = get_cell_size(); } else if (name == "cell_octant_size") { r_ret = get_octant_size(); } else if (name == "cell_center_x") { r_ret = get_center_x(); } else if (name == "cell_center_y") { r_ret = get_center_y(); } else if (name == "cell_center_z") { r_ret = get_center_z(); } else if (name == "cell_scale") { r_ret = cell_scale; } else if (name == "data") { Dictionary d; PoolVector cells; cells.resize(cell_map.size() * 3); { PoolVector::Write w = cells.write(); int i = 0; for (Map::Element *E = cell_map.front(); E; E = E->next(), i++) { encode_uint64(E->key().key, (uint8_t *)&w[i * 3]); encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]); } } d["cells"] = cells; r_ret = d; } else if (name.begins_with("areas/")) { int which = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); if (what == "bounds") r_ret = area_get_bounds(which); else if (what == "name") r_ret = area_get_name(which); else if (what == "disable_distance") r_ret = area_get_portal_disable_distance(which); else if (what == "exterior_portal") r_ret = area_is_exterior_portal(which); else return false; } else return false; return true; } void GridMap::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary")); p_list->push_back(PropertyInfo(Variant::NIL, "Cell", PROPERTY_HINT_NONE, "cell_", PROPERTY_USAGE_GROUP)); p_list->push_back(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_RANGE, "0.01,16384,0.01")); p_list->push_back(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1")); p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_x")); p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_y")); p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_z")); p_list->push_back(PropertyInfo(Variant::REAL, "cell_scale")); p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); for (const Map::Element *E = area_map.front(); E; E = E->next()) { String base = "areas/" + itos(E->key()) + "/"; p_list->push_back(PropertyInfo(Variant::RECT3, base + "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::STRING, base + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::REAL, base + "disable_distance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::COLOR, base + "disable_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::BOOL, base + "exterior_portal", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); } } void GridMap::set_theme(const Ref &p_theme) { if (!theme.is_null()) theme->unregister_owner(this); theme = p_theme; if (!theme.is_null()) theme->register_owner(this); _recreate_octant_data(); _change_notify("theme"); } Ref GridMap::get_theme() const { return theme; } void GridMap::set_cell_size(float p_size) { cell_size = p_size; _recreate_octant_data(); } float GridMap::get_cell_size() const { return cell_size; } void GridMap::set_octant_size(int p_size) { octant_size = p_size; _recreate_octant_data(); } int GridMap::get_octant_size() const { return octant_size; } void GridMap::set_center_x(bool p_enable) { center_x = p_enable; _recreate_octant_data(); } bool GridMap::get_center_x() const { return center_x; } void GridMap::set_center_y(bool p_enable) { center_y = p_enable; _recreate_octant_data(); } bool GridMap::get_center_y() const { return center_y; } void GridMap::set_center_z(bool p_enable) { center_z = p_enable; _recreate_octant_data(); } bool GridMap::get_center_z() const { return center_z; } int GridMap::_find_area(const IndexKey &p_pos) const { for (const Map::Element *E = area_map.front(); E; E = E->next()) { //this should somehow be faster... const Area &a = *E->get(); if (p_pos.x >= a.from.x && p_pos.x < a.to.x && p_pos.y >= a.from.y && p_pos.y < a.to.y && p_pos.z >= a.from.z && p_pos.z < a.to.z) { return E->key(); } } return 0; } void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { ERR_FAIL_INDEX(ABS(p_x), 1 << 20); ERR_FAIL_INDEX(ABS(p_y), 1 << 20); ERR_FAIL_INDEX(ABS(p_z), 1 << 20); IndexKey key; key.x = p_x; key.y = p_y; key.z = p_z; OctantKey ok; ok.x = p_x / octant_size; ok.y = p_y / octant_size; ok.z = p_z / octant_size; ok.area = _find_area(key); if (cell_map.has(key)) { int prev_item = cell_map[key].item; OctantKey octantkey = ok; ERR_FAIL_COND(!octant_map.has(octantkey)); Octant &g = *octant_map[octantkey]; ERR_FAIL_COND(!g.items.has(prev_item)); ERR_FAIL_COND(!g.items[prev_item].cells.has(key)); g.items[prev_item].cells.erase(key); if (g.items[prev_item].cells.size() == 0) { VS::get_singleton()->free(g.items[prev_item].multimesh_instance); g.items.erase(prev_item); } if (g.items.empty()) { PhysicsServer::get_singleton()->free(g.static_body); if (g.collision_debug.is_valid()) { PhysicsServer::get_singleton()->free(g.collision_debug); PhysicsServer::get_singleton()->free(g.collision_debug_instance); } memdelete(&g); octant_map.erase(octantkey); } else { g.dirty = true; } cell_map.erase(key); _queue_dirty_map(); } if (p_item < 0) return; OctantKey octantkey = ok; //add later if (!octant_map.has(octantkey)) { Octant *g = memnew(Octant); g->dirty = true; g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC); PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); if (is_inside_world()) PhysicsServer::get_singleton()->body_set_space(g->static_body, get_world()->get_space()); SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { g->collision_debug = VisualServer::get_singleton()->mesh_create(); g->collision_debug_instance = VisualServer::get_singleton()->instance_create(); VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug); if (is_inside_world()) { VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance, get_world()->get_scenario()); VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance, get_global_transform()); } } octant_map[octantkey] = g; } Octant &g = *octant_map[octantkey]; if (!g.items.has(p_item)) { Octant::ItemInstances ii; if (theme.is_valid() && theme->has_item(p_item)) { ii.mesh = theme->get_item_mesh(p_item); ii.shape = theme->get_item_shape(p_item); ii.navmesh = theme->get_item_navmesh(p_item); } ii.multimesh = Ref(memnew(MultiMesh)); ii.multimesh->set_color_format(MultiMesh::COLOR_NONE); ii.multimesh->set_transform_format(MultiMesh::TRANSFORM_3D); ii.multimesh->set_mesh(ii.mesh); ii.multimesh_instance = VS::get_singleton()->instance_create(); VS::get_singleton()->instance_set_base(ii.multimesh_instance, ii.multimesh->get_rid()); VS::get_singleton()->instance_geometry_set_flag(ii.multimesh_instance, VS::INSTANCE_FLAG_USE_BAKED_LIGHT, true); g.items[p_item] = ii; } Octant::ItemInstances &ii = g.items[p_item]; ii.cells.insert(key); g.dirty = true; _queue_dirty_map(); cell_map[key] = Cell(); Cell &c = cell_map[key]; c.item = p_item; c.rot = p_rot; } int GridMap::get_cell_item(int p_x, int p_y, int p_z) const { ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM); ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM); ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM); IndexKey key; key.x = p_x; key.y = p_y; key.z = p_z; if (!cell_map.has(key)) return INVALID_CELL_ITEM; return cell_map[key].item; } int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const { ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1); ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1); ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1); IndexKey key; key.x = p_x; key.y = p_y; key.z = p_z; if (!cell_map.has(key)) return -1; return cell_map[key].rot; } void GridMap::_octant_enter_tree(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); if (navigation) { Octant &g = *octant_map[p_key]; Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z)); _octant_clear_navmesh(p_key); for (Map::Element *E = g.items.front(); E; E = E->next()) { Octant::ItemInstances &ii = E->get(); for (Set::Element *F = ii.cells.front(); F; F = F->next()) { IndexKey ik = F->get(); Map::Element *C = cell_map.find(ik); ERR_CONTINUE(!C); Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); Transform xform; if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) { xform.basis.set_zero(); } else { xform.basis.set_orthogonal_index(C->get().rot); } xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); // add the item's navmesh at given xform to GridMap's Navigation ancestor if (ii.navmesh.is_valid()) { int nm_id = navigation->navmesh_create(ii.navmesh, xform, this); Octant::NavMesh nm; nm.id = nm_id; nm.xform = xform; g.navmesh_ids[ik] = nm; } } } } } void GridMap::_octant_enter_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space()); //print_line("BODYPOS: "+get_global_transform()); if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); if (area_map.has(p_key.area)) { VS::get_singleton()->instance_set_room(g.collision_debug_instance, area_map[p_key.area]->instance); } } for (Map::Element *E = g.items.front(); E; E = E->next()) { VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform()); //print_line("INSTANCEPOS: "+get_global_transform()); if (area_map.has(p_key.area)) { VS::get_singleton()->instance_set_room(E->get().multimesh_instance, area_map[p_key.area]->instance); } } } void GridMap::_octant_transform(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); } for (Map::Element *E = g.items.front(); E; E = E->next()) { VS::get_singleton()->instance_set_transform(E->get().multimesh_instance, get_global_transform()); //print_line("UPDATEPOS: "+get_global_transform()); } } void GridMap::_octant_clear_navmesh(const OctantKey &p_key) { Octant &g = *octant_map[p_key]; if (navigation) { for (Map::Element *E = g.navmesh_ids.front(); E; E = E->next()) { Octant::NavMesh *nvm = &E->get(); if (nvm && nvm->id) { navigation->navmesh_remove(E->get().id); } } g.navmesh_ids.clear(); } } void GridMap::_octant_update(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; if (!g.dirty) return; Ref mesh; _octant_clear_navmesh(p_key); PhysicsServer::get_singleton()->body_clear_shapes(g.static_body); if (g.collision_debug.is_valid()) { VS::get_singleton()->mesh_clear(g.collision_debug); } PoolVector col_debug; /* * foreach item in this octant, * set item's multimesh's instance count to number of cells which have this item * and set said multimesh bounding box to one containing all cells which have this item */ for (Map::Element *E = g.items.front(); E; E = E->next()) { Octant::ItemInstances &ii = E->get(); ii.multimesh->set_instance_count(ii.cells.size()); Rect3 aabb; Rect3 mesh_aabb = ii.mesh.is_null() ? Rect3() : ii.mesh->get_aabb(); Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z)); //print_line("OCTANT, CELLS: "+itos(ii.cells.size())); int idx = 0; // foreach cell containing this item type for (Set::Element *F = ii.cells.front(); F; F = F->next()) { IndexKey ik = F->get(); Map::Element *C = cell_map.find(ik); ERR_CONTINUE(!C); Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); Transform xform; if (clip && ((clip_above && cellpos[clip_axis] > clip_floor) || (!clip_above && cellpos[clip_axis] < clip_floor))) { xform.basis.set_zero(); } else { xform.basis.set_orthogonal_index(C->get().rot); } xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); ii.multimesh->set_instance_transform(idx, xform); //ii.multimesh->set_instance_transform(idx,Transform() ); //ii.multimesh->set_instance_color(idx,Color(1,1,1,1)); //print_line("MMINST: "+xform); if (idx == 0) { aabb = xform.xform(mesh_aabb); } else { aabb.merge_with(xform.xform(mesh_aabb)); } // add the item's shape at given xform to octant's static_body if (ii.shape.is_valid()) { // add the item's shape PhysicsServer::get_singleton()->body_add_shape(g.static_body, ii.shape->get_rid(), xform); if (g.collision_debug.is_valid()) { ii.shape->add_vertices_to_array(col_debug, xform); } //print_line("PHIS x: "+xform); } // add the item's navmesh at given xform to GridMap's Navigation ancestor if (navigation) { if (ii.navmesh.is_valid()) { int nm_id = navigation->navmesh_create(ii.navmesh, xform, this); Octant::NavMesh nm; nm.id = nm_id; nm.xform = xform; g.navmesh_ids[ik] = nm; } } idx++; } //ii.multimesh->set_aabb(aabb); } if (col_debug.size()) { Array arr; arr.resize(VS::ARRAY_MAX); arr[VS::ARRAY_VERTEX] = col_debug; VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr); SceneTree *st = SceneTree::get_singleton(); if (st) { VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid()); } } g.dirty = false; } void GridMap::_octant_exit_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer::get_singleton()->body_set_space(g.static_body, RID()); if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->instance_set_room(g.collision_debug_instance, RID()); VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID()); } for (Map::Element *E = g.items.front(); E; E = E->next()) { VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance, RID()); //VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform()); VS::get_singleton()->instance_set_room(E->get().multimesh_instance, RID()); } } void GridMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { _update_area_instances(); for (Map::Element *E = octant_map.front(); E; E = E->next()) { //IndexKey ik; //ik.key = E->key().indexkey; _octant_enter_world(E->key()); _octant_update(E->key()); } awaiting_update = false; last_transform = get_global_transform(); } break; case NOTIFICATION_TRANSFORM_CHANGED: { Transform new_xform = get_global_transform(); if (new_xform == last_transform) break; //update run for (Map::Element *E = octant_map.front(); E; E = E->next()) { _octant_transform(E->key()); } last_transform = new_xform; } break; case NOTIFICATION_EXIT_WORLD: { for (Map::Element *E = octant_map.front(); E; E = E->next()) { _octant_exit_world(E->key()); } //_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); //_update_dirty_map_callback(); //_update_area_instances(); } break; case NOTIFICATION_ENTER_TREE: { Spatial *c = this; while (c) { navigation = c->cast_to(); if (navigation) { break; } c = c->get_parent()->cast_to(); } if (navigation) { for (Map::Element *E = octant_map.front(); E; E = E->next()) { if (navigation) { _octant_enter_tree(E->key()); } } } _queue_dirty_map(); } break; case NOTIFICATION_EXIT_TREE: { for (Map::Element *E = octant_map.front(); E; E = E->next()) { if (navigation) { _octant_clear_navmesh(E->key()); } } navigation = NULL; } break; } } void GridMap::_queue_dirty_map() { if (awaiting_update) return; if (is_inside_world()) { MessageQueue::get_singleton()->push_call(this, "_update_dirty_map_callback"); awaiting_update = true; } } void GridMap::_recreate_octant_data() { Map cell_copy = cell_map; _clear_internal(true); for (Map::Element *E = cell_copy.front(); E; E = E->next()) { set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot); } } void GridMap::_clear_internal(bool p_keep_areas) { for (Map::Element *E = octant_map.front(); E; E = E->next()) { if (is_inside_world()) _octant_exit_world(E->key()); for (Map::Element *F = E->get()->items.front(); F; F = F->next()) { VS::get_singleton()->free(F->get().multimesh_instance); } if (E->get()->collision_debug.is_valid()) VS::get_singleton()->free(E->get()->collision_debug); if (E->get()->collision_debug_instance.is_valid()) VS::get_singleton()->free(E->get()->collision_debug_instance); PhysicsServer::get_singleton()->free(E->get()->static_body); memdelete(E->get()); } octant_map.clear(); cell_map.clear(); if (p_keep_areas) return; for (Map::Element *E = area_map.front(); E; E = E->next()) { VS::get_singleton()->free(E->get()->base_portal); VS::get_singleton()->free(E->get()->instance); for (int i = 0; i < E->get()->portals.size(); i++) { VS::get_singleton()->free(E->get()->portals[i].instance); } memdelete(E->get()); } } void GridMap::clear() { _clear_internal(); } void GridMap::resource_changed(const RES &p_res) { _recreate_octant_data(); } void GridMap::_update_dirty_map_callback() { if (!awaiting_update) return; for (Map::Element *E = octant_map.front(); E; E = E->next()) { _octant_update(E->key()); } awaiting_update = false; } void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_theme", "theme:MeshLibrary"), &GridMap::set_theme); ClassDB::bind_method(D_METHOD("get_theme:MeshLibrary"), &GridMap::get_theme); ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size); ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size); ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size); ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item); ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation); //ClassDB::bind_method(D_METHOD("_recreate_octants"),&GridMap::_recreate_octants); ClassDB::bind_method(D_METHOD("_update_dirty_map_callback"), &GridMap::_update_dirty_map_callback); ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed); ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x); ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x); ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y); ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y); ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z); ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z); ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X)); ClassDB::bind_method(D_METHOD("create_area", "id", "area"), &GridMap::create_area); ClassDB::bind_method(D_METHOD("area_get_bounds", "area", "bounds"), &GridMap::area_get_bounds); ClassDB::bind_method(D_METHOD("area_set_exterior_portal", "area", "enable"), &GridMap::area_set_exterior_portal); ClassDB::bind_method(D_METHOD("area_set_name", "area", "name"), &GridMap::area_set_name); ClassDB::bind_method(D_METHOD("area_get_name", "area"), &GridMap::area_get_name); ClassDB::bind_method(D_METHOD("area_is_exterior_portal", "area"), &GridMap::area_is_exterior_portal); ClassDB::bind_method(D_METHOD("area_set_portal_disable_distance", "area", "distance"), &GridMap::area_set_portal_disable_distance); ClassDB::bind_method(D_METHOD("area_get_portal_disable_distance", "area"), &GridMap::area_get_portal_disable_distance); ClassDB::bind_method(D_METHOD("area_set_portal_disable_color", "area", "color"), &GridMap::area_set_portal_disable_color); ClassDB::bind_method(D_METHOD("area_get_portal_disable_color", "area"), &GridMap::area_get_portal_disable_color); ClassDB::bind_method(D_METHOD("erase_area", "area"), &GridMap::erase_area); ClassDB::bind_method(D_METHOD("get_unused_area_id", "area"), &GridMap::get_unused_area_id); ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear); ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes); BIND_CONSTANT(INVALID_CELL_ITEM); } void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) { if (!p_enabled && !clip) return; if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis) return; clip = p_enabled; clip_floor = p_floor; clip_axis = p_axis; clip_above = p_clip_above; //make it all update for (Map::Element *E = octant_map.front(); E; E = E->next()) { Octant *g = E->get(); g->dirty = true; } awaiting_update = true; _update_dirty_map_callback(); } void GridMap::_update_areas() { //clear the portals for (Map::Element *E = area_map.front(); E; E = E->next()) { //this should somehow be faster... Area &a = *E->get(); a.portals.clear(); if (a.instance.is_valid()) { VisualServer::get_singleton()->free(a.instance); a.instance = RID(); } } //test all areas against all areas and create portals - this sucks (slow :( ) for (Map::Element *E = area_map.front(); E; E = E->next()) { Area &a = *E->get(); if (a.exterior_portal) //that's pretty much all it does... yes it is continue; Vector3 from_a(a.from.x, a.from.y, a.from.z); Vector3 to_a(a.to.x, a.to.y, a.to.z); for (Map::Element *F = area_map.front(); F; F = F->next()) { Area &b = *F->get(); Vector3 from_b(b.from.x, b.from.y, b.from.z); Vector3 to_b(b.to.x, b.to.y, b.to.z); // initially test intersection and discards int axis = -1; float sign = 0; bool valid = true; Vector3 axmin, axmax; for (int i = 0; i < 3; i++) { if (from_a[i] == to_b[i]) { if (axis != -1) { valid = false; break; } axis = i; sign = -1; } else if (from_b[i] == to_a[i]) { if (axis != -1) { valid = false; break; } axis = i; sign = +1; } if (from_a[i] > to_b[i] || to_a[i] < from_b[i]) { valid = false; break; } else { axmin[i] = (from_a[i] > from_b[i]) ? from_a[i] : from_b[i]; axmax[i] = (to_a[i] < to_b[i]) ? to_a[i] : to_b[i]; } } if (axis == -1 || !valid) continue; Transform xf; for (int i = 0; i < 3; i++) { int ax = (axis + i) % 3; Vector3 axis_vec; float scale = (i == 0) ? sign : ((axmax[ax] - axmin[ax]) * cell_size); axis_vec[ax] = scale; xf.basis.set_axis((2 + i) % 3, axis_vec); xf.origin[i] = axmin[i] * cell_size; } Area::Portal portal; portal.xform = xf; a.portals.push_back(portal); } } _update_area_instances(); } void GridMap::_update_area_instances() { Transform base_xform; if (_in_tree) base_xform = get_global_transform(); for (Map::Element *E = area_map.front(); E; E = E->next()) { //this should somehow be faster... Area &a = *E->get(); if (a.instance.is_valid() != _in_tree) { if (!_in_tree) { for (int i = 0; i < a.portals.size(); i++) { Area::Portal &p = a.portals[i]; ERR_CONTINUE(!p.instance.is_valid()); VisualServer::get_singleton()->free(p.instance); p.instance = RID(); } VisualServer::get_singleton()->free(a.instance); a.instance = RID(); } else { //a.instance = VisualServer::get_singleton()->instance_create2(base_room,get_world()->get_scenario()); for (int i = 0; i < a.portals.size(); i++) { Area::Portal &p = a.portals[i]; ERR_CONTINUE(p.instance.is_valid()); p.instance = VisualServer::get_singleton()->instance_create2(a.base_portal, get_world()->get_scenario()); VisualServer::get_singleton()->instance_set_room(p.instance, a.instance); } } } if (a.instance.is_valid()) { Transform xform; Vector3 from_a(a.from.x, a.from.y, a.from.z); Vector3 to_a(a.to.x, a.to.y, a.to.z); for (int i = 0; i < 3; i++) { xform.origin[i] = from_a[i] * cell_size; Vector3 s; s[i] = (to_a[i] - from_a[i]) * cell_size; xform.basis.set_axis(i, s); } VisualServer::get_singleton()->instance_set_transform(a.instance, base_xform * xform); for (int i = 0; i < a.portals.size(); i++) { Area::Portal &p = a.portals[i]; ERR_CONTINUE(!p.instance.is_valid()); VisualServer::get_singleton()->instance_set_transform(p.instance, base_xform * xform); } } } } Error GridMap::create_area(int p_id, const Rect3 &p_bounds) { ERR_FAIL_COND_V(area_map.has(p_id), ERR_ALREADY_EXISTS); ERR_EXPLAIN("ID 0 is taken as global area, start from 1"); ERR_FAIL_COND_V(p_id == 0, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_bounds.has_no_area(), ERR_INVALID_PARAMETER); // FIRST VALIDATE AREA IndexKey from, to; from.x = p_bounds.position.x; from.y = p_bounds.position.y; from.z = p_bounds.position.z; to.x = p_bounds.position.x + p_bounds.size.x; to.y = p_bounds.position.y + p_bounds.size.y; to.z = p_bounds.position.z + p_bounds.size.z; for (Map::Element *E = area_map.front(); E; E = E->next()) { //this should somehow be faster... Area &a = *E->get(); //does it interset with anything else? if (from.x >= a.to.x || to.x <= a.from.x || from.y >= a.to.y || to.y <= a.from.y || from.z >= a.to.z || to.z <= a.from.z) { // all good } else { return ERR_INVALID_PARAMETER; } } Area *area = memnew(Area); area->from = from; area->to = to; area->portal_disable_distance = 0; area->exterior_portal = false; area->name = "Area " + itos(p_id); area_map[p_id] = area; _recreate_octant_data(); return OK; } Rect3 GridMap::area_get_bounds(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area), Rect3()); const Area *a = area_map[p_area]; Rect3 aabb; aabb.position = Vector3(a->from.x, a->from.y, a->from.z); aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.position; return aabb; } void GridMap::area_set_name(int p_area, const String &p_name) { ERR_FAIL_COND(!area_map.has(p_area)); Area *a = area_map[p_area]; a->name = p_name; } String GridMap::area_get_name(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area), ""); const Area *a = area_map[p_area]; return a->name; } void GridMap::area_set_exterior_portal(int p_area, bool p_enable) { ERR_FAIL_COND(!area_map.has(p_area)); Area *a = area_map[p_area]; if (a->exterior_portal == p_enable) return; a->exterior_portal = p_enable; _recreate_octant_data(); } bool GridMap::area_is_exterior_portal(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area), false); const Area *a = area_map[p_area]; return a->exterior_portal; } void GridMap::area_set_portal_disable_distance(int p_area, float p_distance) { ERR_FAIL_COND(!area_map.has(p_area)); Area *a = area_map[p_area]; a->portal_disable_distance = p_distance; } float GridMap::area_get_portal_disable_distance(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area), 0); const Area *a = area_map[p_area]; return a->portal_disable_distance; } void GridMap::area_set_portal_disable_color(int p_area, Color p_color) { ERR_FAIL_COND(!area_map.has(p_area)); Area *a = area_map[p_area]; a->portal_disable_color = p_color; } Color GridMap::area_get_portal_disable_color(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area), Color()); const Area *a = area_map[p_area]; return a->portal_disable_color; } void GridMap::get_area_list(List *p_areas) const { for (const Map::Element *E = area_map.front(); E; E = E->next()) { p_areas->push_back(E->key()); } } GridMap::Area::Portal::~Portal() { if (instance.is_valid()) VisualServer::get_singleton()->free(instance); } GridMap::Area::Area() { base_portal = VisualServer::get_singleton()->portal_create(); Vector points; points.push_back(Point2(0, 1)); points.push_back(Point2(1, 1)); points.push_back(Point2(1, 0)); points.push_back(Point2(0, 0)); VisualServer::get_singleton()->portal_set_shape(base_portal, points); } GridMap::Area::~Area() { if (instance.is_valid()) VisualServer::get_singleton()->free(instance); VisualServer::get_singleton()->free(base_portal); } void GridMap::erase_area(int p_area) { ERR_FAIL_COND(!area_map.has(p_area)); Area *a = area_map[p_area]; memdelete(a); area_map.erase(p_area); _recreate_octant_data(); } int GridMap::get_unused_area_id() const { if (area_map.empty()) return 1; else return area_map.back()->key() + 1; } void GridMap::set_cell_scale(float p_scale) { cell_scale = p_scale; _queue_dirty_map(); } float GridMap::get_cell_scale() const { return cell_scale; } Array GridMap::get_meshes() { if (theme.is_null()) return Array(); Vector3 ofs(cell_size * 0.5 * int(center_x), cell_size * 0.5 * int(center_y), cell_size * 0.5 * int(center_z)); Array meshes; for (Map::Element *E = cell_map.front(); E; E = E->next()) { int id = E->get().item; if (!theme->has_item(id)) continue; Ref mesh = theme->get_item_mesh(id); if (mesh.is_null()) continue; IndexKey ik = E->key(); Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); Transform xform; xform.basis.set_orthogonal_index(E->get().rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); meshes.push_back(xform); meshes.push_back(mesh); } return meshes; } GridMap::GridMap() { cell_size = 2; octant_size = 4; awaiting_update = false; _in_tree = false; center_x = true; center_y = true; center_z = true; clip = false; clip_floor = 0; clip_axis = Vector3::AXIS_Z; clip_above = true; cell_scale = 1.0; navigation = NULL; set_notify_transform(true); } GridMap::~GridMap() { if (!theme.is_null()) theme->unregister_owner(this); clear(); }