/**************************************************************************/ /* test_skeleton_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_SKELETON_3D_H #define TEST_SKELETON_3D_H #include "tests/test_macros.h" #include "scene/3d/skeleton_3d.h" namespace TestSkeleton3D { TEST_CASE("[Skeleton3D] Test per-bone meta") { Skeleton3D *skeleton = memnew(Skeleton3D); skeleton->add_bone("root"); skeleton->set_bone_rest(0, Transform3D()); // Adding meta to bone. skeleton->set_bone_meta(0, "key1", "value1"); skeleton->set_bone_meta(0, "key2", 12345); CHECK_MESSAGE(skeleton->get_bone_meta(0, "key1") == "value1", "Bone meta missing."); CHECK_MESSAGE(skeleton->get_bone_meta(0, "key2") == Variant(12345), "Bone meta missing."); // Rename bone and check if meta persists. skeleton->set_bone_name(0, "renamed_root"); CHECK_MESSAGE(skeleton->get_bone_meta(0, "key1") == "value1", "Bone meta missing."); CHECK_MESSAGE(skeleton->get_bone_meta(0, "key2") == Variant(12345), "Bone meta missing."); // Retrieve list of keys. List keys; skeleton->get_bone_meta_list(0, &keys); CHECK_MESSAGE(keys.size() == 2, "Wrong number of bone meta keys."); CHECK_MESSAGE(keys.find("key1"), "key1 not found in bone meta list"); CHECK_MESSAGE(keys.find("key2"), "key2 not found in bone meta list"); // Removing meta. skeleton->set_bone_meta(0, "key1", Variant()); skeleton->set_bone_meta(0, "key2", Variant()); CHECK_MESSAGE(!skeleton->has_bone_meta(0, "key1"), "Bone meta key1 should be deleted."); CHECK_MESSAGE(!skeleton->has_bone_meta(0, "key2"), "Bone meta key2 should be deleted."); List should_be_empty_keys; skeleton->get_bone_meta_list(0, &should_be_empty_keys); CHECK_MESSAGE(should_be_empty_keys.size() == 0, "Wrong number of bone meta keys."); // Deleting non-existing key should succeed. skeleton->set_bone_meta(0, "non-existing-key", Variant()); memdelete(skeleton); } } // namespace TestSkeleton3D #endif // TEST_SKELETON_3D_H