name: 🏁 Windows Builds on: workflow_call: # Global Settings # SCONS_CACHE for windows must be set in the build environment env: # Used for the cache key. Add version suffix to force clean build. GODOT_BASE_BRANCH: master SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{github.workspace}}/" SCONS_CACHE_MSVC_CONFIG: true concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows cancel-in-progress: true jobs: build-windows: # Windows 10 with latest image runs-on: "windows-latest" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Editor (target=editor, tests=yes) cache-name: windows-editor target: editor tests: true # Skip debug symbols, they're way too big with MSVC. sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console bin: "./bin/godot.windows.editor.x86_64.exe" artifact: true - name: Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes) cache-name: windows-editor-clang target: editor tests: true sconsflags: debug_symbols=no windows_subsystem=console use_llvm=yes bin: ./bin/godot.windows.editor.x86_64.llvm.exe - name: Template (target=template_release) cache-name: windows-template target: template_release tests: true sconsflags: debug_symbols=no tests=yes bin: "./bin/godot.windows.template_release.x86_64.console.exe" artifact: true steps: - uses: actions/checkout@v4 with: submodules: recursive - name: Restore Godot build cache uses: ./.github/actions/godot-cache-restore with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Setup Python and SCons uses: ./.github/actions/godot-deps - name: Download Direct3D 12 SDK components run: python ./misc/scripts/install_d3d12_sdk_windows.py - name: Download pre-built ANGLE static libraries uses: dsaltares/fetch-gh-release-asset@1.1.2 with: repo: godotengine/godot-angle-static version: tags/chromium/6029 file: Windows.6029-1.MSVC_17.x86_64.x86_32.zip target: angle/angle.zip - name: Extract pre-built ANGLE static libraries run: Expand-Archive -Force angle/angle.zip ${{github.workspace}}/ - name: Setup MSVC problem matcher uses: ammaraskar/msvc-problem-matcher@master - name: Compilation uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} platform: windows target: ${{ matrix.target }} tests: ${{ matrix.tests }} - name: Save Godot build cache uses: ./.github/actions/godot-cache-save with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Prepare artifact if: ${{ matrix.artifact }} run: | Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force - name: Upload artifact if: ${{ matrix.artifact }} uses: ./.github/actions/upload-artifact with: name: ${{ matrix.cache-name }} - name: Unit tests if: ${{ matrix.tests }} run: | ${{ matrix.bin }} --version ${{ matrix.bin }} --help ${{ matrix.bin }} --test --force-colors