<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSelection" inherits="Object" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Manages the SceneTree selection in the editor. </brief_description> <description> This object manages the SceneTree selection in the editor. [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_selection]. </description> <tutorials> </tutorials> <methods> <method name="add_node"> <return type="void" /> <param index="0" name="node" type="Node" /> <description> Adds a node to the selection. [b]Note:[/b] The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use [method EditorInterface.edit_node]. </description> </method> <method name="clear"> <return type="void" /> <description> Clear the selection. </description> </method> <method name="get_selected_nodes"> <return type="Node[]" /> <description> Gets the list of selected nodes. </description> </method> <method name="get_transformable_selected_nodes"> <return type="Node[]" /> <description> Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild. </description> </method> <method name="remove_node"> <return type="void" /> <param index="0" name="node" type="Node" /> <description> Removes a node from the selection. </description> </method> </methods> <signals> <signal name="selection_changed"> <description> Emitted when the selection changes. </description> </signal> </signals> </class>