{ "vertex_lines": [ "", "precision highp float;", "precision highp int;", "", "layout(location = 0) in highp vec3 vertex;", "", "out highp vec4 position_interp;", "", "void main() {", "\tposition_interp = vec4(vertex.x,1,0,1);", "}", "" ], "fragment_lines": [ "", "precision highp float;", "precision highp int;", "", "in highp vec4 position_interp;", "", "void main() {", "\thighp float depth = ((position_interp.z / position_interp.w) + 1.0);", "\tfrag_color = vec4(depth);", "}" ], "uniforms": [], "fbos": [], "texunits": [], "texunit_names": [], "ubos": [], "ubo_names": [], "feedbacks": [], "vertex_included_files": [], "fragment_included_files": [], "reading": "fragment", "line_offset": 33, "vertex_offset": 10, "fragment_offset": 23, "variant_defines": [ "#define USE_NINEPATCH" ], "variant_names": [ "MODE_NINEPATCH" ], "specialization_names": [ "DISABLE_LIGHTING" ], "specialization_values": [ " false\n" ] }