/*************************************************************************/
/*  step_2d_sw.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                    http://www.godotengine.org                         */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/
#ifndef STEP_2D_SW_H
#define STEP_2D_SW_H

#include "space_2d_sw.h"

class Step2DSW {

	uint64_t _step;

	void _populate_island(Body2DSW* p_body,Body2DSW** p_island,Constraint2DSW **p_constraint_island);
	void _setup_island(Constraint2DSW *p_island,float p_delta);
	void _solve_island(Constraint2DSW *p_island,int p_iterations,float p_delta);
	void _check_suspend(Body2DSW *p_island,float p_delta);
public:

	void step(Space2DSW* p_space,float p_delta,int p_iterations);
	Step2DSW();
};

#endif // STEP_2D_SW_H