<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsPointQueryParameters3D" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Parameters to be sent to a 3D point physics query.
	</brief_description>
	<description>
		This class contains the position and other parameters to be used for [method PhysicsDirectSpaceState3D.intersect_point].
	</description>
	<tutorials>
	</tutorials>
	<members>
		<member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false">
			If [code]true[/code], the query will take [Area3D]s into account.
		</member>
		<member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true">
			If [code]true[/code], the query will take [PhysicsBody3D]s into account.
		</member>
		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="4294967295">
			The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
		</member>
		<member name="exclude" type="RID[]" setter="set_exclude" getter="get_exclude" default="[]">
			The list of object [RID]s that will be excluded from collisions. Use [method CollisionObject3D.get_rid] to get the [RID] associated with a [CollisionObject3D]-derived node.
		</member>
		<member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)">
			The position being queried for, in global coordinates.
		</member>
	</members>
</class>