<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeFloatUniform" inherits="VisualShaderNodeUniform" version="4.0"> <brief_description> A scalar float uniform to be used within the visual shader graph. </brief_description> <description> Translated to [code]uniform float[/code] in the shader language. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="default_value" type="float" setter="set_default_value" getter="get_default_value" default="0.0"> A default value to be assigned within the shader. </member> <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> Enables usage of the [member default_value]. </member> <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatUniform.Hint" default="0"> A hint applied to the uniform, which controls the values it can take when set through the inspector. </member> <member name="max" type="float" setter="set_max" getter="get_max" default="1.0"> Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP]. </member> <member name="min" type="float" setter="set_min" getter="get_min" default="0.0"> Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP]. </member> <member name="step" type="float" setter="set_step" getter="get_step" default="0.1"> Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP]. </member> </members> <constants> <constant name="HINT_NONE" value="0" enum="Hint"> No hint used. </constant> <constant name="HINT_RANGE" value="1" enum="Hint"> A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code. </constant> <constant name="HINT_RANGE_STEP" value="2" enum="Hint"> A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code. </constant> </constants> </class>