#ifndef DYNAMICFONT_H #define DYNAMICFONT_H #include "font.h" #include "stb_truetype.h" #include "io/resource_loader.h" class DynamicFontAtSize; class DynamicFont; class DynamicFontData : public Resource { OBJ_TYPE(DynamicFontData,Resource); bool valid; DVector font_data; DVector::Read fr; const uint8_t* last_data_ptr; struct KerningPairKey { union { struct { uint32_t A,B; }; uint64_t pair; }; _FORCE_INLINE_ bool operator<(const KerningPairKey& p_r) const { return pair kerning_map; Map size_cache; friend class DynamicFontAtSize; stbtt_fontinfo info; int ascent; int descent; int linegap; void lock(); void unlock(); friend class DynamicFont; Ref _get_dynamic_font_at_size(int p_size); public: void set_font_data(const DVector& p_font); DynamicFontData(); ~DynamicFontData(); }; class DynamicFontAtSize : public Reference { OBJ_TYPE(DynamicFontAtSize,Reference); int rect_margin; struct CharTexture { DVector imgdata; int texture_size; Vector offsets; Ref texture; }; Vector textures; struct Character { int texture_idx; Rect2 rect; float v_align; float h_align; float advance; Character() { texture_idx=0; v_align=0; } }; HashMap< CharType, Character > char_map; _FORCE_INLINE_ void _update_char(CharType p_char); friend class DynamicFontData; Ref font; float scale; int size; protected: public: float get_height() const; float get_ascent() const; float get_descent() const; Size2 get_char_size(CharType p_char,CharType p_next=0) const; float draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next=0,const Color& p_modulate=Color(1,1,1)) const; DynamicFontAtSize(); ~DynamicFontAtSize(); }; /////////////// class DynamicFont : public Font { OBJ_TYPE( DynamicFont, Font ); Ref data; Ref data_at_size; int size; protected: static void _bind_methods(); public: void set_font_data(const Ref& p_data); Ref get_font_data() const; void set_size(int p_size); int get_size() const; virtual float get_height() const; virtual float get_ascent() const; virtual float get_descent() const; virtual Size2 get_char_size(CharType p_char,CharType p_next=0) const; virtual bool is_distance_field_hint() const; virtual float draw_char(RID p_canvas_item, const Point2& p_pos, const CharType& p_char,const CharType& p_next=0,const Color& p_modulate=Color(1,1,1)) const; DynamicFont(); ~DynamicFont(); }; ///////////// class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader { public: virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String& p_type) const; virtual String get_resource_type(const String &p_path) const; }; #endif // DYNAMICFONT_H