/**************************************************************************/ /* openxr_composition_layer.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_COMPOSITION_LAYER_H #define OPENXR_COMPOSITION_LAYER_H #include #include "scene/3d/node_3d.h" class JavaObject; class MeshInstance3D; class Mesh; class OpenXRAPI; class OpenXRCompositionLayerExtension; class OpenXRViewportCompositionLayerProvider; class SubViewport; class OpenXRCompositionLayer : public Node3D { GDCLASS(OpenXRCompositionLayer, Node3D); XrCompositionLayerBaseHeader *composition_layer_base_header = nullptr; OpenXRViewportCompositionLayerProvider *openxr_layer_provider = nullptr; SubViewport *layer_viewport = nullptr; bool use_android_surface = false; Size2i android_surface_size = Size2i(1024, 1024); bool enable_hole_punch = false; MeshInstance3D *fallback = nullptr; bool should_update_fallback_mesh = false; bool openxr_session_running = false; Dictionary extension_property_values; bool _should_use_fallback_node(); void _create_fallback_node(); void _reset_fallback_material(); void _remove_fallback_node(); void _setup_composition_layer_provider(); void _clear_composition_layer_provider(); protected: OpenXRAPI *openxr_api = nullptr; OpenXRCompositionLayerExtension *composition_layer_extension = nullptr; static void _bind_methods(); void _notification(int p_what); void _get_property_list(List *p_property_list) const; bool _get(const StringName &p_property, Variant &r_value) const; bool _set(const StringName &p_property, const Variant &p_value); void _validate_property(PropertyInfo &p_property) const; virtual void _on_openxr_session_begun(); virtual void _on_openxr_session_stopping(); virtual Ref _create_fallback_mesh() = 0; void update_fallback_mesh(); XrPosef get_openxr_pose(); static Vector composition_layer_nodes; bool is_viewport_in_use(SubViewport *p_viewport); OpenXRCompositionLayer(XrCompositionLayerBaseHeader *p_composition_layer); public: void set_layer_viewport(SubViewport *p_viewport); SubViewport *get_layer_viewport() const; void set_use_android_surface(bool p_use_android_surface); bool get_use_android_surface() const; void set_android_surface_size(Size2i p_size); Size2i get_android_surface_size() const; void set_enable_hole_punch(bool p_enable); bool get_enable_hole_punch() const; void set_sort_order(int p_order); int get_sort_order() const; void set_alpha_blend(bool p_alpha_blend); bool get_alpha_blend() const; Ref get_android_surface(); bool is_natively_supported() const; virtual PackedStringArray get_configuration_warnings() const override; virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const; ~OpenXRCompositionLayer(); }; #endif // OPENXR_COMPOSITION_LAYER_H