<?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventMouse" inherits="InputEventWithModifiers" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Base input event type for mouse events. </brief_description> <description> Stores general mouse events information. </description> <tutorials> <link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link> </tutorials> <members> <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="0"> The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks. </member> <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)"> When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the root [Viewport] using the coordinate system of the root [Viewport]. When received in [method Control._gui_input], returns the mouse's position in the [CanvasLayer] that the [Control] is in using the coordinate system of the [CanvasLayer]. </member> <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)"> When received in [method Node._input] or [method Node._unhandled_input], returns the mouse's position in the [Viewport] this [Node] is in using the coordinate system of this [Viewport]. When received in [method Control._gui_input], returns the mouse's position in the [Control] using the local coordinate system of the [Control]. </member> </members> </class>