/**************************************************************************/
/*  spring_arm_3d_gizmo_plugin.cpp                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "spring_arm_3d_gizmo_plugin.h"

#include "editor/editor_settings.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/resources/shape_3d.h"

void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
	SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_node_3d());

	p_gizmo->clear();

	Vector<Vector3> lines = {
		Vector3(),
		Vector3(0, 0, 1.0) * spring_arm->get_length()
	};

	Ref<StandardMaterial3D> material = get_material("shape_material", p_gizmo);

	p_gizmo->add_lines(lines, material);
	p_gizmo->add_collision_segments(lines);
}

SpringArm3DGizmoPlugin::SpringArm3DGizmoPlugin() {
	Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
	create_material("shape_material", gizmo_color);
}

bool SpringArm3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
	return Object::cast_to<SpringArm3D>(p_spatial) != nullptr;
}

String SpringArm3DGizmoPlugin::get_gizmo_name() const {
	return "SpringArm3D";
}

int SpringArm3DGizmoPlugin::get_priority() const {
	return -1;
}