/**************************************************************************/ /* animatable_body_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ANIMATABLE_BODY_2D_H #define ANIMATABLE_BODY_2D_H #include "scene/2d/physics/static_body_2d.h" class AnimatableBody2D : public StaticBody2D { GDCLASS(AnimatableBody2D, StaticBody2D); private: bool sync_to_physics = true; Transform2D last_valid_transform; static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state); void _body_state_changed(PhysicsDirectBodyState2D *p_state); protected: void _notification(int p_what); static void _bind_methods(); public: AnimatableBody2D(); private: void _update_kinematic_motion(); void set_sync_to_physics(bool p_enable); bool is_sync_to_physics_enabled() const; }; #endif // ANIMATABLE_BODY_2D_H