/**************************************************************************/ /* xr_body_modifier_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef XR_BODY_MODIFIER_3D_H #define XR_BODY_MODIFIER_3D_H #include "scene/3d/node_3d.h" #include "servers/xr/xr_body_tracker.h" class Skeleton3D; /** The XRBodyModifier3D node drives a body skeleton using body tracking data from an XRBodyTracker instance. */ class XRBodyModifier3D : public Node3D { GDCLASS(XRBodyModifier3D, Node3D); public: enum BodyUpdate { BODY_UPDATE_UPPER_BODY = 1, BODY_UPDATE_LOWER_BODY = 2, BODY_UPDATE_HANDS = 4, }; enum BoneUpdate { BONE_UPDATE_FULL, BONE_UPDATE_ROTATION_ONLY, BONE_UPDATE_MAX }; void set_body_tracker(const StringName &p_tracker_name); StringName get_body_tracker() const; void set_target(const NodePath &p_target); NodePath get_target() const; void set_body_update(BitField p_body_update); BitField get_body_update() const; void set_bone_update(BoneUpdate p_bone_update); BoneUpdate get_bone_update() const; void set_show_when_tracked(bool p_show_when_tracked); bool get_show_when_tracked() const; void _notification(int p_what); protected: static void _bind_methods(); private: struct JointData { int bone = -1; int parent_joint = -1; }; StringName tracker_name = "/user/body"; NodePath target; BitField body_update = BODY_UPDATE_UPPER_BODY | BODY_UPDATE_LOWER_BODY | BODY_UPDATE_HANDS; BoneUpdate bone_update = BONE_UPDATE_FULL; bool show_when_tracked = true; JointData joints[XRBodyTracker::JOINT_MAX]; Skeleton3D *get_skeleton(); void _get_joint_data(); void _update_skeleton(); void _tracker_changed(const StringName &p_tracker_name, const Ref &p_tracker); }; VARIANT_BITFIELD_CAST(XRBodyModifier3D::BodyUpdate) VARIANT_ENUM_CAST(XRBodyModifier3D::BoneUpdate) #endif // XR_BODY_MODIFIER_3D_H