#!/usr/bin/env python EnsureSConsVersion(0, 14) import string import os import os.path import glob import sys import methods methods.update_version() # scan possible build platforms platform_list = [] # list of platforms platform_opts = {} # options for each platform platform_flags = {} # flags for each platform active_platforms = [] active_platform_ids = [] platform_exporters = [] global_defaults = [] for x in glob.glob("platform/*"): if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")): continue tmppath = "./" + x sys.path.append(tmppath) import detect if (os.path.exists(x + "/export/export.cpp")): platform_exporters.append(x[9:]) if (os.path.exists(x + "/globals/global_defaults.cpp")): global_defaults.append(x[9:]) if (detect.is_active()): active_platforms.append(detect.get_name()) active_platform_ids.append(x) if (detect.can_build()): x = x.replace("platform/", "") # rest of world x = x.replace("platform\\", "") # win32 platform_list += [x] platform_opts[x] = detect.get_opts() platform_flags[x] = detect.get_flags() sys.path.remove(tmppath) sys.modules.pop('detect') module_list = methods.detect_modules() # print "Detected Platforms: "+str(platform_list) methods.save_active_platforms(active_platforms, active_platform_ids) custom_tools = ['default'] platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False)) if (os.name == "posix"): pass elif (os.name == "nt"): if (os.getenv("VSINSTALLDIR") == None or platform_arg == "android"): custom_tools = ['mingw'] env_base = Environment(tools=custom_tools) if 'TERM' in os.environ: env_base['ENV']['TERM'] = os.environ['TERM'] env_base.AppendENVPath('PATH', os.getenv('PATH')) env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH')) env_base.global_defaults = global_defaults env_base.android_maven_repos = [] env_base.android_dependencies = [] env_base.android_gradle_plugins = [] env_base.android_gradle_classpath = [] env_base.android_java_dirs = [] env_base.android_res_dirs = [] env_base.android_aidl_dirs = [] env_base.android_jni_dirs = [] env_base.android_default_config = [] env_base.android_manifest_chunk = "" env_base.android_permission_chunk = "" env_base.android_appattributes_chunk = "" env_base.disabled_modules = [] env_base.use_ptrcall = False env_base.split_drivers = False env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository env_base.__class__.android_add_dependency = methods.android_add_dependency env_base.__class__.android_add_java_dir = methods.android_add_java_dir env_base.__class__.android_add_res_dir = methods.android_add_res_dir env_base.__class__.android_add_aidl_dir = methods.android_add_aidl_dir env_base.__class__.android_add_jni_dir = methods.android_add_jni_dir env_base.__class__.android_add_default_config = methods.android_add_default_config env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes env_base.__class__.android_add_gradle_plugin = methods.android_add_gradle_plugin env_base.__class__.android_add_gradle_classpath = methods.android_add_gradle_classpath env_base.__class__.disable_module = methods.disable_module env_base.__class__.add_source_files = methods.add_source_files env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix env_base.__class__.split_lib = methods.split_lib env_base["x86_libtheora_opt_gcc"] = False env_base["x86_libtheora_opt_vc"] = False # Build options customs = ['custom.py'] profile = ARGUMENTS.get("profile", False) if profile: import os.path if os.path.isfile(profile): customs.append(profile) elif os.path.isfile(profile + ".py"): customs.append(profile + ".py") opts = Variables(customs, ARGUMENTS) # Target build options opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/etc)", '') opts.Add('bits', "Target platform bits (default/32/64/fat)", 'default') opts.Add('p', "Platform (alias for 'platform')", '') opts.Add('platform', "Target platform: any in " + str(platform_list), '') opts.Add('target', "Compilation target (debug/release_debug/release)", 'debug') opts.Add('tools', "Build the tools a.k.a. the Godot editor (yes/no)", 'yes') # Components opts.Add('deprecated', "Enable deprecated features (yes/no)", 'yes') opts.Add('gdscript', "Build GDSCript support (yes/no)", 'yes') opts.Add('minizip', "Build minizip archive support (yes/no)", 'yes') opts.Add('xml', "XML format support for resources (yes/no)", 'yes') # Advanced options opts.Add('disable_3d', "Disable 3D nodes for smaller executable (yes/no)", 'no') opts.Add('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors (yes/no)", 'no') opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '') opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '') opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'yes') opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no') # Thirdparty libraries opts.Add('builtin_freetype', "Use the builtin freetype library (yes/no)", 'yes') opts.Add('builtin_glew', "Use the builtin glew library (yes/no)", 'yes') opts.Add('builtin_libmpcdec', "Use the builtin libmpcdec library (yes/no)", 'yes') opts.Add('builtin_libogg', "Use the builtin libogg library (yes/no)", 'yes') opts.Add('builtin_libpng', "Use the builtin libpng library (yes/no)", 'yes') opts.Add('builtin_libtheora', "Use the builtin libtheora library (yes/no)", 'yes') opts.Add('builtin_libvorbis', "Use the builtin libvorbis library (yes/no)", 'yes') opts.Add('builtin_libwebp', "Use the builtin libwebp library (yes/no)", 'yes') opts.Add('builtin_openssl', "Use the builtin openssl library (yes/no)", 'yes') opts.Add('builtin_opus', "Use the builtin opus library (yes/no)", 'yes') # (akien) Unbundling would require work in audio_stream_speex.{cpp,h}, but since speex was # removed in 3.0+ and this is only to preserve compatibility in 2.1, I haven't worked on it. # Patches welcome if anyone cares :) opts.Add('builtin_speex', "Use the builtin speex library (yes/no)", 'yes') opts.Add('builtin_squish', "Use the builtin squish library (yes/no)", 'yes') opts.Add('builtin_zlib', "Use the builtin zlib library (yes/no)", 'yes') # Environment setup opts.Add("CXX", "C++ compiler") opts.Add("CC", "C compiler") opts.Add("CCFLAGS", "Custom flags for the C and C++ compilers") opts.Add("CFLAGS", "Custom flags for the C compiler") opts.Add("LINKFLAGS", "Custom flags for the linker") # add platform specific options for k in platform_opts.keys(): opt_list = platform_opts[k] for o in opt_list: opts.Add(o[0], o[1], o[2]) for x in module_list: opts.Add('module_' + x + '_enabled', "Enable module '" + x + "' (yes/no)", "yes") opts.Update(env_base) # update environment Help(opts.GenerateHelpText(env_base)) # generate help # add default include paths env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#']) # configure ENV for platform env_base.platform_exporters = platform_exporters """ sys.path.append("./platform/"+env_base["platform"]) import detect detect.configure(env_base) sys.path.remove("./platform/"+env_base["platform"]) sys.modules.pop('detect') """ if (env_base['target'] == 'debug'): env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']) env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE']) if (env_base['deprecated'] != 'no'): env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']) env_base.platforms = {} selected_platform = "" if env_base['platform'] != "": selected_platform = env_base['platform'] elif env_base['p'] != "": selected_platform = env_base['p'] env_base["platform"] = selected_platform if selected_platform in platform_list: sys.path.append("./platform/" + selected_platform) import detect if "create" in dir(detect): env = detect.create(env_base) else: env = env_base.Clone() if env['vsproj'] == "yes": env.vs_incs = [] env.vs_srcs = [] def AddToVSProject(sources): for x in sources: if type(x) == type(""): fname = env.File(x).path else: fname = env.File(x)[0].path pieces = fname.split(".") if len(pieces) > 0: basename = pieces[0] basename = basename.replace('\\\\', '/') env.vs_srcs = env.vs_srcs + [basename + ".cpp"] env.vs_incs = env.vs_incs + [basename + ".h"] # print basename env.AddToVSProject = AddToVSProject env.extra_suffix = "" if env["extra_suffix"] != '': env.extra_suffix += '.' + env["extra_suffix"] CCFLAGS = env.get('CCFLAGS', '') env['CCFLAGS'] = '' env.Append(CCFLAGS=string.split(str(CCFLAGS))) CFLAGS = env.get('CFLAGS', '') env['CFLAGS'] = '' env.Append(CFLAGS=string.split(str(CFLAGS))) LINKFLAGS = env.get('LINKFLAGS', '') env['LINKFLAGS'] = '' env.Append(LINKFLAGS=string.split(str(LINKFLAGS))) flag_list = platform_flags[selected_platform] for f in flag_list: if not (f[0] in ARGUMENTS): # allow command line to override platform flags env[f[0]] = f[1] # must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11) detect.configure(env) #env['platform_libsuffix'] = env['LIBSUFFIX'] suffix = "." + selected_platform if (env["target"] == "release"): if (env["tools"] == "yes"): print("Tools can only be built with targets 'debug' and 'release_debug'.") sys.exit(255) suffix += ".opt" env.Append(CCFLAGS=['-DNDEBUG']) elif (env["target"] == "release_debug"): if (env["tools"] == "yes"): suffix += ".opt.tools" else: suffix += ".opt.debug" else: if (env["tools"] == "yes"): suffix += ".tools" else: suffix += ".debug" if env["arch"] != "": suffix += "." + env["arch"] elif (env["bits"] == "32"): suffix += ".32" elif (env["bits"] == "64"): suffix += ".64" elif (env["bits"] == "fat"): suffix += ".fat" suffix += env.extra_suffix env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"] env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"] env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"] env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"] sys.path.remove("./platform/" + selected_platform) sys.modules.pop('detect') env.module_list = [] for x in module_list: if env['module_' + x + '_enabled'] != "yes": continue tmppath = "./modules/" + x sys.path.append(tmppath) env.current_module = x import config if (config.can_build(selected_platform)): config.configure(env) env.module_list.append(x) sys.path.remove(tmppath) sys.modules.pop('config') if (env.use_ptrcall): env.Append(CPPFLAGS=['-DPTRCALL_ENABLED']) # to test 64 bits compiltion # env.Append(CPPFLAGS=['-m64']) if (env['tools'] == 'yes'): env.Append(CPPFLAGS=['-DTOOLS_ENABLED']) if (env['disable_3d'] == 'yes'): env.Append(CPPFLAGS=['-D_3D_DISABLED']) if (env['gdscript'] == 'yes'): env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED']) if (env['disable_advanced_gui'] == 'yes'): env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED']) if (env['minizip'] == 'yes'): env.Append(CPPFLAGS=['-DMINIZIP_ENABLED']) if (env['xml'] == 'yes'): env.Append(CPPFLAGS=['-DXML_ENABLED']) if (env['verbose'] == 'no'): methods.no_verbose(sys, env) Export('env') # build subdirs, the build order is dependent on link order. SConscript("core/SCsub") SConscript("servers/SCsub") SConscript("scene/SCsub") SConscript("editor/SCsub") SConscript("drivers/SCsub") SConscript("modules/SCsub") SConscript("main/SCsub") SConscript("platform/" + selected_platform + "/SCsub") # build selected platform # Microsoft Visual Studio Project Generation if (env['vsproj']) == "yes": AddToVSProject(env.core_sources) AddToVSProject(env.main_sources) AddToVSProject(env.modules_sources) AddToVSProject(env.scene_sources) AddToVSProject(env.servers_sources) AddToVSProject(env.editor_sources) # this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0') # Even then, SCons still seems to ignore it and builds with the latest MSVC... # That said, it's not needed to be set so far but I'm leaving it here so that this comment # has a purpose. # env['MSVS_VERSION']='9.0' # Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options. # And runs vcvarsall bat for the propper arhitecture and scons for propper configuration env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2' env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2' env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2' # This version information (Win32, x64, Debug, Release, Release_Debug seems to be # required for Visual Studio to understand that it needs to generate an NMAKE # project. Do not modify without knowing what you are doing. debug_variants = ['debug|Win32'] + ['debug|x64'] release_variants = ['release|Win32'] + ['release|x64'] release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64'] variants = debug_variants + release_variants + release_debug_variants debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe'] release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe'] release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe'] targets = debug_targets + release_targets + release_debug_targets msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']], incs=env.vs_incs, srcs=env.vs_srcs, runfile=targets, buildtarget=targets, auto_build_solution=1, variant=variants) else: print("No valid target platform selected.") print("The following were detected:") for x in platform_list: print("\t" + x) print("\nPlease run scons again with argument: platform=")