<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTexture2DArray" inherits="VisualShaderNodeSample3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A 2D texture uniform array to be used within the visual shader graph. </brief_description> <description> Translated to [code]uniform sampler2DArray[/code] in the shader language. </description> <tutorials> </tutorials> <members> <member name="texture_array" type="Texture2DArray" setter="set_texture_array" getter="get_texture_array"> A source texture array. Used if [member VisualShaderNodeSample3D.source] is set to [constant VisualShaderNodeSample3D.SOURCE_TEXTURE]. </member> </members> </class>