/**************************************************************************/ /* video_stream_player.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "video_stream_player.h" #include "core/os/os.h" #include "scene/scene_string_names.h" #include "servers/audio_server.h" int VideoStreamPlayer::sp_get_channel_count() const { if (playback.is_null()) { return 0; } return playback->get_channels(); } bool VideoStreamPlayer::mix(AudioFrame *p_buffer, int p_frames) { // Check the amount resampler can really handle. // If it cannot, wait "wait_resampler_phase_limit" times. // This mechanism contributes to smoother pause/unpause operation. if (p_frames <= resampler.get_num_of_ready_frames() || wait_resampler_limit <= wait_resampler) { wait_resampler = 0; return resampler.mix(p_buffer, p_frames); } wait_resampler++; return false; } // Called from main thread (e.g. VideoStreamPlaybackTheora::update). int VideoStreamPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) { ERR_FAIL_NULL_V(p_udata, 0); ERR_FAIL_NULL_V(p_data, 0); VideoStreamPlayer *vp = static_cast(p_udata); int todo = MIN(vp->resampler.get_writer_space(), p_frames); float *wb = vp->resampler.get_write_buffer(); int c = vp->resampler.get_channel_count(); for (int i = 0; i < todo * c; i++) { wb[i] = p_data[i]; } vp->resampler.write(todo); return todo; } void VideoStreamPlayer::_mix_audios(void *p_self) { ERR_FAIL_NULL(p_self); static_cast(p_self)->_mix_audio(); } // Called from audio thread void VideoStreamPlayer::_mix_audio() { if (!stream.is_valid()) { return; } if (!playback.is_valid() || !playback->is_playing() || playback->is_paused()) { return; } AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); // Resample if (!mix(buffer, buffer_size)) { return; } AudioFrame vol = AudioFrame(volume, volume); int cc = AudioServer::get_singleton()->get_channel_count(); if (cc == 1) { AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); ERR_FAIL_NULL(target); for (int j = 0; j < buffer_size; j++) { target[j] += buffer[j] * vol; } } else { AudioFrame *targets[4]; for (int k = 0; k < cc; k++) { targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, k); ERR_FAIL_NULL(targets[k]); } for (int j = 0; j < buffer_size; j++) { AudioFrame frame = buffer[j] * vol; for (int k = 0; k < cc; k++) { targets[k][j] += frame; } } } } void VideoStreamPlayer::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_ENTER_TREE: { AudioServer::get_singleton()->add_mix_callback(_mix_audios, this); if (stream.is_valid() && autoplay && !Engine::get_singleton()->is_editor_hint()) { play(); } } break; case NOTIFICATION_EXIT_TREE: { AudioServer::get_singleton()->remove_mix_callback(_mix_audios, this); } break; case NOTIFICATION_INTERNAL_PROCESS: { bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); if (stream.is_null() || paused || playback.is_null() || !playback->is_playing()) { return; } double audio_time = USEC_TO_SEC(OS::get_singleton()->get_ticks_usec()); double delta = last_audio_time == 0 ? 0 : audio_time - last_audio_time; last_audio_time = audio_time; if (delta == 0) { return; } playback->update(delta); // playback->is_playing() returns false in the last video frame if (!playback->is_playing()) { if (loop) { play(); return; } emit_signal(SceneStringName(finished)); } } break; case NOTIFICATION_DRAW: { if (texture.is_null()) { return; } if (texture->get_width() == 0) { return; } Size2 s = expand ? get_size() : texture->get_size(); draw_texture_rect(texture, Rect2(Point2(), s), false); } break; case NOTIFICATION_PAUSED: { if (is_playing() && !is_paused()) { paused_from_tree = true; if (playback.is_valid()) { playback->set_paused(true); set_process_internal(false); } last_audio_time = 0; } } break; case NOTIFICATION_UNPAUSED: { if (paused_from_tree) { paused_from_tree = false; if (playback.is_valid()) { playback->set_paused(false); set_process_internal(true); } last_audio_time = 0; } } break; } } Size2 VideoStreamPlayer::get_minimum_size() const { if (!expand && !texture.is_null()) { return texture->get_size(); } else { return Size2(); } } void VideoStreamPlayer::set_expand(bool p_expand) { if (expand == p_expand) { return; } expand = p_expand; queue_redraw(); update_minimum_size(); } bool VideoStreamPlayer::has_expand() const { return expand; } void VideoStreamPlayer::set_loop(bool p_loop) { loop = p_loop; } bool VideoStreamPlayer::has_loop() const { return loop; } void VideoStreamPlayer::set_stream(const Ref &p_stream) { stop(); // Make sure to handle stream changes seamlessly, e.g. when done via // translation remapping. if (stream.is_valid()) { stream->disconnect_changed(callable_mp(this, &VideoStreamPlayer::set_stream)); } AudioServer::get_singleton()->lock(); mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); stream = p_stream; if (stream.is_valid()) { stream->set_audio_track(audio_track); playback = stream->instantiate_playback(); } else { playback = Ref(); } AudioServer::get_singleton()->unlock(); if (stream.is_valid()) { stream->connect_changed(callable_mp(this, &VideoStreamPlayer::set_stream).bind(stream)); } if (!playback.is_null()) { playback->set_paused(paused); texture = playback->get_texture(); const int channels = playback->get_channels(); AudioServer::get_singleton()->lock(); if (channels > 0) { resampler.setup(channels, playback->get_mix_rate(), AudioServer::get_singleton()->get_mix_rate(), buffering_ms, 0); } else { resampler.clear(); } AudioServer::get_singleton()->unlock(); if (channels > 0) { playback->set_mix_callback(_audio_mix_callback, this); } } else { texture.unref(); AudioServer::get_singleton()->lock(); resampler.clear(); AudioServer::get_singleton()->unlock(); } queue_redraw(); if (!expand) { update_minimum_size(); } } Ref VideoStreamPlayer::get_stream() const { return stream; } void VideoStreamPlayer::play() { ERR_FAIL_COND(!is_inside_tree()); if (playback.is_null()) { return; } playback->stop(); playback->play(); set_process_internal(true); last_audio_time = 0; // We update the playback to render the first frame immediately. playback->update(0); if (!can_process()) { _notification(NOTIFICATION_PAUSED); } } void VideoStreamPlayer::stop() { if (!is_inside_tree()) { return; } if (playback.is_null()) { return; } playback->stop(); resampler.flush(); set_process_internal(false); last_audio_time = 0; } bool VideoStreamPlayer::is_playing() const { if (playback.is_null()) { return false; } return playback->is_playing(); } void VideoStreamPlayer::set_paused(bool p_paused) { if (paused == p_paused) { return; } paused = p_paused; if (!p_paused && !can_process()) { paused_from_tree = true; return; } else if (p_paused && paused_from_tree) { paused_from_tree = false; return; } if (playback.is_valid()) { playback->set_paused(p_paused); set_process_internal(!p_paused); } last_audio_time = 0; } bool VideoStreamPlayer::is_paused() const { return paused; } void VideoStreamPlayer::set_buffering_msec(int p_msec) { buffering_ms = p_msec; } int VideoStreamPlayer::get_buffering_msec() const { return buffering_ms; } void VideoStreamPlayer::set_audio_track(int p_track) { audio_track = p_track; if (stream.is_valid()) { stream->set_audio_track(audio_track); } if (playback.is_valid()) { playback->set_audio_track(audio_track); } } int VideoStreamPlayer::get_audio_track() const { return audio_track; } void VideoStreamPlayer::set_volume(float p_vol) { volume = p_vol; } float VideoStreamPlayer::get_volume() const { return volume; } void VideoStreamPlayer::set_volume_db(float p_db) { if (p_db < -79) { set_volume(0); } else { set_volume(Math::db_to_linear(p_db)); } } float VideoStreamPlayer::get_volume_db() const { if (volume == 0) { return -80; } else { return Math::linear_to_db(volume); } } String VideoStreamPlayer::get_stream_name() const { if (stream.is_null()) { return ""; } return stream->get_name(); } double VideoStreamPlayer::get_stream_length() const { if (playback.is_null()) { return 0; } return playback->get_length(); } double VideoStreamPlayer::get_stream_position() const { if (playback.is_null()) { return 0; } return playback->get_playback_position(); } void VideoStreamPlayer::set_stream_position(double p_position) { if (playback.is_valid()) { playback->seek(p_position); } } Ref VideoStreamPlayer::get_video_texture() const { if (playback.is_valid()) { return playback->get_texture(); } return Ref(); } void VideoStreamPlayer::set_autoplay(bool p_enable) { autoplay = p_enable; } bool VideoStreamPlayer::has_autoplay() const { return autoplay; } void VideoStreamPlayer::set_bus(const StringName &p_bus) { // If audio is active, must lock this. AudioServer::get_singleton()->lock(); bus = p_bus; AudioServer::get_singleton()->unlock(); } StringName VideoStreamPlayer::get_bus() const { for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == bus) { return bus; } } return SceneStringName(Master); } void VideoStreamPlayer::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "bus") { String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) { options += ","; } String name = AudioServer::get_singleton()->get_bus_name(i); options += name; } p_property.hint_string = options; } } void VideoStreamPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stream", "stream"), &VideoStreamPlayer::set_stream); ClassDB::bind_method(D_METHOD("get_stream"), &VideoStreamPlayer::get_stream); ClassDB::bind_method(D_METHOD("play"), &VideoStreamPlayer::play); ClassDB::bind_method(D_METHOD("stop"), &VideoStreamPlayer::stop); ClassDB::bind_method(D_METHOD("is_playing"), &VideoStreamPlayer::is_playing); ClassDB::bind_method(D_METHOD("set_paused", "paused"), &VideoStreamPlayer::set_paused); ClassDB::bind_method(D_METHOD("is_paused"), &VideoStreamPlayer::is_paused); ClassDB::bind_method(D_METHOD("set_loop", "loop"), &VideoStreamPlayer::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &VideoStreamPlayer::has_loop); ClassDB::bind_method(D_METHOD("set_volume", "volume"), &VideoStreamPlayer::set_volume); ClassDB::bind_method(D_METHOD("get_volume"), &VideoStreamPlayer::get_volume); ClassDB::bind_method(D_METHOD("set_volume_db", "db"), &VideoStreamPlayer::set_volume_db); ClassDB::bind_method(D_METHOD("get_volume_db"), &VideoStreamPlayer::get_volume_db); ClassDB::bind_method(D_METHOD("set_audio_track", "track"), &VideoStreamPlayer::set_audio_track); ClassDB::bind_method(D_METHOD("get_audio_track"), &VideoStreamPlayer::get_audio_track); ClassDB::bind_method(D_METHOD("get_stream_name"), &VideoStreamPlayer::get_stream_name); ClassDB::bind_method(D_METHOD("get_stream_length"), &VideoStreamPlayer::get_stream_length); ClassDB::bind_method(D_METHOD("set_stream_position", "position"), &VideoStreamPlayer::set_stream_position); ClassDB::bind_method(D_METHOD("get_stream_position"), &VideoStreamPlayer::get_stream_position); ClassDB::bind_method(D_METHOD("set_autoplay", "enabled"), &VideoStreamPlayer::set_autoplay); ClassDB::bind_method(D_METHOD("has_autoplay"), &VideoStreamPlayer::has_autoplay); ClassDB::bind_method(D_METHOD("set_expand", "enable"), &VideoStreamPlayer::set_expand); ClassDB::bind_method(D_METHOD("has_expand"), &VideoStreamPlayer::has_expand); ClassDB::bind_method(D_METHOD("set_buffering_msec", "msec"), &VideoStreamPlayer::set_buffering_msec); ClassDB::bind_method(D_METHOD("get_buffering_msec"), &VideoStreamPlayer::get_buffering_msec); ClassDB::bind_method(D_METHOD("set_bus", "bus"), &VideoStreamPlayer::set_bus); ClassDB::bind_method(D_METHOD("get_bus"), &VideoStreamPlayer::get_bus); ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoStreamPlayer::get_video_texture); ADD_SIGNAL(MethodInfo("finished")); ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01,suffix:dB"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_RANGE, "0,15,0.01,exp", PROPERTY_USAGE_NONE), "set_volume", "get_volume"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_paused", "is_paused"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); ADD_PROPERTY(PropertyInfo(Variant::INT, "buffering_msec", PROPERTY_HINT_RANGE, "10,1000,suffix:ms"), "set_buffering_msec", "get_buffering_msec"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stream_position", PROPERTY_HINT_RANGE, "0,1280000,0.1", PROPERTY_USAGE_NONE), "set_stream_position", "get_stream_position"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); } VideoStreamPlayer::VideoStreamPlayer() {} VideoStreamPlayer::~VideoStreamPlayer() { resampler.clear(); // Not necessary here, but make in consistent with other "stream_player" classes. }