<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorDebuggerPlugin" inherits="Control" version="4.0"> <brief_description> A base class to implement debugger plugins. </brief_description> <description> All debugger plugin scripts must extend [EditorDebuggerPlugin]. It provides functions related to editor side of debugger. You don't need to instantiate this class. That is handled by the debugger itself. [Control] nodes can be added as child nodes to provide a GUI front-end for the plugin. Do not queue_free/reparent it's instance otherwise the instance becomes unusable. </description> <tutorials> </tutorials> <methods> <method name="has_capture"> <return type="bool"> </return> <argument index="0" name="name" type="StringName"> </argument> <description> Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code]. </description> </method> <method name="is_breaked"> <return type="bool"> </return> <description> Returns [code]true[/code] if the game is in break state otherwise [code]false[/code]. </description> </method> <method name="is_debuggable"> <return type="bool"> </return> <description> Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code]. </description> </method> <method name="is_session_active"> <return type="bool"> </return> <description> Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code]. </description> </method> <method name="register_message_capture"> <return type="void"> </return> <argument index="0" name="name" type="StringName"> </argument> <argument index="1" name="callable" type="Callable"> </argument> <description> Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable. Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code]. </description> </method> <method name="send_message"> <return type="void"> </return> <argument index="0" name="message" type="String"> </argument> <argument index="1" name="data" type="Array"> </argument> <description> Sends a message with given [code]message[/code] and [code]data[/code] array. </description> </method> <method name="unregister_message_capture"> <return type="void"> </return> <argument index="0" name="name" type="StringName"> </argument> <description> Unregisters the message capture with given name. </description> </method> </methods> <signals> <signal name="breaked"> <argument index="0" name="can_debug" type="bool"> </argument> <description> Emitted when the game enters a break state. </description> </signal> <signal name="continued"> <description> Emitted when the game exists a break state. </description> </signal> <signal name="started"> <description> Emitted when the debugging starts. </description> </signal> <signal name="stopped"> <description> Emitted when the debugging stops. </description> </signal> </signals> <constants> </constants> </class>