func test(): print(true, false) print(-1, 0, 1) print(-1.25, 0.25, 1.25) print("hello world") print(Vector2(0.25, 0.25)) print(Vector2i(0, 0)) print(Rect2(0.25, 0.25, 0.5, 0.5)) print(Rect2i(0, 0, 0, 0)) print(Vector3(0.25, 0.25, 0.25)) print(Vector3i(0, 0, 0)) print(Transform2D.IDENTITY) print(Plane(1, 2, 3, 4)) print(Quaternion(1, 2, 3, 4)) print(AABB(Vector3.ZERO, Vector3.ONE)) print(Basis.from_euler(Vector3(0, 0, 0))) print(Transform3D.IDENTITY) print(Color(1, 2, 3, 4)) print(StringName("hello")) print(NodePath("hello/world")) var node := Node.new() print(RID(node)) # TODO: Why is the constructor (or implicit cast) not documented? print(node.get_name) print(node.property_list_changed) node.free() print({"hello":123}) print(["hello", 123]) print(PackedByteArray([-1, 0, 1])) print(PackedInt32Array([-1, 0, 1])) print(PackedInt64Array([-1, 0, 1])) print(PackedFloat32Array([-1, 0, 1])) print(PackedFloat64Array([-1, 0, 1])) print(PackedStringArray(["hello", "world"])) print(PackedVector2Array([Vector2.ONE, Vector2.ZERO])) print(PackedVector3Array([Vector3.ONE, Vector3.ZERO])) print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN]))