/*************************************************************************/ /* godot_plane.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_PLANE_H #define GODOT_PLANE_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED #define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED typedef struct godot_plane { uint8_t _dont_touch_that[16]; } godot_plane; #endif #include "../godot.h" #include "godot_vector3.h" void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d); godot_string GDAPI godot_plane_as_string(const godot_plane *p_self); godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self); godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self); godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self); godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point); godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point); godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon); godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point); godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c); godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir); godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end); godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self); godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b); void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal); godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self); godot_real GDAPI godot_plane_get_d(const godot_plane *p_self); void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d); #ifdef __cplusplus } #endif #endif // GODOT_PLANE_H