/*************************************************************************/ /* godot_transform.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOT_TRANSFORM_H #define GODOT_TRANSFORM_H #ifdef __cplusplus extern "C" { #endif #include #ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED typedef struct godot_transform { uint8_t _dont_touch_that[48]; } godot_transform; #endif #include "../godot.h" #include "godot_basis.h" #include "godot_variant.h" #include "godot_vector3.h" void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); godot_string GDAPI godot_transform_as_string(const godot_transform *p_self); godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self); godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self); godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self); godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi); godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale); godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs); godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up); godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v); godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v); void GDAPI godot_transform_new_identity(godot_transform *r_dest); godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b); godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b); godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v); godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v); godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v); godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v); #ifdef __cplusplus } #endif #endif // GODOT_TRANSFORM_H