/*************************************************************************/ /* editor_run.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_run.h" #include "editor_settings.h" #include "globals.h" EditorRun::Status EditorRun::get_status() const { return status; } Error EditorRun::run(const String &p_scene, const String p_custom_args, const List &p_breakpoints, const String &p_edited_scene) { List args; String resource_path = Globals::get_singleton()->get_resource_path(); if (resource_path != "") { args.push_back("-path"); args.push_back(resource_path.replace(" ", "%20")); } if (true) { args.push_back("-rdebug"); args.push_back("localhost:" + String::num(GLOBAL_DEF("debug/debug_port", 6007))); } args.push_back("-epid"); args.push_back(String::num(OS::get_singleton()->get_process_ID())); if (debug_collisions) { args.push_back("-debugcol"); } if (debug_navigation) { args.push_back("-debugnav"); } int screen = EditorSettings::get_singleton()->get("game_window_placement/screen"); if (screen == 0) { screen = OS::get_singleton()->get_current_screen(); } else { screen--; } Rect2 screen_rect; screen_rect.pos = OS::get_singleton()->get_screen_position(screen); screen_rect.size = OS::get_singleton()->get_screen_size(screen); Size2 desired_size; desired_size.x = Globals::get_singleton()->get("display/width"); desired_size.y = Globals::get_singleton()->get("display/height"); Size2 test_size; test_size.x = Globals::get_singleton()->get("display/test_width"); test_size.y = Globals::get_singleton()->get("display/test_height"); if (test_size.x > 0 && test_size.y > 0) { desired_size = test_size; } int window_placement = EditorSettings::get_singleton()->get("game_window_placement/rect"); switch (window_placement) { case 0: { // default args.push_back("-p"); args.push_back(itos(screen_rect.pos.x) + "x" + itos(screen_rect.pos.y)); } break; case 1: { // centered Vector2 pos = screen_rect.pos + ((screen_rect.size - desired_size) / 2).floor(); args.push_back("-p"); args.push_back(itos(pos.x) + "x" + itos(pos.y)); } break; case 2: { // custom pos Vector2 pos = EditorSettings::get_singleton()->get("game_window_placement/rect_custom_position"); pos += screen_rect.pos; args.push_back("-p"); args.push_back(itos(pos.x) + "x" + itos(pos.y)); } break; case 3: { // force maximized Vector2 pos = screen_rect.pos; args.push_back("-p"); args.push_back(itos(pos.x) + "x" + itos(pos.y)); args.push_back("-mx"); } break; case 4: { // force fullscreen Vector2 pos = screen_rect.pos; args.push_back("-p"); args.push_back(itos(pos.x) + "x" + itos(pos.y)); args.push_back("-f"); } break; } if (p_breakpoints.size()) { args.push_back("-bp"); String bpoints; for (const List::Element *E = p_breakpoints.front(); E; E = E->next()) { bpoints += E->get().replace(" ", "%20"); if (E->next()) bpoints += ","; } args.push_back(bpoints); } if (p_custom_args != "") { Vector cargs = p_custom_args.split(" ", false); for (int i = 0; i < cargs.size(); i++) { args.push_back(cargs[i].replace("$scene", p_scene).replace(" ", "%20")); } } String exec = OS::get_singleton()->get_executable_path(); printf("running: %ls", exec.c_str()); for (List::Element *E = args.front(); E; E = E->next()) { printf(" %ls", E->get().c_str()); }; printf("\n"); pid = 0; Error err = OS::get_singleton()->execute(exec, args, false, &pid); ERR_FAIL_COND_V(err, err); status = STATUS_PLAY; return OK; } void EditorRun::stop() { if (status != STATUS_STOP && pid != 0) { OS::get_singleton()->kill(pid); } status = STATUS_STOP; } void EditorRun::set_debug_collisions(bool p_debug) { debug_collisions = p_debug; } bool EditorRun::get_debug_collisions() const { return debug_collisions; } void EditorRun::set_debug_navigation(bool p_debug) { debug_navigation = p_debug; } bool EditorRun::get_debug_navigation() const { return debug_navigation; } EditorRun::EditorRun() { status = STATUS_STOP; debug_collisions = false; debug_navigation = false; }