/*************************************************************************/ /* string_builder.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef STRING_BUILDER_H #define STRING_BUILDER_H #include "core/ustring.h" #include "core/vector.h" class StringBuilder { uint32_t string_length; Vector strings; Vector c_strings; // -1 means it's a Godot String // a natural number means C string. Vector appended_strings; public: StringBuilder &append(const String &p_string); StringBuilder &append(const char *p_cstring); _FORCE_INLINE_ StringBuilder &operator+(const String &p_string) { return append(p_string); } _FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) { return append(p_cstring); } _FORCE_INLINE_ void operator+=(const String &p_string) { append(p_string); } _FORCE_INLINE_ void operator+=(const char *p_cstring) { append(p_cstring); } _FORCE_INLINE_ int num_strings_appended() const { return appended_strings.size(); } _FORCE_INLINE_ uint32_t get_string_length() const { return string_length; } String as_string() const; _FORCE_INLINE_ operator String() const { return as_string(); } StringBuilder() { string_length = 0; } }; #endif // STRING_BUILDER_H