#!/usr/bin/env python Import("env") env.editor_sources = [] import os import glob import editor_builders import methods def _make_doc_data_class_path(to_path): file_path = os.path.join(to_path, "doc_data_class_path.gen.h") class_path_data = "" class_path_data += "static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n" class_path_data += "struct _DocDataClassPath { const char* name; const char* path; };\n" class_path_data += ( "static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n" ) for c in sorted(env.doc_class_path): class_path_data += '\t{"' + c + '", "' + env.doc_class_path[c] + '"},\n' class_path_data += "\t{nullptr, nullptr}\n" class_path_data += "};\n" methods.write_file_if_needed(file_path, class_path_data) if env.editor_build: # Register exporters reg_exporters_inc = '#include "register_exporters.h"\n\n' reg_exporters = "void register_exporters() {\n" for e in env.platform_exporters: # Add all .cpp files in export folder env.add_source_files(env.editor_sources, "../platform/" + e + "/export/" + "*.cpp") reg_exporters += "\tregister_" + e + "_exporter();\n" reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n' reg_exporters += "}\n\n" reg_exporters += "void register_exporter_types() {\n" for e in env.platform_exporters: reg_exporters += "\tregister_" + e + "_exporter_types();\n" reg_exporters += "}\n" methods.write_file_if_needed("register_exporters.gen.cpp", reg_exporters_inc + reg_exporters) # Core API documentation. docs = [] docs += Glob("#doc/classes/*.xml") # Module API documentation. module_dirs = [] for d in env.doc_class_path.values(): if d not in module_dirs: module_dirs.append(d) for d in module_dirs: if not os.path.isabs(d): docs += Glob("#" + d + "/*.xml") # Built-in. else: docs += Glob(d + "/*.xml") # Custom. _make_doc_data_class_path(env.Dir("#editor").abspath) docs = sorted(docs) env.Depends("#editor/doc_data_compressed.gen.h", docs) env.CommandNoCache( "#editor/doc_data_compressed.gen.h", docs, env.Run(editor_builders.make_doc_header), ) # Editor interface and class reference translations incur a significant size # cost for the editor binary (see godot-proposals#3421). # To limit it, we only include translations with a high enough completion # ratio (20% for the editor UI, 10% for the class reference). # Generated with `make include-list` for each resource. # Editor translations tlist = glob.glob(env.Dir("#editor/translations/editor").abspath + "/*.po") env.Depends("#editor/editor_translations.gen.h", tlist) env.CommandNoCache( "#editor/editor_translations.gen.h", tlist, env.Run(editor_builders.make_editor_translations_header), ) # Property translations tlist = glob.glob(env.Dir("#editor/translations/properties").abspath + "/*.po") env.Depends("#editor/property_translations.gen.h", tlist) env.CommandNoCache( "#editor/property_translations.gen.h", tlist, env.Run(editor_builders.make_property_translations_header), ) # Documentation translations tlist = glob.glob(env.Dir("#doc/translations").abspath + "/*.po") env.Depends("#editor/doc_translations.gen.h", tlist) env.CommandNoCache( "#editor/doc_translations.gen.h", tlist, env.Run(editor_builders.make_doc_translations_header), ) # Extractable translations tlist = glob.glob(env.Dir("#editor/translations/extractable").abspath + "/*.po") env.Depends("#editor/extractable_translations.gen.h", tlist) env.CommandNoCache( "#editor/extractable_translations.gen.h", tlist, env.Run(editor_builders.make_extractable_translations_header), ) env.add_source_files(env.editor_sources, "*.cpp") env.add_source_files(env.editor_sources, "register_exporters.gen.cpp") SConscript("debugger/SCsub") SConscript("export/SCsub") SConscript("gui/SCsub") SConscript("icons/SCsub") SConscript("import/SCsub") SConscript("plugins/SCsub") SConscript("project_manager/SCsub") SConscript("themes/SCsub") lib = env.add_library("editor", env.editor_sources) env.Prepend(LIBS=[lib])