<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph. </brief_description> <description> </description> <tutorials> </tutorials> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0"> A function to be applied to the texture coordinates. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_PANNING" value="0" enum="Function"> Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default. </constant> <constant name="FUNC_SCALING" value="1" enum="Function"> Scales [code]uv[/code] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default. </constant> <constant name="FUNC_MAX" value="2" enum="Function"> Represents the size of the [enum Function] enum. </constant> </constants> </class>