// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "instance_array.h" #include "../common/ray.h" #include "../common/point_query.h" #include "../common/scene.h" namespace embree { namespace isa { struct InstanceArrayIntersector1 { typedef InstanceArrayPrimitive Primitive; struct Precalculations { __forceinline Precalculations (const Ray& ray, const void *ptr) {} }; static void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim); static bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim); static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim); }; struct InstanceArrayIntersector1MB { typedef InstanceArrayPrimitive Primitive; struct Precalculations { __forceinline Precalculations (const Ray& ray, const void *ptr) {} }; static void intersect(const Precalculations& pre, RayHit& ray, RayQueryContext* context, const Primitive& prim); static bool occluded(const Precalculations& pre, Ray& ray, RayQueryContext* context, const Primitive& prim); static bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& prim); }; template struct InstanceArrayIntersectorK { typedef InstanceArrayPrimitive Primitive; struct Precalculations { __forceinline Precalculations (const vbool& valid, const RayK& ray) {} }; static void intersect(const vbool& valid_i, const Precalculations& pre, RayHitK& ray, RayQueryContext* context, const Primitive& prim); static vbool occluded(const vbool& valid_i, const Precalculations& pre, RayK& ray, RayQueryContext* context, const Primitive& prim); static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, RayQueryContext* context, const Primitive& prim) { intersect(vbool(1<& ray, size_t k, RayQueryContext* context, const Primitive& prim) { occluded(vbool(1< struct InstanceArrayIntersectorKMB { typedef InstanceArrayPrimitive Primitive; struct Precalculations { __forceinline Precalculations (const vbool& valid, const RayK& ray) {} }; static void intersect(const vbool& valid_i, const Precalculations& pre, RayHitK& ray, RayQueryContext* context, const Primitive& prim); static vbool occluded(const vbool& valid_i, const Precalculations& pre, RayK& ray, RayQueryContext* context, const Primitive& prim); static __forceinline void intersect(Precalculations& pre, RayHitK& ray, size_t k, RayQueryContext* context, const Primitive& prim) { intersect(vbool(1<& ray, size_t k, RayQueryContext* context, const Primitive& prim) { occluded(vbool(1<