// Copyright 2009-2021 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "primitive.h" namespace embree { struct Object { struct Type : public PrimitiveType { const char* name() const; size_t sizeActive(const char* This) const; size_t sizeTotal(const char* This) const; size_t getBytes(const char* This) const; }; static Type type; public: /* primitive supports multiple time segments */ static const bool singleTimeSegment = false; /* Returns maximum number of stored primitives */ static __forceinline size_t max_size() { return 1; } /* Returns required number of primitive blocks for N primitives */ static __forceinline size_t blocks(size_t N) { return N; } public: /*! constructs a virtual object */ Object (unsigned geomID, unsigned primID) : _geomID(geomID), _primID(primID) {} __forceinline unsigned geomID() const { return _geomID; } __forceinline unsigned primID() const { return _primID; } /*! fill triangle from triangle list */ __forceinline void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene) { const PrimRef& prim = prims[i]; i++; new (this) Object(prim.geomID(), prim.primID()); } /*! fill triangle from triangle list */ __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& i, size_t end, Scene* scene, size_t itime) { const PrimRef& prim = prims[i]; i++; const unsigned geomID = prim.geomID(); const unsigned primID = prim.primID(); new (this) Object(geomID, primID); AccelSet* accel = (AccelSet*) scene->get(geomID); return accel->linearBounds(primID,itime); } /*! fill triangle from triangle list */ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t i, Scene* scene, const BBox1f time_range) { const PrimRefMB& prim = prims[i]; i++; const unsigned geomID = prim.geomID(); const unsigned primID = prim.primID(); new (this) Object(geomID, primID); AccelSet* accel = (AccelSet*) scene->get(geomID); return accel->linearBounds(primID,time_range); } /*! fill triangle from triangle list */ __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& i, size_t end, Scene* scene, const BBox1f time_range) { const PrimRefMB& prim = prims[i]; i++; const unsigned geomID = prim.geomID(); const unsigned primID = prim.primID(); new (this) Object(geomID, primID); AccelSet* accel = (AccelSet*) scene->get(geomID); return accel->linearBounds(primID,time_range); } /* Updates the primitive */ __forceinline BBox3fa update(AccelSet* mesh) { return mesh->bounds(primID()); } private: unsigned int _geomID; //!< geometry ID unsigned int _primID; //!< primitive ID }; }