/*************************************************************************/ /* os_windows.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OS_WINDOWS_H #define OS_WINDOWS_H #define WINVER 0x0500 #include "os/input.h" #include "os/os.h" #include "context_gl_win.h" #include "servers/visual_server.h" #include "servers/visual/rasterizer.h" #include "servers/physics/physics_server_sw.h" #include "servers/audio/audio_server_sw.h" #include "servers/audio/sample_manager_sw.h" #include "drivers/rtaudio/audio_driver_rtaudio.h" #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "drivers/unix/ip_unix.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include #include "key_mapping_win.h" #include #include #include #include /** @author Juan Linietsky */ class OS_Windows : public OS { enum { JOYSTICKS_MAX = 8, JOY_AXIS_COUNT = 6, MAX_JOY_AXIS = 32768, // I've no idea KEY_EVENT_BUFFER_SIZE=512 }; FILE *stdo; struct KeyEvent { InputModifierState mod_state; UINT uMsg; WPARAM wParam; LPARAM lParam; }; KeyEvent key_event_buffer[KEY_EVENT_BUFFER_SIZE]; int key_event_pos; uint64_t ticks_start; uint64_t ticks_per_second; bool minimized; bool old_invalid; bool outside; int old_x,old_y; Point2i center; unsigned int last_id; #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED) ContextGL_Win *gl_context; #endif VisualServer *visual_server; Rasterizer *rasterizer; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; int pressrc; HDC hDC; // Private GDI Device Context HINSTANCE hInstance; // Holds The Instance Of The Application HWND hWnd; struct Joystick { bool attached; DWORD last_axis[JOY_AXIS_COUNT]; DWORD last_buttons; DWORD last_pov; Joystick() { attached = false; for (int i=0; i* process_map; public: LRESULT WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam); void print_error(const char* p_function,const char* p_file,int p_line,const char *p_code,const char*p_rationale,ErrorType p_type); virtual void vprint(const char *p_format, va_list p_list, bool p_stderr=false); virtual void alert(const String& p_alert,const String& p_title="ALERT!"); String get_stdin_string(bool p_block); void set_mouse_mode(MouseMode p_mode); MouseMode get_mouse_mode() const; virtual Point2 get_mouse_pos() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String& p_title); virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0); virtual VideoMode get_video_mode(int p_screen=0) const; virtual void get_fullscreen_mode_list(List *p_list,int p_screen=0) const; virtual MainLoop *get_main_loop() const; virtual String get_name(); virtual Date get_date() const; virtual Time get_time() const; virtual uint64_t get_unix_time() const; virtual bool can_draw() const; virtual Error set_cwd(const String& p_cwd); virtual void delay_usec(uint32_t p_usec) const; virtual uint64_t get_ticks_usec() const; virtual Error execute(const String& p_path, const List& p_arguments,bool p_blocking,ProcessID *r_child_id=NULL,String* r_pipe=NULL,int *r_exitcode=NULL); virtual Error kill(const ProcessID& p_pid); virtual bool has_environment(const String& p_var) const; virtual String get_environment(const String& p_var) const; virtual void set_clipboard(const String& p_text); virtual String get_clipboard() const; void set_cursor_shape(CursorShape p_shape); void set_icon(const Image& p_icon); virtual String get_executable_path() const; virtual String get_locale() const; virtual void move_window_to_foreground(); virtual String get_data_dir() const; virtual void release_rendering_thread(); virtual void make_rendering_thread(); virtual void swap_buffers(); void run(); virtual bool get_swap_ok_cancel() { return true; } OS_Windows(HINSTANCE _hInstance); ~OS_Windows(); }; #endif