/*************************************************************************/ /* thread_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "thread_windows.h" #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED) #include "os/memory.h" Thread::ID ThreadWindows::get_ID() const { return id; } Thread* ThreadWindows::create_thread_windows() { return memnew( ThreadWindows ); } DWORD ThreadWindows::thread_callback( LPVOID userdata ) { ThreadWindows *t=reinterpret_cast(userdata); ScriptServer::thread_enter(); //scripts may need to attach a stack t->id=(ID)GetCurrentThreadId(); // must implement t->callback(t->user); ScriptServer::thread_exit(); return 0; } Thread* ThreadWindows::create_func_windows(ThreadCreateCallback p_callback,void *p_user,const Settings&) { ThreadWindows *tr= memnew(ThreadWindows); tr->callback=p_callback; tr->user=p_user; tr->handle=CreateThread( NULL, // default security attributes 0, // use default stack size thread_callback, // thread function name tr, // argument to thread function 0, // use default creation flags NULL); // returns the thread identifier return tr; } Thread::ID ThreadWindows::get_thread_ID_func_windows() { return (ID)GetCurrentThreadId(); //must implement } void ThreadWindows::wait_to_finish_func_windows(Thread* p_thread) { ThreadWindows *tp=static_cast(p_thread); ERR_FAIL_COND(!tp); WaitForSingleObject( tp->handle, INFINITE ); CloseHandle(tp->handle); //`memdelete(tp); } void ThreadWindows::make_default() { create_func=create_func_windows; get_thread_ID_func=get_thread_ID_func_windows; wait_to_finish_func=wait_to_finish_func_windows; } ThreadWindows::ThreadWindows() { handle=NULL; } ThreadWindows::~ThreadWindows() { } #endif