// Gradle build config for Godot Engine's Android port. // // Do not remove/modify comments ending with BEGIN/END, they are used to inject // addon-specific configuration. apply from: 'config.gradle' buildscript { apply from: 'config.gradle' repositories { google() jcenter() //CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN //CHUNK_BUILDSCRIPT_REPOSITORIES_END } dependencies { classpath libraries.androidGradlePlugin //CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN //CHUNK_BUILDSCRIPT_DEPENDENCIES_END } } apply plugin: 'com.android.application' allprojects { repositories { mavenCentral() google() jcenter() //CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN //CHUNK_ALLPROJECTS_REPOSITORIES_END } } dependencies { if (rootProject.findProject(":lib")) { implementation project(":lib") } else { // Custom build mode. In this scenario this project is the only one around and the Godot // library is available through the pre-generated godot-lib.*.aar android archive files. debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar']) releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar']) } //CHUNK_DEPENDENCIES_BEGIN //CHUNK_DEPENDENCIES_END } android { compileSdkVersion versions.compileSdk buildToolsVersion versions.buildTools defaultConfig { // Feel free to modify the application id to your own. applicationId "com.godot.game" minSdkVersion versions.minSdk targetSdkVersion versions.targetSdk //CHUNK_ANDROID_DEFAULTCONFIG_BEGIN //CHUNK_ANDROID_DEFAULTCONFIG_END } lintOptions { abortOnError false disable 'MissingTranslation', 'UnusedResources' } packagingOptions { exclude 'META-INF/LICENSE' exclude 'META-INF/NOTICE' } // Both signing and zip-aligning will be done at export time buildTypes.all { buildType -> buildType.zipAlignEnabled false buildType.signingConfig null } sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = [ 'src' //DIR_SRC_BEGIN //DIR_SRC_END ] res.srcDirs = [ 'res' //DIR_RES_BEGIN //DIR_RES_END ] aidl.srcDirs = [ 'aidl' //DIR_AIDL_BEGIN //DIR_AIDL_END ] assets.srcDirs = [ 'assets' //DIR_ASSETS_BEGIN //DIR_ASSETS_END ] } debug.jniLibs.srcDirs = [ 'libs/debug' //DIR_JNI_DEBUG_BEGIN //DIR_JNI_DEBUG_END ] release.jniLibs.srcDirs = [ 'libs/release' //DIR_JNI_RELEASE_BEGIN //DIR_JNI_RELEASE_END ] } applicationVariants.all { variant -> variant.outputs.all { output -> output.outputFileName = "android_${variant.name}.apk" } } } //CHUNK_GLOBAL_BEGIN //CHUNK_GLOBAL_END