/**************************************************************************/ /* physics_server_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "physics_server_3d.h" #include "core/config/project_settings.h" #include "core/string/print_string.h" #include "core/variant/typed_array.h" void PhysicsServer3DRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { GDVIRTUAL_REQUIRED_CALL(_set_vertex, p_vertex_id, p_vector3); } void PhysicsServer3DRenderingServerHandler::set_normal(int p_vertex_id, const void *p_vector3) { GDVIRTUAL_REQUIRED_CALL(_set_normal, p_vertex_id, p_vector3); } void PhysicsServer3DRenderingServerHandler::set_aabb(const AABB &p_aabb) { GDVIRTUAL_REQUIRED_CALL(_set_aabb, p_aabb); } void PhysicsServer3DRenderingServerHandler::_bind_methods() { GDVIRTUAL_BIND(_set_vertex, "vertex_id", "vertices"); GDVIRTUAL_BIND(_set_normal, "vertex_id", "normals"); GDVIRTUAL_BIND(_set_aabb, "aabb"); } PhysicsServer3D *PhysicsServer3D::singleton = nullptr; void PhysicsDirectBodyState3D::integrate_forces() { real_t step = get_step(); Vector3 lv = get_linear_velocity(); lv += get_total_gravity() * step; Vector3 av = get_angular_velocity(); real_t linear_damp = 1.0 - step * get_total_linear_damp(); if (linear_damp < 0) { // reached zero in the given time linear_damp = 0; } real_t angular_damp = 1.0 - step * get_total_angular_damp(); if (angular_damp < 0) { // reached zero in the given time angular_damp = 0; } lv *= linear_damp; av *= angular_damp; set_linear_velocity(lv); set_angular_velocity(av); } Object *PhysicsDirectBodyState3D::get_contact_collider_object(int p_contact_idx) const { ObjectID objid = get_contact_collider_id(p_contact_idx); Object *obj = ObjectDB::get_instance(objid); return obj; } PhysicsServer3D *PhysicsServer3D::get_singleton() { return singleton; } void PhysicsDirectBodyState3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_total_gravity"), &PhysicsDirectBodyState3D::get_total_gravity); ClassDB::bind_method(D_METHOD("get_total_linear_damp"), &PhysicsDirectBodyState3D::get_total_linear_damp); ClassDB::bind_method(D_METHOD("get_total_angular_damp"), &PhysicsDirectBodyState3D::get_total_angular_damp); ClassDB::bind_method(D_METHOD("get_center_of_mass"), &PhysicsDirectBodyState3D::get_center_of_mass); ClassDB::bind_method(D_METHOD("get_center_of_mass_local"), &PhysicsDirectBodyState3D::get_center_of_mass_local); ClassDB::bind_method(D_METHOD("get_principal_inertia_axes"), &PhysicsDirectBodyState3D::get_principal_inertia_axes); ClassDB::bind_method(D_METHOD("get_inverse_mass"), &PhysicsDirectBodyState3D::get_inverse_mass); ClassDB::bind_method(D_METHOD("get_inverse_inertia"), &PhysicsDirectBodyState3D::get_inverse_inertia); ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &PhysicsDirectBodyState3D::get_inverse_inertia_tensor); ClassDB::bind_method(D_METHOD("set_linear_velocity", "velocity"), &PhysicsDirectBodyState3D::set_linear_velocity); ClassDB::bind_method(D_METHOD("get_linear_velocity"), &PhysicsDirectBodyState3D::get_linear_velocity); ClassDB::bind_method(D_METHOD("set_angular_velocity", "velocity"), &PhysicsDirectBodyState3D::set_angular_velocity); ClassDB::bind_method(D_METHOD("get_angular_velocity"), &PhysicsDirectBodyState3D::get_angular_velocity); ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsDirectBodyState3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsDirectBodyState3D::get_transform); ClassDB::bind_method(D_METHOD("get_velocity_at_local_position", "local_position"), &PhysicsDirectBodyState3D::get_velocity_at_local_position); ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &PhysicsDirectBodyState3D::apply_central_impulse, Vector3()); ClassDB::bind_method(D_METHOD("apply_impulse", "impulse", "position"), &PhysicsDirectBodyState3D::apply_impulse, Vector3()); ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &PhysicsDirectBodyState3D::apply_torque_impulse); ClassDB::bind_method(D_METHOD("apply_central_force", "force"), &PhysicsDirectBodyState3D::apply_central_force, Vector3()); ClassDB::bind_method(D_METHOD("apply_force", "force", "position"), &PhysicsDirectBodyState3D::apply_force, Vector3()); ClassDB::bind_method(D_METHOD("apply_torque", "torque"), &PhysicsDirectBodyState3D::apply_torque); ClassDB::bind_method(D_METHOD("add_constant_central_force", "force"), &PhysicsDirectBodyState3D::add_constant_central_force, Vector3()); ClassDB::bind_method(D_METHOD("add_constant_force", "force", "position"), &PhysicsDirectBodyState3D::add_constant_force, Vector3()); ClassDB::bind_method(D_METHOD("add_constant_torque", "torque"), &PhysicsDirectBodyState3D::add_constant_torque); ClassDB::bind_method(D_METHOD("set_constant_force", "force"), &PhysicsDirectBodyState3D::set_constant_force); ClassDB::bind_method(D_METHOD("get_constant_force"), &PhysicsDirectBodyState3D::get_constant_force); ClassDB::bind_method(D_METHOD("set_constant_torque", "torque"), &PhysicsDirectBodyState3D::set_constant_torque); ClassDB::bind_method(D_METHOD("get_constant_torque"), &PhysicsDirectBodyState3D::get_constant_torque); ClassDB::bind_method(D_METHOD("set_sleep_state", "enabled"), &PhysicsDirectBodyState3D::set_sleep_state); ClassDB::bind_method(D_METHOD("is_sleeping"), &PhysicsDirectBodyState3D::is_sleeping); ClassDB::bind_method(D_METHOD("get_contact_count"), &PhysicsDirectBodyState3D::get_contact_count); ClassDB::bind_method(D_METHOD("get_contact_local_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_position); ClassDB::bind_method(D_METHOD("get_contact_local_normal", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_normal); ClassDB::bind_method(D_METHOD("get_contact_impulse", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_impulse); ClassDB::bind_method(D_METHOD("get_contact_local_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_shape); ClassDB::bind_method(D_METHOD("get_contact_local_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_local_velocity_at_position); ClassDB::bind_method(D_METHOD("get_contact_collider", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider); ClassDB::bind_method(D_METHOD("get_contact_collider_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_position); ClassDB::bind_method(D_METHOD("get_contact_collider_id", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_id); ClassDB::bind_method(D_METHOD("get_contact_collider_object", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_object); ClassDB::bind_method(D_METHOD("get_contact_collider_shape", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_shape); ClassDB::bind_method(D_METHOD("get_contact_collider_velocity_at_position", "contact_idx"), &PhysicsDirectBodyState3D::get_contact_collider_velocity_at_position); ClassDB::bind_method(D_METHOD("get_step"), &PhysicsDirectBodyState3D::get_step); ClassDB::bind_method(D_METHOD("integrate_forces"), &PhysicsDirectBodyState3D::integrate_forces); ClassDB::bind_method(D_METHOD("get_space_state"), &PhysicsDirectBodyState3D::get_space_state); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "", "get_step"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inverse_mass"), "", "get_inverse_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_angular_damp"), "", "get_total_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_linear_damp"), "", "get_total_linear_damp"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "inverse_inertia"), "", "get_inverse_inertia"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "inverse_inertia_tensor"), "", "get_inverse_inertia_tensor"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "total_gravity"), "", "get_total_gravity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass"), "", "get_center_of_mass"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "center_of_mass_local"), "", "get_center_of_mass_local"); ADD_PROPERTY(PropertyInfo(Variant::BASIS, "principal_inertia_axes"), "", "get_principal_inertia_axes"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleep_state", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform"); } PhysicsDirectBodyState3D::PhysicsDirectBodyState3D() {} /////////////////////////////////////////////////////// void PhysicsRayQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) { parameters.exclude.clear(); for (int i = 0; i < p_exclude.size(); i++) { parameters.exclude.insert(p_exclude[i]); } } TypedArray<RID> PhysicsRayQueryParameters3D::get_exclude() const { TypedArray<RID> ret; ret.resize(parameters.exclude.size()); int idx = 0; for (const RID &E : parameters.exclude) { ret[idx++] = E; } return ret; } void PhysicsRayQueryParameters3D::_bind_methods() { ClassDB::bind_static_method("PhysicsRayQueryParameters3D", D_METHOD("create", "from", "to", "collision_mask", "exclude"), &PhysicsRayQueryParameters3D::create, DEFVAL(UINT32_MAX), DEFVAL(TypedArray<RID>())); ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsRayQueryParameters3D::set_from); ClassDB::bind_method(D_METHOD("get_from"), &PhysicsRayQueryParameters3D::get_from); ClassDB::bind_method(D_METHOD("set_to", "to"), &PhysicsRayQueryParameters3D::set_to); ClassDB::bind_method(D_METHOD("get_to"), &PhysicsRayQueryParameters3D::get_to); ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsRayQueryParameters3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsRayQueryParameters3D::get_collision_mask); ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsRayQueryParameters3D::set_exclude); ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsRayQueryParameters3D::get_exclude); ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsRayQueryParameters3D::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsRayQueryParameters3D::is_collide_with_bodies_enabled); ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsRayQueryParameters3D::set_collide_with_areas); ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsRayQueryParameters3D::is_collide_with_areas_enabled); ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &PhysicsRayQueryParameters3D::set_hit_from_inside); ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &PhysicsRayQueryParameters3D::is_hit_from_inside_enabled); ClassDB::bind_method(D_METHOD("set_hit_back_faces", "enable"), &PhysicsRayQueryParameters3D::set_hit_back_faces); ClassDB::bind_method(D_METHOD("is_hit_back_faces_enabled"), &PhysicsRayQueryParameters3D::is_hit_back_faces_enabled); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "from"), "set_from", "get_from"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "to"), "set_to", "get_to"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_back_faces"), "set_hit_back_faces", "is_hit_back_faces_enabled"); } /////////////////////////////////////////////////////// Ref<PhysicsRayQueryParameters3D> PhysicsRayQueryParameters3D::create(Vector3 p_from, Vector3 p_to, uint32_t p_mask, const TypedArray<RID> &p_exclude) { Ref<PhysicsRayQueryParameters3D> params; params.instantiate(); params->set_from(p_from); params->set_to(p_to); params->set_collision_mask(p_mask); params->set_exclude(p_exclude); return params; } void PhysicsPointQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) { parameters.exclude.clear(); for (int i = 0; i < p_exclude.size(); i++) { parameters.exclude.insert(p_exclude[i]); } } TypedArray<RID> PhysicsPointQueryParameters3D::get_exclude() const { TypedArray<RID> ret; ret.resize(parameters.exclude.size()); int idx = 0; for (const RID &E : parameters.exclude) { ret[idx++] = E; } return ret; } void PhysicsPointQueryParameters3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_position", "position"), &PhysicsPointQueryParameters3D::set_position); ClassDB::bind_method(D_METHOD("get_position"), &PhysicsPointQueryParameters3D::get_position); ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsPointQueryParameters3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsPointQueryParameters3D::get_collision_mask); ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsPointQueryParameters3D::set_exclude); ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsPointQueryParameters3D::get_exclude); ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsPointQueryParameters3D::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsPointQueryParameters3D::is_collide_with_bodies_enabled); ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsPointQueryParameters3D::set_collide_with_areas); ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsPointQueryParameters3D::is_collide_with_areas_enabled); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); } /////////////////////////////////////////////////////// void PhysicsShapeQueryParameters3D::set_shape(const Ref<Resource> &p_shape_ref) { ERR_FAIL_COND(p_shape_ref.is_null()); shape_ref = p_shape_ref; parameters.shape_rid = p_shape_ref->get_rid(); } void PhysicsShapeQueryParameters3D::set_shape_rid(const RID &p_shape) { if (parameters.shape_rid != p_shape) { shape_ref = Ref<Resource>(); parameters.shape_rid = p_shape; } } void PhysicsShapeQueryParameters3D::set_exclude(const TypedArray<RID> &p_exclude) { parameters.exclude.clear(); for (int i = 0; i < p_exclude.size(); i++) { parameters.exclude.insert(p_exclude[i]); } } TypedArray<RID> PhysicsShapeQueryParameters3D::get_exclude() const { TypedArray<RID> ret; ret.resize(parameters.exclude.size()); int idx = 0; for (const RID &E : parameters.exclude) { ret[idx++] = E; } return ret; } void PhysicsShapeQueryParameters3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shape", "shape"), &PhysicsShapeQueryParameters3D::set_shape); ClassDB::bind_method(D_METHOD("get_shape"), &PhysicsShapeQueryParameters3D::get_shape); ClassDB::bind_method(D_METHOD("set_shape_rid", "shape"), &PhysicsShapeQueryParameters3D::set_shape_rid); ClassDB::bind_method(D_METHOD("get_shape_rid"), &PhysicsShapeQueryParameters3D::get_shape_rid); ClassDB::bind_method(D_METHOD("set_transform", "transform"), &PhysicsShapeQueryParameters3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &PhysicsShapeQueryParameters3D::get_transform); ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsShapeQueryParameters3D::set_motion); ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsShapeQueryParameters3D::get_motion); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsShapeQueryParameters3D::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsShapeQueryParameters3D::get_margin); ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &PhysicsShapeQueryParameters3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &PhysicsShapeQueryParameters3D::get_collision_mask); ClassDB::bind_method(D_METHOD("set_exclude", "exclude"), &PhysicsShapeQueryParameters3D::set_exclude); ClassDB::bind_method(D_METHOD("get_exclude"), &PhysicsShapeQueryParameters3D::get_exclude); ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_bodies_enabled); ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &PhysicsShapeQueryParameters3D::set_collide_with_areas); ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &PhysicsShapeQueryParameters3D::is_collide_with_areas_enabled); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude", "get_exclude"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape3D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::RID, "shape_rid"), "set_shape_rid", "get_shape_rid"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform"), "set_transform", "get_transform"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies"), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas"), "set_collide_with_areas", "is_collide_with_areas_enabled"); } ///////////////////////////////////// Dictionary PhysicsDirectSpaceState3D::_intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query) { ERR_FAIL_COND_V(!p_ray_query.is_valid(), Dictionary()); RayResult result; bool res = intersect_ray(p_ray_query->get_parameters(), result); if (!res) { return Dictionary(); } Dictionary d; d["position"] = result.position; d["normal"] = result.normal; d["face_index"] = result.face_index; d["collider_id"] = result.collider_id; d["collider"] = result.collider; d["shape"] = result.shape; d["rid"] = result.rid; return d; } TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results) { ERR_FAIL_COND_V(p_point_query.is_null(), TypedArray<Dictionary>()); Vector<ShapeResult> ret; ret.resize(p_max_results); int rc = intersect_point(p_point_query->get_parameters(), ret.ptrw(), ret.size()); if (rc == 0) { return TypedArray<Dictionary>(); } TypedArray<Dictionary> r; r.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; d["rid"] = ret[i].rid; d["collider_id"] = ret[i].collider_id; d["collider"] = ret[i].collider; d["shape"] = ret[i].shape; r[i] = d; } return r; } TypedArray<Dictionary> PhysicsDirectSpaceState3D::_intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Dictionary>()); Vector<ShapeResult> sr; sr.resize(p_max_results); int rc = intersect_shape(p_shape_query->get_parameters(), sr.ptrw(), sr.size()); TypedArray<Dictionary> ret; ret.resize(rc); for (int i = 0; i < rc; i++) { Dictionary d; d["rid"] = sr[i].rid; d["collider_id"] = sr[i].collider_id; d["collider"] = sr[i].collider; d["shape"] = sr[i].shape; ret[i] = d; } return ret; } Vector<real_t> PhysicsDirectSpaceState3D::_cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Vector<real_t>()); real_t closest_safe = 1.0f, closest_unsafe = 1.0f; bool res = cast_motion(p_shape_query->get_parameters(), closest_safe, closest_unsafe); if (!res) { return Vector<real_t>(); } Vector<real_t> ret; ret.resize(2); ret.write[0] = closest_safe; ret.write[1] = closest_unsafe; return ret; } TypedArray<Vector3> PhysicsDirectSpaceState3D::_collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), TypedArray<Vector3>()); Vector<Vector3> ret; ret.resize(p_max_results * 2); int rc = 0; bool res = collide_shape(p_shape_query->get_parameters(), ret.ptrw(), p_max_results, rc); if (!res) { return TypedArray<Vector3>(); } TypedArray<Vector3> r; r.resize(rc * 2); for (int i = 0; i < rc * 2; i++) { r[i] = ret[i]; } return r; } Dictionary PhysicsDirectSpaceState3D::_get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query) { ERR_FAIL_COND_V(!p_shape_query.is_valid(), Dictionary()); ShapeRestInfo sri; bool res = rest_info(p_shape_query->get_parameters(), &sri); Dictionary r; if (!res) { return r; } r["point"] = sri.point; r["normal"] = sri.normal; r["rid"] = sri.rid; r["collider_id"] = sri.collider_id; r["shape"] = sri.shape; r["linear_velocity"] = sri.linear_velocity; return r; } PhysicsDirectSpaceState3D::PhysicsDirectSpaceState3D() { } void PhysicsDirectSpaceState3D::_bind_methods() { ClassDB::bind_method(D_METHOD("intersect_point", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_intersect_point, DEFVAL(32)); ClassDB::bind_method(D_METHOD("intersect_ray", "parameters"), &PhysicsDirectSpaceState3D::_intersect_ray); ClassDB::bind_method(D_METHOD("intersect_shape", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_intersect_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("cast_motion", "parameters"), &PhysicsDirectSpaceState3D::_cast_motion); ClassDB::bind_method(D_METHOD("collide_shape", "parameters", "max_results"), &PhysicsDirectSpaceState3D::_collide_shape, DEFVAL(32)); ClassDB::bind_method(D_METHOD("get_rest_info", "parameters"), &PhysicsDirectSpaceState3D::_get_rest_info); } /////////////////////////////// TypedArray<RID> PhysicsTestMotionParameters3D::get_exclude_bodies() const { TypedArray<RID> exclude; exclude.resize(parameters.exclude_bodies.size()); int body_index = 0; for (const RID &body : parameters.exclude_bodies) { exclude[body_index++] = body; } return exclude; } void PhysicsTestMotionParameters3D::set_exclude_bodies(const TypedArray<RID> &p_exclude) { for (int i = 0; i < p_exclude.size(); i++) { parameters.exclude_bodies.insert(p_exclude[i]); } } TypedArray<uint64_t> PhysicsTestMotionParameters3D::get_exclude_objects() const { TypedArray<uint64_t> exclude; exclude.resize(parameters.exclude_objects.size()); int object_index = 0; for (const ObjectID &object_id : parameters.exclude_objects) { exclude[object_index++] = object_id; } return exclude; } void PhysicsTestMotionParameters3D::set_exclude_objects(const TypedArray<uint64_t> &p_exclude) { for (int i = 0; i < p_exclude.size(); ++i) { ObjectID object_id = p_exclude[i]; ERR_CONTINUE(object_id.is_null()); parameters.exclude_objects.insert(object_id); } } void PhysicsTestMotionParameters3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from); ClassDB::bind_method(D_METHOD("set_from", "from"), &PhysicsTestMotionParameters3D::set_from); ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionParameters3D::get_motion); ClassDB::bind_method(D_METHOD("set_motion", "motion"), &PhysicsTestMotionParameters3D::set_motion); ClassDB::bind_method(D_METHOD("get_margin"), &PhysicsTestMotionParameters3D::get_margin); ClassDB::bind_method(D_METHOD("set_margin", "margin"), &PhysicsTestMotionParameters3D::set_margin); ClassDB::bind_method(D_METHOD("get_max_collisions"), &PhysicsTestMotionParameters3D::get_max_collisions); ClassDB::bind_method(D_METHOD("set_max_collisions", "max_collisions"), &PhysicsTestMotionParameters3D::set_max_collisions); ClassDB::bind_method(D_METHOD("is_collide_separation_ray_enabled"), &PhysicsTestMotionParameters3D::is_collide_separation_ray_enabled); ClassDB::bind_method(D_METHOD("set_collide_separation_ray_enabled", "enabled"), &PhysicsTestMotionParameters3D::set_collide_separation_ray_enabled); ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies); ClassDB::bind_method(D_METHOD("set_exclude_bodies", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_bodies); ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects); ClassDB::bind_method(D_METHOD("set_exclude_objects", "exclude_list"), &PhysicsTestMotionParameters3D::set_exclude_objects); ClassDB::bind_method(D_METHOD("is_recovery_as_collision_enabled"), &PhysicsTestMotionParameters3D::is_recovery_as_collision_enabled); ClassDB::bind_method(D_METHOD("set_recovery_as_collision_enabled", "enabled"), &PhysicsTestMotionParameters3D::set_recovery_as_collision_enabled); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies", PROPERTY_HINT_ARRAY_TYPE, "RID"), "set_exclude_bodies", "get_exclude_bodies"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recovery_as_collision"), "set_recovery_as_collision_enabled", "is_recovery_as_collision_enabled"); } /////////////////////////////// Vector3 PhysicsTestMotionResult3D::get_travel() const { return result.travel; } Vector3 PhysicsTestMotionResult3D::get_remainder() const { return result.remainder; } real_t PhysicsTestMotionResult3D::get_collision_safe_fraction() const { return result.collision_safe_fraction; } real_t PhysicsTestMotionResult3D::get_collision_unsafe_fraction() const { return result.collision_unsafe_fraction; } int PhysicsTestMotionResult3D::get_collision_count() const { return result.collision_count; } Vector3 PhysicsTestMotionResult3D::get_collision_point(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); return result.collisions[p_collision_index].position; } Vector3 PhysicsTestMotionResult3D::get_collision_normal(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); return result.collisions[p_collision_index].normal; } Vector3 PhysicsTestMotionResult3D::get_collider_velocity(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, Vector3()); return result.collisions[p_collision_index].collider_velocity; } ObjectID PhysicsTestMotionResult3D::get_collider_id(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, ObjectID()); return result.collisions[p_collision_index].collider_id; } RID PhysicsTestMotionResult3D::get_collider_rid(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, RID()); return result.collisions[p_collision_index].collider; } Object *PhysicsTestMotionResult3D::get_collider(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, nullptr); return ObjectDB::get_instance(result.collisions[p_collision_index].collider_id); } int PhysicsTestMotionResult3D::get_collider_shape(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); return result.collisions[p_collision_index].collider_shape; } int PhysicsTestMotionResult3D::get_collision_local_shape(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0); return result.collisions[p_collision_index].local_shape; } real_t PhysicsTestMotionResult3D::get_collision_depth(int p_collision_index) const { ERR_FAIL_INDEX_V(p_collision_index, result.collision_count, 0.0); return result.collisions[p_collision_index].depth; } void PhysicsTestMotionResult3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_travel"), &PhysicsTestMotionResult3D::get_travel); ClassDB::bind_method(D_METHOD("get_remainder"), &PhysicsTestMotionResult3D::get_remainder); ClassDB::bind_method(D_METHOD("get_collision_safe_fraction"), &PhysicsTestMotionResult3D::get_collision_safe_fraction); ClassDB::bind_method(D_METHOD("get_collision_unsafe_fraction"), &PhysicsTestMotionResult3D::get_collision_unsafe_fraction); ClassDB::bind_method(D_METHOD("get_collision_count"), &PhysicsTestMotionResult3D::get_collision_count); ClassDB::bind_method(D_METHOD("get_collision_point", "collision_index"), &PhysicsTestMotionResult3D::get_collision_point, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collision_normal", "collision_index"), &PhysicsTestMotionResult3D::get_collision_normal, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_velocity", "collision_index"), &PhysicsTestMotionResult3D::get_collider_velocity, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_id", "collision_index"), &PhysicsTestMotionResult3D::get_collider_id, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_rid", "collision_index"), &PhysicsTestMotionResult3D::get_collider_rid, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider", "collision_index"), &PhysicsTestMotionResult3D::get_collider, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collider_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collider_shape, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision_index"), &PhysicsTestMotionResult3D::get_collision_local_shape, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_collision_depth", "collision_index"), &PhysicsTestMotionResult3D::get_collision_depth, DEFVAL(0)); } /////////////////////////////////////// bool PhysicsServer3D::_body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result) { ERR_FAIL_COND_V(!p_parameters.is_valid(), false); MotionResult *result_ptr = nullptr; if (p_result.is_valid()) { result_ptr = p_result->get_result_ptr(); } return body_test_motion(p_body, p_parameters->get_parameters(), result_ptr); } RID PhysicsServer3D::shape_create(ShapeType p_shape) { switch (p_shape) { case SHAPE_WORLD_BOUNDARY: return world_boundary_shape_create(); case SHAPE_SEPARATION_RAY: return separation_ray_shape_create(); case SHAPE_SPHERE: return sphere_shape_create(); case SHAPE_BOX: return box_shape_create(); case SHAPE_CAPSULE: return capsule_shape_create(); case SHAPE_CYLINDER: return cylinder_shape_create(); case SHAPE_CONVEX_POLYGON: return convex_polygon_shape_create(); case SHAPE_CONCAVE_POLYGON: return concave_polygon_shape_create(); case SHAPE_HEIGHTMAP: return heightmap_shape_create(); case SHAPE_CUSTOM: return custom_shape_create(); default: return RID(); } } void PhysicsServer3D::_bind_methods() { #ifndef _3D_DISABLED ClassDB::bind_method(D_METHOD("world_boundary_shape_create"), &PhysicsServer3D::world_boundary_shape_create); ClassDB::bind_method(D_METHOD("separation_ray_shape_create"), &PhysicsServer3D::separation_ray_shape_create); ClassDB::bind_method(D_METHOD("sphere_shape_create"), &PhysicsServer3D::sphere_shape_create); ClassDB::bind_method(D_METHOD("box_shape_create"), &PhysicsServer3D::box_shape_create); ClassDB::bind_method(D_METHOD("capsule_shape_create"), &PhysicsServer3D::capsule_shape_create); ClassDB::bind_method(D_METHOD("cylinder_shape_create"), &PhysicsServer3D::cylinder_shape_create); ClassDB::bind_method(D_METHOD("convex_polygon_shape_create"), &PhysicsServer3D::convex_polygon_shape_create); ClassDB::bind_method(D_METHOD("concave_polygon_shape_create"), &PhysicsServer3D::concave_polygon_shape_create); ClassDB::bind_method(D_METHOD("heightmap_shape_create"), &PhysicsServer3D::heightmap_shape_create); ClassDB::bind_method(D_METHOD("custom_shape_create"), &PhysicsServer3D::custom_shape_create); ClassDB::bind_method(D_METHOD("shape_set_data", "shape", "data"), &PhysicsServer3D::shape_set_data); ClassDB::bind_method(D_METHOD("shape_get_type", "shape"), &PhysicsServer3D::shape_get_type); ClassDB::bind_method(D_METHOD("shape_get_data", "shape"), &PhysicsServer3D::shape_get_data); ClassDB::bind_method(D_METHOD("space_create"), &PhysicsServer3D::space_create); ClassDB::bind_method(D_METHOD("space_set_active", "space", "active"), &PhysicsServer3D::space_set_active); ClassDB::bind_method(D_METHOD("space_is_active", "space"), &PhysicsServer3D::space_is_active); ClassDB::bind_method(D_METHOD("space_set_param", "space", "param", "value"), &PhysicsServer3D::space_set_param); ClassDB::bind_method(D_METHOD("space_get_param", "space", "param"), &PhysicsServer3D::space_get_param); ClassDB::bind_method(D_METHOD("space_get_direct_state", "space"), &PhysicsServer3D::space_get_direct_state); ClassDB::bind_method(D_METHOD("area_create"), &PhysicsServer3D::area_create); ClassDB::bind_method(D_METHOD("area_set_space", "area", "space"), &PhysicsServer3D::area_set_space); ClassDB::bind_method(D_METHOD("area_get_space", "area"), &PhysicsServer3D::area_get_space); ClassDB::bind_method(D_METHOD("area_add_shape", "area", "shape", "transform", "disabled"), &PhysicsServer3D::area_add_shape, DEFVAL(Transform3D()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("area_set_shape", "area", "shape_idx", "shape"), &PhysicsServer3D::area_set_shape); ClassDB::bind_method(D_METHOD("area_set_shape_transform", "area", "shape_idx", "transform"), &PhysicsServer3D::area_set_shape_transform); ClassDB::bind_method(D_METHOD("area_set_shape_disabled", "area", "shape_idx", "disabled"), &PhysicsServer3D::area_set_shape_disabled); ClassDB::bind_method(D_METHOD("area_get_shape_count", "area"), &PhysicsServer3D::area_get_shape_count); ClassDB::bind_method(D_METHOD("area_get_shape", "area", "shape_idx"), &PhysicsServer3D::area_get_shape); ClassDB::bind_method(D_METHOD("area_get_shape_transform", "area", "shape_idx"), &PhysicsServer3D::area_get_shape_transform); ClassDB::bind_method(D_METHOD("area_remove_shape", "area", "shape_idx"), &PhysicsServer3D::area_remove_shape); ClassDB::bind_method(D_METHOD("area_clear_shapes", "area"), &PhysicsServer3D::area_clear_shapes); ClassDB::bind_method(D_METHOD("area_set_collision_layer", "area", "layer"), &PhysicsServer3D::area_set_collision_layer); ClassDB::bind_method(D_METHOD("area_get_collision_layer", "area"), &PhysicsServer3D::area_get_collision_layer); ClassDB::bind_method(D_METHOD("area_set_collision_mask", "area", "mask"), &PhysicsServer3D::area_set_collision_mask); ClassDB::bind_method(D_METHOD("area_get_collision_mask", "area"), &PhysicsServer3D::area_get_collision_mask); ClassDB::bind_method(D_METHOD("area_set_param", "area", "param", "value"), &PhysicsServer3D::area_set_param); ClassDB::bind_method(D_METHOD("area_set_transform", "area", "transform"), &PhysicsServer3D::area_set_transform); ClassDB::bind_method(D_METHOD("area_get_param", "area", "param"), &PhysicsServer3D::area_get_param); ClassDB::bind_method(D_METHOD("area_get_transform", "area"), &PhysicsServer3D::area_get_transform); ClassDB::bind_method(D_METHOD("area_attach_object_instance_id", "area", "id"), &PhysicsServer3D::area_attach_object_instance_id); ClassDB::bind_method(D_METHOD("area_get_object_instance_id", "area"), &PhysicsServer3D::area_get_object_instance_id); ClassDB::bind_method(D_METHOD("area_set_monitor_callback", "area", "callback"), &PhysicsServer3D::area_set_monitor_callback); ClassDB::bind_method(D_METHOD("area_set_area_monitor_callback", "area", "callback"), &PhysicsServer3D::area_set_area_monitor_callback); ClassDB::bind_method(D_METHOD("area_set_monitorable", "area", "monitorable"), &PhysicsServer3D::area_set_monitorable); ClassDB::bind_method(D_METHOD("area_set_ray_pickable", "area", "enable"), &PhysicsServer3D::area_set_ray_pickable); ClassDB::bind_method(D_METHOD("body_create"), &PhysicsServer3D::body_create); ClassDB::bind_method(D_METHOD("body_set_space", "body", "space"), &PhysicsServer3D::body_set_space); ClassDB::bind_method(D_METHOD("body_get_space", "body"), &PhysicsServer3D::body_get_space); ClassDB::bind_method(D_METHOD("body_set_mode", "body", "mode"), &PhysicsServer3D::body_set_mode); ClassDB::bind_method(D_METHOD("body_get_mode", "body"), &PhysicsServer3D::body_get_mode); ClassDB::bind_method(D_METHOD("body_set_collision_layer", "body", "layer"), &PhysicsServer3D::body_set_collision_layer); ClassDB::bind_method(D_METHOD("body_get_collision_layer", "body"), &PhysicsServer3D::body_get_collision_layer); ClassDB::bind_method(D_METHOD("body_set_collision_mask", "body", "mask"), &PhysicsServer3D::body_set_collision_mask); ClassDB::bind_method(D_METHOD("body_get_collision_mask", "body"), &PhysicsServer3D::body_get_collision_mask); ClassDB::bind_method(D_METHOD("body_set_collision_priority", "body", "priority"), &PhysicsServer3D::body_set_collision_priority); ClassDB::bind_method(D_METHOD("body_get_collision_priority", "body"), &PhysicsServer3D::body_get_collision_priority); ClassDB::bind_method(D_METHOD("body_add_shape", "body", "shape", "transform", "disabled"), &PhysicsServer3D::body_add_shape, DEFVAL(Transform3D()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("body_set_shape", "body", "shape_idx", "shape"), &PhysicsServer3D::body_set_shape); ClassDB::bind_method(D_METHOD("body_set_shape_transform", "body", "shape_idx", "transform"), &PhysicsServer3D::body_set_shape_transform); ClassDB::bind_method(D_METHOD("body_set_shape_disabled", "body", "shape_idx", "disabled"), &PhysicsServer3D::body_set_shape_disabled); ClassDB::bind_method(D_METHOD("body_get_shape_count", "body"), &PhysicsServer3D::body_get_shape_count); ClassDB::bind_method(D_METHOD("body_get_shape", "body", "shape_idx"), &PhysicsServer3D::body_get_shape); ClassDB::bind_method(D_METHOD("body_get_shape_transform", "body", "shape_idx"), &PhysicsServer3D::body_get_shape_transform); ClassDB::bind_method(D_METHOD("body_remove_shape", "body", "shape_idx"), &PhysicsServer3D::body_remove_shape); ClassDB::bind_method(D_METHOD("body_clear_shapes", "body"), &PhysicsServer3D::body_clear_shapes); ClassDB::bind_method(D_METHOD("body_attach_object_instance_id", "body", "id"), &PhysicsServer3D::body_attach_object_instance_id); ClassDB::bind_method(D_METHOD("body_get_object_instance_id", "body"), &PhysicsServer3D::body_get_object_instance_id); ClassDB::bind_method(D_METHOD("body_set_enable_continuous_collision_detection", "body", "enable"), &PhysicsServer3D::body_set_enable_continuous_collision_detection); ClassDB::bind_method(D_METHOD("body_is_continuous_collision_detection_enabled", "body"), &PhysicsServer3D::body_is_continuous_collision_detection_enabled); ClassDB::bind_method(D_METHOD("body_set_param", "body", "param", "value"), &PhysicsServer3D::body_set_param); ClassDB::bind_method(D_METHOD("body_get_param", "body", "param"), &PhysicsServer3D::body_get_param); ClassDB::bind_method(D_METHOD("body_reset_mass_properties", "body"), &PhysicsServer3D::body_reset_mass_properties); ClassDB::bind_method(D_METHOD("body_set_state", "body", "state", "value"), &PhysicsServer3D::body_set_state); ClassDB::bind_method(D_METHOD("body_get_state", "body", "state"), &PhysicsServer3D::body_get_state); ClassDB::bind_method(D_METHOD("body_apply_central_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_central_impulse); ClassDB::bind_method(D_METHOD("body_apply_impulse", "body", "impulse", "position"), &PhysicsServer3D::body_apply_impulse, Vector3()); ClassDB::bind_method(D_METHOD("body_apply_torque_impulse", "body", "impulse"), &PhysicsServer3D::body_apply_torque_impulse); ClassDB::bind_method(D_METHOD("body_apply_central_force", "body", "force"), &PhysicsServer3D::body_apply_central_force); ClassDB::bind_method(D_METHOD("body_apply_force", "body", "force", "position"), &PhysicsServer3D::body_apply_force, Vector3()); ClassDB::bind_method(D_METHOD("body_apply_torque", "body", "torque"), &PhysicsServer3D::body_apply_torque); ClassDB::bind_method(D_METHOD("body_add_constant_central_force", "body", "force"), &PhysicsServer3D::body_add_constant_central_force); ClassDB::bind_method(D_METHOD("body_add_constant_force", "body", "force", "position"), &PhysicsServer3D::body_add_constant_force, Vector3()); ClassDB::bind_method(D_METHOD("body_add_constant_torque", "body", "torque"), &PhysicsServer3D::body_add_constant_torque); ClassDB::bind_method(D_METHOD("body_set_constant_force", "body", "force"), &PhysicsServer3D::body_set_constant_force); ClassDB::bind_method(D_METHOD("body_get_constant_force", "body"), &PhysicsServer3D::body_get_constant_force); ClassDB::bind_method(D_METHOD("body_set_constant_torque", "body", "torque"), &PhysicsServer3D::body_set_constant_torque); ClassDB::bind_method(D_METHOD("body_get_constant_torque", "body"), &PhysicsServer3D::body_get_constant_torque); ClassDB::bind_method(D_METHOD("body_set_axis_velocity", "body", "axis_velocity"), &PhysicsServer3D::body_set_axis_velocity); ClassDB::bind_method(D_METHOD("body_set_axis_lock", "body", "axis", "lock"), &PhysicsServer3D::body_set_axis_lock); ClassDB::bind_method(D_METHOD("body_is_axis_locked", "body", "axis"), &PhysicsServer3D::body_is_axis_locked); ClassDB::bind_method(D_METHOD("body_add_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_add_collision_exception); ClassDB::bind_method(D_METHOD("body_remove_collision_exception", "body", "excepted_body"), &PhysicsServer3D::body_remove_collision_exception); ClassDB::bind_method(D_METHOD("body_set_max_contacts_reported", "body", "amount"), &PhysicsServer3D::body_set_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_get_max_contacts_reported", "body"), &PhysicsServer3D::body_get_max_contacts_reported); ClassDB::bind_method(D_METHOD("body_set_omit_force_integration", "body", "enable"), &PhysicsServer3D::body_set_omit_force_integration); ClassDB::bind_method(D_METHOD("body_is_omitting_force_integration", "body"), &PhysicsServer3D::body_is_omitting_force_integration); ClassDB::bind_method(D_METHOD("body_set_force_integration_callback", "body", "callable", "userdata"), &PhysicsServer3D::body_set_force_integration_callback, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_set_ray_pickable", "body", "enable"), &PhysicsServer3D::body_set_ray_pickable); ClassDB::bind_method(D_METHOD("body_test_motion", "body", "parameters", "result"), &PhysicsServer3D::_body_test_motion, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("body_get_direct_state", "body"), &PhysicsServer3D::body_get_direct_state); /* SOFT BODY API */ ClassDB::bind_method(D_METHOD("soft_body_get_bounds", "body"), &PhysicsServer3D::soft_body_get_bounds); /* JOINT API */ ClassDB::bind_method(D_METHOD("joint_create"), &PhysicsServer3D::joint_create); ClassDB::bind_method(D_METHOD("joint_clear", "joint"), &PhysicsServer3D::joint_clear); BIND_ENUM_CONSTANT(JOINT_TYPE_PIN); BIND_ENUM_CONSTANT(JOINT_TYPE_HINGE); BIND_ENUM_CONSTANT(JOINT_TYPE_SLIDER); BIND_ENUM_CONSTANT(JOINT_TYPE_CONE_TWIST); BIND_ENUM_CONSTANT(JOINT_TYPE_6DOF); BIND_ENUM_CONSTANT(JOINT_TYPE_MAX); ClassDB::bind_method(D_METHOD("joint_make_pin", "joint", "body_A", "local_A", "body_B", "local_B"), &PhysicsServer3D::joint_make_pin); ClassDB::bind_method(D_METHOD("pin_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::pin_joint_set_param); ClassDB::bind_method(D_METHOD("pin_joint_get_param", "joint", "param"), &PhysicsServer3D::pin_joint_get_param); ClassDB::bind_method(D_METHOD("pin_joint_set_local_a", "joint", "local_A"), &PhysicsServer3D::pin_joint_set_local_a); ClassDB::bind_method(D_METHOD("pin_joint_get_local_a", "joint"), &PhysicsServer3D::pin_joint_get_local_a); ClassDB::bind_method(D_METHOD("pin_joint_set_local_b", "joint", "local_B"), &PhysicsServer3D::pin_joint_set_local_b); ClassDB::bind_method(D_METHOD("pin_joint_get_local_b", "joint"), &PhysicsServer3D::pin_joint_get_local_b); BIND_ENUM_CONSTANT(PIN_JOINT_BIAS); BIND_ENUM_CONSTANT(PIN_JOINT_DAMPING); BIND_ENUM_CONSTANT(PIN_JOINT_IMPULSE_CLAMP); BIND_ENUM_CONSTANT(HINGE_JOINT_BIAS); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_UPPER); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_LOWER); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_BIAS); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(HINGE_JOINT_LIMIT_RELAXATION); BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_TARGET_VELOCITY); BIND_ENUM_CONSTANT(HINGE_JOINT_MOTOR_MAX_IMPULSE); BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_USE_LIMIT); BIND_ENUM_CONSTANT(HINGE_JOINT_FLAG_ENABLE_MOTOR); ClassDB::bind_method(D_METHOD("joint_make_hinge", "joint", "body_A", "hinge_A", "body_B", "hinge_B"), &PhysicsServer3D::joint_make_hinge); ClassDB::bind_method(D_METHOD("hinge_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::hinge_joint_set_param); ClassDB::bind_method(D_METHOD("hinge_joint_get_param", "joint", "param"), &PhysicsServer3D::hinge_joint_get_param); ClassDB::bind_method(D_METHOD("hinge_joint_set_flag", "joint", "flag", "enabled"), &PhysicsServer3D::hinge_joint_set_flag); ClassDB::bind_method(D_METHOD("hinge_joint_get_flag", "joint", "flag"), &PhysicsServer3D::hinge_joint_get_flag); ClassDB::bind_method(D_METHOD("joint_make_slider", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_slider); ClassDB::bind_method(D_METHOD("slider_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::slider_joint_set_param); ClassDB::bind_method(D_METHOD("slider_joint_get_param", "joint", "param"), &PhysicsServer3D::slider_joint_get_param); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_UPPER); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_LOWER); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_LIMIT_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_MOTION_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_UPPER); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_LOWER); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_LIMIT_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_MOTION_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION); BIND_ENUM_CONSTANT(SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING); BIND_ENUM_CONSTANT(SLIDER_JOINT_MAX); ClassDB::bind_method(D_METHOD("joint_make_cone_twist", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_cone_twist); ClassDB::bind_method(D_METHOD("cone_twist_joint_set_param", "joint", "param", "value"), &PhysicsServer3D::cone_twist_joint_set_param); ClassDB::bind_method(D_METHOD("cone_twist_joint_get_param", "joint", "param"), &PhysicsServer3D::cone_twist_joint_get_param); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SWING_SPAN); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_TWIST_SPAN); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_BIAS); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_SOFTNESS); BIND_ENUM_CONSTANT(CONE_TWIST_JOINT_RELAXATION); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LOWER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_UPPER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_RESTITUTION); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_DAMPING); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY); BIND_ENUM_CONSTANT(G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LOWER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_UPPER_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_DAMPING); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_RESTITUTION); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_FORCE_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_ERP); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY); BIND_ENUM_CONSTANT(G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_MOTOR); BIND_ENUM_CONSTANT(G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR); ClassDB::bind_method(D_METHOD("joint_get_type", "joint"), &PhysicsServer3D::joint_get_type); ClassDB::bind_method(D_METHOD("joint_set_solver_priority", "joint", "priority"), &PhysicsServer3D::joint_set_solver_priority); ClassDB::bind_method(D_METHOD("joint_get_solver_priority", "joint"), &PhysicsServer3D::joint_get_solver_priority); ClassDB::bind_method(D_METHOD("joint_disable_collisions_between_bodies", "joint", "disable"), &PhysicsServer3D::joint_disable_collisions_between_bodies); ClassDB::bind_method(D_METHOD("joint_is_disabled_collisions_between_bodies", "joint"), &PhysicsServer3D::joint_is_disabled_collisions_between_bodies); ClassDB::bind_method(D_METHOD("joint_make_generic_6dof", "joint", "body_A", "local_ref_A", "body_B", "local_ref_B"), &PhysicsServer3D::joint_make_generic_6dof); ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_param", "joint", "axis", "param", "value"), &PhysicsServer3D::generic_6dof_joint_set_param); ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_param", "joint", "axis", "param"), &PhysicsServer3D::generic_6dof_joint_get_param); ClassDB::bind_method(D_METHOD("generic_6dof_joint_set_flag", "joint", "axis", "flag", "enable"), &PhysicsServer3D::generic_6dof_joint_set_flag); ClassDB::bind_method(D_METHOD("generic_6dof_joint_get_flag", "joint", "axis", "flag"), &PhysicsServer3D::generic_6dof_joint_get_flag); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &PhysicsServer3D::free); ClassDB::bind_method(D_METHOD("set_active", "active"), &PhysicsServer3D::set_active); ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &PhysicsServer3D::get_process_info); BIND_ENUM_CONSTANT(SHAPE_WORLD_BOUNDARY); BIND_ENUM_CONSTANT(SHAPE_SEPARATION_RAY); BIND_ENUM_CONSTANT(SHAPE_SPHERE); BIND_ENUM_CONSTANT(SHAPE_BOX); BIND_ENUM_CONSTANT(SHAPE_CAPSULE); BIND_ENUM_CONSTANT(SHAPE_CYLINDER); BIND_ENUM_CONSTANT(SHAPE_CONVEX_POLYGON); BIND_ENUM_CONSTANT(SHAPE_CONCAVE_POLYGON); BIND_ENUM_CONSTANT(SHAPE_HEIGHTMAP); BIND_ENUM_CONSTANT(SHAPE_SOFT_BODY); BIND_ENUM_CONSTANT(SHAPE_CUSTOM); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_OVERRIDE_MODE); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_VECTOR); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_IS_POINT); BIND_ENUM_CONSTANT(AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE); BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE); BIND_ENUM_CONSTANT(AREA_PARAM_LINEAR_DAMP); BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE); BIND_ENUM_CONSTANT(AREA_PARAM_ANGULAR_DAMP); BIND_ENUM_CONSTANT(AREA_PARAM_PRIORITY); BIND_ENUM_CONSTANT(AREA_PARAM_WIND_FORCE_MAGNITUDE); BIND_ENUM_CONSTANT(AREA_PARAM_WIND_SOURCE); BIND_ENUM_CONSTANT(AREA_PARAM_WIND_DIRECTION); BIND_ENUM_CONSTANT(AREA_PARAM_WIND_ATTENUATION_FACTOR); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_DISABLED); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_COMBINE_REPLACE); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE); BIND_ENUM_CONSTANT(AREA_SPACE_OVERRIDE_REPLACE_COMBINE); BIND_ENUM_CONSTANT(BODY_MODE_STATIC); BIND_ENUM_CONSTANT(BODY_MODE_KINEMATIC); BIND_ENUM_CONSTANT(BODY_MODE_RIGID); BIND_ENUM_CONSTANT(BODY_MODE_RIGID_LINEAR); BIND_ENUM_CONSTANT(BODY_PARAM_BOUNCE); BIND_ENUM_CONSTANT(BODY_PARAM_FRICTION); BIND_ENUM_CONSTANT(BODY_PARAM_MASS); BIND_ENUM_CONSTANT(BODY_PARAM_INERTIA); BIND_ENUM_CONSTANT(BODY_PARAM_CENTER_OF_MASS); BIND_ENUM_CONSTANT(BODY_PARAM_GRAVITY_SCALE); BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP_MODE); BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP_MODE); BIND_ENUM_CONSTANT(BODY_PARAM_LINEAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_ANGULAR_DAMP); BIND_ENUM_CONSTANT(BODY_PARAM_MAX); BIND_ENUM_CONSTANT(BODY_DAMP_MODE_COMBINE); BIND_ENUM_CONSTANT(BODY_DAMP_MODE_REPLACE); BIND_ENUM_CONSTANT(BODY_STATE_TRANSFORM); BIND_ENUM_CONSTANT(BODY_STATE_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(BODY_STATE_ANGULAR_VELOCITY); BIND_ENUM_CONSTANT(BODY_STATE_SLEEPING); BIND_ENUM_CONSTANT(BODY_STATE_CAN_SLEEP); BIND_ENUM_CONSTANT(AREA_BODY_ADDED); BIND_ENUM_CONSTANT(AREA_BODY_REMOVED); BIND_ENUM_CONSTANT(INFO_ACTIVE_OBJECTS); BIND_ENUM_CONSTANT(INFO_COLLISION_PAIRS); BIND_ENUM_CONSTANT(INFO_ISLAND_COUNT); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_RECYCLE_RADIUS); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_SEPARATION); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_MAX_ALLOWED_PENETRATION); BIND_ENUM_CONSTANT(SPACE_PARAM_CONTACT_DEFAULT_BIAS); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD); BIND_ENUM_CONSTANT(SPACE_PARAM_BODY_TIME_TO_SLEEP); BIND_ENUM_CONSTANT(SPACE_PARAM_SOLVER_ITERATIONS); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_X); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Y); BIND_ENUM_CONSTANT(BODY_AXIS_LINEAR_Z); BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_X); BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Y); BIND_ENUM_CONSTANT(BODY_AXIS_ANGULAR_Z); #endif } PhysicsServer3D::PhysicsServer3D() { singleton = this; // World3D physics space GLOBAL_DEF_BASIC("physics/3d/default_gravity", 9.8); GLOBAL_DEF_BASIC("physics/3d/default_gravity_vector", Vector3(0, -1, 0)); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), 0.1); // PhysicsServer3D GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1); GLOBAL_DEF("physics/3d/sleep_threshold_angular", Math::deg_to_rad(8.0)); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/time_before_sleep", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater"), 0.5); GLOBAL_DEF(PropertyInfo(Variant::INT, "physics/3d/solver/solver_iterations", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), 16); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_recycle_radius", PROPERTY_HINT_RANGE, "0,0.1,0.001,or_greater"), 0.01); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_separation", PROPERTY_HINT_RANGE, "0,0.1,0.001,or_greater"), 0.05); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/contact_max_allowed_penetration", PROPERTY_HINT_RANGE, "0.001,0.1,0.001,or_greater"), 0.01); GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "physics/3d/solver/default_contact_bias", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.8); } PhysicsServer3D::~PhysicsServer3D() { singleton = nullptr; } PhysicsServer3DManager *PhysicsServer3DManager::singleton = nullptr; const String PhysicsServer3DManager::setting_property_name(PNAME("physics/3d/physics_engine")); void PhysicsServer3DManager::on_servers_changed() { String physics_servers2("DEFAULT"); for (int i = get_servers_count() - 1; 0 <= i; --i) { physics_servers2 += "," + get_server_name(i); } ProjectSettings::get_singleton()->set_custom_property_info(PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, physics_servers2)); ProjectSettings::get_singleton()->set_restart_if_changed(setting_property_name, true); } void PhysicsServer3DManager::_bind_methods() { ClassDB::bind_method(D_METHOD("register_server", "name", "create_callback"), &PhysicsServer3DManager::register_server); ClassDB::bind_method(D_METHOD("set_default_server", "name", "priority"), &PhysicsServer3DManager::set_default_server); } PhysicsServer3DManager *PhysicsServer3DManager::get_singleton() { return singleton; } void PhysicsServer3DManager::register_server(const String &p_name, const Callable &p_create_callback) { //ERR_FAIL_COND(!p_create_callback.is_valid()); ERR_FAIL_COND(find_server_id(p_name) != -1); physics_servers.push_back(ClassInfo(p_name, p_create_callback)); on_servers_changed(); } void PhysicsServer3DManager::set_default_server(const String &p_name, int p_priority) { const int id = find_server_id(p_name); ERR_FAIL_COND(id == -1); // Not found if (default_server_priority < p_priority) { default_server_id = id; default_server_priority = p_priority; } } int PhysicsServer3DManager::find_server_id(const String &p_name) { for (int i = physics_servers.size() - 1; 0 <= i; --i) { if (p_name == physics_servers[i].name) { return i; } } return -1; } int PhysicsServer3DManager::get_servers_count() { return physics_servers.size(); } String PhysicsServer3DManager::get_server_name(int p_id) { ERR_FAIL_INDEX_V(p_id, get_servers_count(), ""); return physics_servers[p_id].name; } PhysicsServer3D *PhysicsServer3DManager::new_default_server() { ERR_FAIL_COND_V(default_server_id == -1, nullptr); Variant ret; Callable::CallError ce; physics_servers[default_server_id].create_callback.callp(nullptr, 0, ret, ce); ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr); return Object::cast_to<PhysicsServer3D>(ret.get_validated_object()); } PhysicsServer3D *PhysicsServer3DManager::new_server(const String &p_name) { int id = find_server_id(p_name); if (id == -1) { return nullptr; } else { Variant ret; Callable::CallError ce; physics_servers[id].create_callback.callp(nullptr, 0, ret, ce); ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr); return Object::cast_to<PhysicsServer3D>(ret.get_validated_object()); } } PhysicsServer3DManager::PhysicsServer3DManager() { singleton = this; } PhysicsServer3DManager::~PhysicsServer3DManager() { singleton = nullptr; }