/*************************************************************************/ /* main.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "main.h" #include "os/os.h" #include "globals.h" #include "splash.h" #include "core/register_core_types.h" #include "scene/register_scene_types.h" #include "drivers/register_driver_types.h" #include "servers/register_server_types.h" #include "modules/register_module_types.h" #include "script_debugger_local.h" #include "script_debugger_remote.h" #include "message_queue.h" #include "input_map.h" #include "io/resource_loader.h" #include "scene/main/scene_main_loop.h" #include "servers/audio_server.h" #include "script_language.h" #include "io/resource_loader.h" #include "main/tests/test_main.h" #include "os/dir_access.h" #include "core/io/ip.h" #include "scene/resources/packed_scene.h" #include "scene/main/viewport.h" #ifdef TOOLS_ENABLED #include "tools/editor/doc/doc_data.h" #include "tools/editor/editor_node.h" #include "tools/editor/project_manager.h" #endif #include "io/file_access_network.h" #include "servers/physics_2d_server.h" #include "core/io/stream_peer_tcp.h" #include "core/os/thread.h" #include "core/io/file_access_pack.h" #include "core/io/file_access_zip.h" #include "core/io/stream_peer_ssl.h" #include "translation.h" #include "version.h" #include "main/input_default.h" #include "performance.h" static GlobalConfig *globals=NULL; static Engine *engine=NULL; static InputMap *input_map=NULL; static bool _start_success=false; static ScriptDebugger *script_debugger=NULL; AudioServer *audio_server=NULL; static MessageQueue *message_queue=NULL; static Performance *performance = NULL; static PackedData *packed_data=NULL; #ifdef MINIZIP_ENABLED static ZipArchive *zip_packed_data=NULL; #endif static FileAccessNetworkClient *file_access_network_client=NULL; static TranslationServer *translation_server = NULL; static OS::VideoMode video_mode; static bool init_maximized=false; static bool init_windowed=false; static bool init_fullscreen=false; static bool init_use_custom_pos=false; static bool debug_collisions=false; static bool debug_navigation=false; static int frame_delay=0; static Vector2 init_custom_pos; static int video_driver_idx=-1; static int audio_driver_idx=-1; static String locale; static bool use_debug_profiler=false; static bool force_lowdpi=false; static int init_screen=-1; static bool use_vsync=true; static bool editor=false; static String unescape_cmdline(const String& p_str) { return p_str.replace("%20"," "); } //#define DEBUG_INIT #ifdef DEBUG_INIT #define MAIN_PRINT(m_txt) print_line(m_txt) #else #define MAIN_PRINT(m_txt) #endif void Main::print_help(const char* p_binary) { OS::get_singleton()->print(VERSION_FULL_NAME" (c) 2008-2017 Juan Linietsky, Ariel Manzur.\n"); OS::get_singleton()->print("Usage: %s [options] [scene]\n",p_binary); OS::get_singleton()->print("Options:\n"); OS::get_singleton()->print("\t-path [dir] : Path to a game, containing godot.cfg\n"); #ifdef TOOLS_ENABLED OS::get_singleton()->print("\t-e,-editor : Bring up the editor instead of running the scene.\n"); #endif OS::get_singleton()->print("\t-test [test] : Run a test.\n"); OS::get_singleton()->print("\t\t("); const char **test_names=tests_get_names(); const char* coma = ""; while(*test_names) { OS::get_singleton()->print("%s%s", coma, *test_names); test_names++; coma = ", "; } OS::get_singleton()->print(")\n"); OS::get_singleton()->print("\t-r WIDTHxHEIGHT\t : Request Window Resolution\n"); OS::get_singleton()->print("\t-p XxY\t : Request Window Position\n"); OS::get_singleton()->print("\t-f\t\t : Request Fullscreen\n"); OS::get_singleton()->print("\t-mx\t\t Request Maximized\n"); OS::get_singleton()->print("\t-w\t\t Request Windowed\n"); OS::get_singleton()->print("\t-vd DRIVER\t : Video Driver ("); for (int i=0;iget_video_driver_count();i++) { if (i!=0) OS::get_singleton()->print(", "); OS::get_singleton()->print("%s",OS::get_singleton()->get_video_driver_name(i)); } OS::get_singleton()->print(")\n"); OS::get_singleton()->print("\t-ldpi\t : Force low-dpi mode (OSX Only)\n"); OS::get_singleton()->print("\t-ad DRIVER\t : Audio Driver ("); for (int i=0;iget_audio_driver_count();i++) { if (i!=0) OS::get_singleton()->print(", "); OS::get_singleton()->print("%s",OS::get_singleton()->get_audio_driver_name(i)); } OS::get_singleton()->print(")\n"); OS::get_singleton()->print("\t-rthread \t : Render Thread Mode ('unsafe', 'safe', 'separate').\n"); OS::get_singleton()->print("\t-s,-script [script] : Run a script.\n"); OS::get_singleton()->print("\t-d,-debug : Debug (local stdout debugger).\n"); OS::get_singleton()->print("\t-rdebug ADDRESS : Remote debug (: host address).\n"); OS::get_singleton()->print("\t-fdelay [msec]: Simulate high CPU load (delay each frame by [msec]).\n"); OS::get_singleton()->print("\t-timescale [msec]: Simulate high CPU load (delay each frame by [msec]).\n"); OS::get_singleton()->print("\t-bp : breakpoint list as source::line comma separated pairs, no spaces (%%20,%%2C,etc instead).\n"); OS::get_singleton()->print("\t-v : Verbose stdout mode\n"); OS::get_singleton()->print("\t-lang [locale]: Use a specific locale\n"); OS::get_singleton()->print("\t-rfs [:] : Remote FileSystem.\n"); OS::get_singleton()->print("\t-rfs_pass : Password for Remote FileSystem.\n"); #ifdef TOOLS_ENABLED OS::get_singleton()->print("\t-doctool FILE: Dump the whole engine api to FILE in XML format. If FILE exists, it will be merged.\n"); OS::get_singleton()->print("\t-nodocbase: Disallow dump the base types (used with -doctool).\n"); OS::get_singleton()->print("\t-export [target] Export the project using given export target.\n"); #endif } Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phase) { RID_OwnerBase::init_rid(); OS::get_singleton()->initialize_core(); engine = memnew( Engine ); ClassDB::init(); MAIN_PRINT("Main: Initialize CORE"); register_core_types(); register_core_driver_types(); MAIN_PRINT("Main: Initialize Globals"); Thread::_main_thread_id = Thread::get_caller_ID(); globals = memnew( GlobalConfig ); input_map = memnew( InputMap ); register_core_settings(); //here globals is present translation_server = memnew( TranslationServer ); performance = memnew( Performance ); globals->add_singleton(GlobalConfig::Singleton("Performance",performance)); MAIN_PRINT("Main: Parse CMDLine"); /* argument parsing and main creation */ List args; List main_args; for(int i=0;i::Element *I=args.front(); I=args.front(); while (I) { I->get()=unescape_cmdline(I->get().strip_escapes()); //print_line("CMD: "+I->get()); I=I->next(); } I=args.front(); video_mode = OS::get_singleton()->get_default_video_mode(); String video_driver=""; String audio_driver=""; String game_path="."; String debug_mode; String debug_host; String main_pack; bool quiet_stdout=false; int rtm=-1; String remotefs; String remotefs_pass; String screen = ""; List pack_list; Vector breakpoints; bool use_custom_res=true; bool force_res=false; I=args.front(); packed_data = PackedData::get_singleton(); if (!packed_data) packed_data = memnew(PackedData); #ifdef MINIZIP_ENABLED //XXX: always get_singleton() == 0x0 zip_packed_data = ZipArchive::get_singleton(); //TODO: remove this temporary fix if (!zip_packed_data) { zip_packed_data = memnew(ZipArchive); } packed_data->add_pack_source(zip_packed_data); #endif while(I) { List::Element *N=I->next(); if (I->get() == "-noop") { // no op } else if (I->get()=="-h" || I->get()=="--help" || I->get()=="/?") { // resolution goto error; } else if (I->get()=="-r") { // resolution if (I->next()) { String vm=I->next()->get(); if (vm.find("x")==-1) { // invalid parameter format OS::get_singleton()->print("Invalid -r argument: %s\n",vm.utf8().get_data()); goto error; } int w=vm.get_slice("x",0).to_int(); int h=vm.get_slice("x",1).to_int(); if (w==0 || h==0) { OS::get_singleton()->print("Invalid -r resolution, x and y must be >0\n"); goto error; } video_mode.width=w; video_mode.height=h; force_res=true; N=I->next()->next(); } else { OS::get_singleton()->print("Invalid -p argument, needs resolution\n"); goto error; } } else if (I->get()=="-p") { // position if (I->next()) { String vm=I->next()->get(); if (vm.find("x")==-1) { // invalid parameter format OS::get_singleton()->print("Invalid -p argument: %s\n",vm.utf8().get_data()); goto error; } int x=vm.get_slice("x",0).to_int(); int y=vm.get_slice("x",1).to_int(); init_custom_pos=Point2(x,y); init_use_custom_pos=true; N=I->next()->next(); } else { OS::get_singleton()->print("Invalid -r argument, needs position\n"); goto error; } } else if (I->get()=="-mx") { // video driver init_maximized=true; } else if (I->get()=="-w") { // video driver init_windowed=true; } else if (I->get()=="-profile") { // video driver use_debug_profiler=true; } else if (I->get()=="-vd") { // video driver if (I->next()) { video_driver=I->next()->get(); N=I->next()->next(); } else { OS::get_singleton()->print("Invalid -cd argument, needs driver name\n"); goto error; } } else if (I->get()=="-lang") { // language if (I->next()) { locale=I->next()->get(); N=I->next()->next(); } else { OS::get_singleton()->print("Invalid -lang argument, needs language code\n"); goto error; } } else if (I->get()=="-ldpi") { // language force_lowdpi=true; } else if (I->get()=="-rfs") { // language if (I->next()) { remotefs=I->next()->get(); N=I->next()->next(); } else { goto error; } } else if (I->get()=="-rfs_pass") { // language if (I->next()) { remotefs_pass=I->next()->get(); N=I->next()->next(); } else { goto error; } } else if (I->get()=="-rthread") { // language if (I->next()) { if (I->next()->get()=="safe") rtm=OS::RENDER_THREAD_SAFE; else if (I->next()->get()=="unsafe") rtm=OS::RENDER_THREAD_UNSAFE; else if (I->next()->get()=="separate") rtm=OS::RENDER_SEPARATE_THREAD; N=I->next()->next(); } else { goto error; } } else if (I->get()=="-ad") { // video driver if (I->next()) { audio_driver=I->next()->get(); N=I->next()->next(); } else { goto error; } } else if (I->get()=="-f") { // fullscreen //video_mode.fullscreen=false; init_fullscreen=true; } else if (I->get()=="-e" || I->get()=="-editor") { // fonud editor editor=true; } else if (I->get()=="-nowindow") { // fullscreen OS::get_singleton()->set_no_window_mode(true); } else if (I->get()=="-quiet") { // fullscreen quiet_stdout=true; } else if (I->get()=="-v") { // fullscreen OS::get_singleton()->_verbose_stdout=true; } else if (I->get()=="-path") { // resolution if (I->next()) { String p = I->next()->get(); if (OS::get_singleton()->set_cwd(p)==OK) { //nothing } else { game_path=I->next()->get(); //use game_path instead } N=I->next()->next(); } else { goto error; } } else if (I->get()=="-bp") { // /breakpoints if (I->next()) { String bplist = I->next()->get(); breakpoints= bplist.split(","); N=I->next()->next(); } else { goto error; } } else if (I->get()=="-fdelay") { // resolution if (I->next()) { frame_delay=I->next()->get().to_int(); N=I->next()->next(); } else { goto error; } } else if (I->get()=="-timescale") { // resolution if (I->next()) { Engine::get_singleton()->set_time_scale(I->next()->get().to_double()); N=I->next()->next(); } else { goto error; } } else if (I->get() == "-pack") { if (I->next()) { pack_list.push_back(I->next()->get()); N = I->next()->next(); } else { goto error; }; } else if (I->get() == "-main_pack") { if (I->next()) { main_pack=I->next()->get(); N = I->next()->next(); } else { goto error; }; } else if (I->get()=="-debug" || I->get()=="-d") { debug_mode="local"; } else if (I->get()=="-debugcol" || I->get()=="-dc") { debug_collisions=true; } else if (I->get()=="-debugnav" || I->get()=="-dn") { debug_navigation=true; } else if (I->get()=="-editor_scene") { if (I->next()) { GlobalConfig::get_singleton()->set("editor_scene",game_path=I->next()->get()); } else { goto error; } } else if (I->get()=="-rdebug") { if (I->next()) { debug_mode="remote"; debug_host=I->next()->get(); if (debug_host.find(":")==-1) { //wrong host OS::get_singleton()->print("Invalid debug host string\n"); goto error; } N=I->next()->next(); } else { goto error; } } else if (I->get()=="-epid") { if (I->next()) { int editor_pid=I->next()->get().to_int(); GlobalConfig::get_singleton()->set("editor_pid",editor_pid); N=I->next()->next(); } else { goto error; } } else { //test for game path bool gpfound=false; if (!I->get().begins_with("-") && game_path=="") { DirAccess* da = DirAccess::open(I->get()); if (da!=NULL) { game_path=I->get(); gpfound=true; memdelete(da); } } if (!gpfound) { main_args.push_back(I->get()); } } I=N; } GLOBAL_DEF("memory/multithread/thread_rid_pool_prealloc",60); GLOBAL_DEF("network/debug/max_remote_stdout_chars_per_second",2048); GLOBAL_DEF("network/debug/remote_port",6007); if (debug_mode == "remote") { ScriptDebuggerRemote *sdr = memnew( ScriptDebuggerRemote ); uint16_t debug_port = GLOBAL_GET("network/debug/remote_port"); if (debug_host.find(":")!=-1) { debug_port=debug_host.get_slicec(':',1).to_int(); debug_host=debug_host.get_slicec(':',0); } Error derr = sdr->connect_to_host(debug_host,debug_port); if (derr!=OK) { memdelete(sdr); } else { script_debugger=sdr; } } else if (debug_mode=="local") { script_debugger = memnew( ScriptDebuggerLocal ); } FileAccessNetwork::configure(); if (remotefs!="") { file_access_network_client=memnew(FileAccessNetworkClient); int port; if (remotefs.find(":")!=-1) { port=remotefs.get_slicec(':',1).to_int(); remotefs=remotefs.get_slicec(':',0); } else { port=6010; } Error err = file_access_network_client->connect(remotefs,port,remotefs_pass); if (err) { OS::get_singleton()->printerr("Could not connect to remotefs: %s:%i\n",remotefs.utf8().get_data(),port); goto error; } FileAccess::make_default(FileAccess::ACCESS_RESOURCES); } if (script_debugger) { //there is a debugger, parse breakpoints for(int i=0;iinsert_breakpoint(bp.substr(sp+1,bp.length()).to_int(),bp.substr(0,sp)); } } #ifdef TOOLS_ENABLED if (editor) { packed_data->set_disabled(true); globals->set_disable_platform_override(true); StreamPeerSSL::initialize_certs=false; //will be initialized by editor } #endif if (globals->setup(game_path,main_pack)!=OK) { #ifdef TOOLS_ENABLED editor=false; #else OS::get_singleton()->print("error: Couldn't load game path '%s'\n",game_path.ascii().get_data()); goto error; #endif } if (editor) { main_args.push_back("-editor"); init_maximized=true; use_custom_res=false; } if (bool(GlobalConfig::get_singleton()->get("application/disable_stdout"))) { quiet_stdout=true; } if (bool(GlobalConfig::get_singleton()->get("application/disable_stderr"))) { _print_error_enabled = false; }; if (quiet_stdout) _print_line_enabled=false; OS::get_singleton()->set_cmdline(execpath, main_args); #ifdef TOOLS_ENABLED if (main_args.size()==0 && (!GlobalConfig::get_singleton()->has("application/main_loop_type")) && (!GlobalConfig::get_singleton()->has("application/main_scene") || String(GlobalConfig::get_singleton()->get("application/main_scene"))=="")) use_custom_res=false; //project manager (run without arguments) #endif if (editor) input_map->load_default(); //keys for editor else input_map->load_from_globals(); //keys for game if (video_driver=="") // specified in godot.cfg video_driver=GLOBAL_DEF("display/driver/name",Variant((const char*)OS::get_singleton()->get_video_driver_name(0))); if (!force_res && use_custom_res && globals->has("display/window/width")) video_mode.width=globals->get("display/window/width"); if (!force_res &&use_custom_res && globals->has("display/window/height")) video_mode.height=globals->get("display/window/height"); if (!editor && (!bool(globals->get("display/window/allow_hidpi")) || force_lowdpi)) { OS::get_singleton()->_allow_hidpi=false; } if (use_custom_res && globals->has("display/window/fullscreen")) video_mode.fullscreen=globals->get("display/window/fullscreen"); if (use_custom_res && globals->has("display/window/resizable")) video_mode.resizable=globals->get("display/window/resizable"); if (use_custom_res && globals->has("display/window/borderless")) video_mode.borderless_window = globals->get("display/window/borderless"); if (!force_res && use_custom_res && globals->has("display/window/test_width") && globals->has("display/window/test_height")) { int tw = globals->get("display/window/test_width"); int th = globals->get("display/window/test_height"); if (tw>0 && th>0) { video_mode.width=tw; video_mode.height=th; } } GLOBAL_DEF("display/window/width",video_mode.width); GLOBAL_DEF("display/window/height",video_mode.height); GLOBAL_DEF("display/window/allow_hidpi",false); GLOBAL_DEF("display/window/fullscreen",video_mode.fullscreen); GLOBAL_DEF("display/window/resizable",video_mode.resizable); GLOBAL_DEF("display/window/borderless", video_mode.borderless_window); use_vsync = GLOBAL_DEF("display/window/use_vsync", use_vsync); GLOBAL_DEF("display/window/test_width",0); GLOBAL_DEF("display/window/test_height",0); Engine::get_singleton()->_pixel_snap=GLOBAL_DEF("rendering/2d/use_pixel_snap",false); OS::get_singleton()->_keep_screen_on=GLOBAL_DEF("display/energy_saving/keep_screen_on",true); if (rtm==-1) { rtm=GLOBAL_DEF("rendering/threads/thread_model",OS::RENDER_THREAD_SAFE); if (rtm>=1) //hack for now rtm=1; } if (rtm>=0 && rtm<3) { if (editor) { rtm=OS::RENDER_THREAD_SAFE; } OS::get_singleton()->_render_thread_mode=OS::RenderThreadMode(rtm); } /* Determine Video Driver */ if (audio_driver=="") { // specified in godot.cfg audio_driver=GLOBAL_DEF("audio/driver",OS::get_singleton()->get_audio_driver_name(0)); } for (int i=0;iget_video_driver_count();i++) { if (video_driver==OS::get_singleton()->get_video_driver_name(i)) { video_driver_idx=i; break; } } if (video_driver_idx<0) { OS::get_singleton()->alert( "Invalid Video Driver: "+video_driver ); video_driver_idx = 0; //goto error; } for (int i=0;iget_audio_driver_count();i++) { if (audio_driver==OS::get_singleton()->get_audio_driver_name(i)) { audio_driver_idx=i; break; } } if (audio_driver_idx<0) { OS::get_singleton()->alert( "Invalid Audio Driver: "+audio_driver ); audio_driver_idx = 0; //goto error; } { String orientation = GLOBAL_DEF("display/handheld/orientation","landscape"); if (orientation=="portrait") OS::get_singleton()->set_screen_orientation(OS::SCREEN_PORTRAIT); else if (orientation=="reverse_landscape") OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_LANDSCAPE); else if (orientation=="reverse_portrait") OS::get_singleton()->set_screen_orientation(OS::SCREEN_REVERSE_PORTRAIT); else if (orientation=="sensor_landscape") OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_LANDSCAPE); else if (orientation=="sensor_portrait") OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR_PORTRAIT); else if (orientation=="sensor") OS::get_singleton()->set_screen_orientation(OS::SCREEN_SENSOR); else OS::get_singleton()->set_screen_orientation(OS::SCREEN_LANDSCAPE); } Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF("physics/common/fixed_fps",60)); Engine::get_singleton()->set_target_fps(GLOBAL_DEF("debug/fps/force_fps",0)); GLOBAL_DEF("debug/stdout/print_fps", OS::get_singleton()->is_stdout_verbose()); if (!OS::get_singleton()->_verbose_stdout) //overrided OS::get_singleton()->_verbose_stdout=GLOBAL_DEF("debug/stdout/verbose_stdout",false); if (frame_delay==0) { frame_delay=GLOBAL_DEF("application/frame_delay_msec",0); } Engine::get_singleton()->set_frame_delay(frame_delay); message_queue = memnew( MessageQueue ); GlobalConfig::get_singleton()->register_global_defaults(); if (p_second_phase) return setup2(); return OK; error: video_driver=""; audio_driver=""; game_path=""; args.clear(); main_args.clear(); print_help(execpath); if (performance) memdelete(performance); if (input_map) memdelete(input_map); if (translation_server) memdelete( translation_server ); if (globals) memdelete(globals); if (engine) memdelete(engine); if (script_debugger) memdelete(script_debugger); if (packed_data) memdelete(packed_data); if (file_access_network_client) memdelete(file_access_network_client); // Note 1: *zip_packed_data live into *packed_data // Note 2: PackedData::~PackedData destroy this. /* #ifdef MINIZIP_ENABLED if (zip_packed_data) memdelete( zip_packed_data ); #endif */ unregister_core_driver_types(); unregister_core_types(); OS::get_singleton()->_cmdline.clear(); if (message_queue) memdelete( message_queue); OS::get_singleton()->finalize_core(); locale=String(); return ERR_INVALID_PARAMETER; } Error Main::setup2() { OS::get_singleton()->initialize(video_mode,video_driver_idx,audio_driver_idx); if (init_use_custom_pos) { OS::get_singleton()->set_window_position(init_custom_pos); } //right moment to create and initialize the audio server audio_server = memnew( AudioServer ); audio_server->init(); OS::get_singleton()->set_use_vsync(use_vsync); register_core_singletons(); MAIN_PRINT("Main: Setup Logo"); bool show_logo=true; #ifdef JAVASCRIPT_ENABLED show_logo=false; #endif if (init_screen!=-1) { OS::get_singleton()->set_current_screen(init_screen); } if (init_windowed) { //do none.. } else if (init_maximized) { OS::get_singleton()->set_window_maximized(true); } else if (init_fullscreen) { OS::get_singleton()->set_window_fullscreen(true); } MAIN_PRINT("Main: Load Remaps"); Color clear = GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.3,0.3,0.3)); VisualServer::get_singleton()->set_default_clear_color(clear); if (show_logo) { //boot logo! String boot_logo_path=GLOBAL_DEF("application/boot_splash",String()); bool boot_logo_scale=GLOBAL_DEF("application/boot_splash_fullsize",true); GlobalConfig::get_singleton()->set_custom_property_info("application/boot_splash",PropertyInfo(Variant::STRING,"application/boot_splash",PROPERTY_HINT_FILE,"*.png")); Image boot_logo; boot_logo_path = boot_logo_path.strip_edges(); if (boot_logo_path!=String() /*&& FileAccess::exists(boot_logo_path)*/) { print_line("Boot splash path: "+boot_logo_path); Error err = boot_logo.load(boot_logo_path); if (err) ERR_PRINTS("Non-existing or invalid boot splash at: " + boot_logo_path + ". Loading default splash."); } if (!boot_logo.empty()) { OS::get_singleton()->_msec_splash=OS::get_singleton()->get_ticks_msec(); Color boot_bg = GLOBAL_DEF("application/boot_bg_color", clear); VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg,boot_logo_scale); #ifndef TOOLS_ENABLED //no tools, so free the boot logo (no longer needed) //GlobalConfig::get_singleton()->set("application/boot_logo",Image()); #endif } else { #ifndef NO_DEFAULT_BOOT_LOGO MAIN_PRINT("Main: Create bootsplash"); Image splash(boot_splash_png); MAIN_PRINT("Main: ClearColor"); VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color); MAIN_PRINT("Main: Image"); VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color,false); #endif } Image icon(app_icon_png); OS::get_singleton()->set_icon(icon); } MAIN_PRINT("Main: DCC"); VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("rendering/viewport/default_clear_color",Color(0.3,0.3,0.3))); MAIN_PRINT("Main: END"); GLOBAL_DEF("application/icon",String()); GlobalConfig::get_singleton()->set_custom_property_info("application/icon",PropertyInfo(Variant::STRING,"application/icon",PROPERTY_HINT_FILE,"*.png,*.webp")); if (bool(GLOBAL_DEF("display/handheld/emulate_touchscreen",false))) { if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) { //only if no touchscreen ui hint, set emulation InputDefault *id = Input::get_singleton()->cast_to(); if (id) id->set_emulate_touch(true); } } MAIN_PRINT("Main: Load Remaps"); MAIN_PRINT("Main: Load Scene Types"); register_scene_types(); register_server_types(); GLOBAL_DEF("display/mouse_cursor/custom_image",String()); GLOBAL_DEF("display/mouse_cursor/custom_image_hotspot",Vector2()); GlobalConfig::get_singleton()->set_custom_property_info("display/mouse_cursor/custom_image",PropertyInfo(Variant::STRING,"display/mouse_cursor/custom_image",PROPERTY_HINT_FILE,"*.png,*.webp")); if (String(GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image"))!=String()) { //print_line("use custom cursor"); Ref cursor=ResourceLoader::load(GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image")); if (cursor.is_valid()) { //print_line("loaded ok"); Vector2 hotspot = GlobalConfig::get_singleton()->get("display/mouse_cursor/custom_image_hotspot"); Input::get_singleton()->set_custom_mouse_cursor(cursor,hotspot); } } #ifdef TOOLS_ENABLED ClassDB::set_current_api(ClassDB::API_EDITOR); EditorNode::register_editor_types(); ClassDB::set_current_api(ClassDB::API_CORE); #endif MAIN_PRINT("Main: Load Scripts, Modules, Drivers"); register_module_types(); register_driver_types(); ScriptServer::init_languages(); MAIN_PRINT("Main: Load Translations"); translation_server->setup(); //register translations, load them, etc. if (locale!="") { translation_server->set_locale(locale); } translation_server->load_translations(); audio_server->load_default_bus_layout(); if (use_debug_profiler && script_debugger) { script_debugger->profiling_start(); } _start_success=true; locale=String(); ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point if (OS::get_singleton()->is_stdout_verbose()) { print_line("CORE API HASH: "+itos(ClassDB::get_api_hash(ClassDB::API_CORE))); print_line("EDITOR API HASH: "+itos(ClassDB::get_api_hash(ClassDB::API_EDITOR))); } MAIN_PRINT("Main: Done"); return OK; } bool Main::start() { ERR_FAIL_COND_V(!_start_success,false); bool editor=false; String doc_tool; bool doc_base=true; String game_path; String script; String test; String screen; String _export_platform; String _import; String _import_script; bool noquit=false; bool export_debug=false; bool project_manager_request = false; List args = OS::get_singleton()->get_cmdline_args(); for (int i=0;i_custom_level=args[i+1]; } else if (args[i]=="-test") { test=args[i+1]; } else if (args[i]=="-export") { editor=true; //needs editor _export_platform=args[i+1]; } else if (args[i]=="-export_debug") { editor=true; //needs editor _export_platform=args[i+1]; export_debug=true; } else if (args[i]=="-import") { editor=true; //needs editor _import=args[i+1]; } else if (args[i]=="-import_script") { editor=true; //needs editor _import_script=args[i+1]; } else { // The parameter does not match anything known, don't skip the next argument parsed_pair=false; } if (parsed_pair) { i++; } } } GLOBAL_DEF("editor/active",editor); String main_loop_type; #ifdef TOOLS_ENABLED if(doc_tool!="") { DocData doc; doc.generate(doc_base); DocData docsrc; if (docsrc.load(doc_tool)==OK) { print_line("Doc exists. Merging.."); doc.merge_from(docsrc); } else { print_line("No Doc exists. Generating empty."); } doc.save(doc_tool); return false; } #endif if (_export_platform!="") { if (game_path=="") { String err="Command line param "; err+=export_debug?"-export_debug":"-export"; err+=" passed but no destination path given.\n"; err+="Please specify the binary's file path to export to. Aborting export."; ERR_PRINT(err.utf8().get_data()); return false; } } if(script=="" && game_path=="" && String(GLOBAL_DEF("application/main_scene",""))!="") { game_path=GLOBAL_DEF("application/main_scene",""); } MainLoop *main_loop=NULL; if (editor) { main_loop = memnew(SceneTree); }; if (test!="") { #ifdef DEBUG_ENABLED main_loop = test_main(test,args); if (!main_loop) return false; #endif } else if (script!="") { Ref