/*************************************************************************/ /* collision_object.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "collision_object.h" #include "servers/physics_server.h" #include "scene/scene_string_names.h" void CollisionObject::_update_shapes_from_children() { shapes.clear(); for(int i=0;icall("_add_to_collision_object",this); } _update_shapes(); } void CollisionObject::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_WORLD: { if (area) PhysicsServer::get_singleton()->area_set_transform(rid,get_global_transform()); else PhysicsServer::get_singleton()->body_set_state(rid,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform()); RID space = get_world()->get_space(); if (area) { PhysicsServer::get_singleton()->area_set_space(rid,space); } else PhysicsServer::get_singleton()->body_set_space(rid,space); _update_pickable(); //get space }; case NOTIFICATION_TRANSFORM_CHANGED: { if (area) PhysicsServer::get_singleton()->area_set_transform(rid,get_global_transform()); else PhysicsServer::get_singleton()->body_set_state(rid,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform()); } break; case NOTIFICATION_VISIBILITY_CHANGED: { _update_pickable(); } break; case NOTIFICATION_EXIT_WORLD: { if (area) { PhysicsServer::get_singleton()->area_set_space(rid,RID()); } else PhysicsServer::get_singleton()->body_set_space(rid,RID()); } break; } } void CollisionObject::_update_shapes() { if (!rid.is_valid()) return; if (area) PhysicsServer::get_singleton()->area_clear_shapes(rid); else PhysicsServer::get_singleton()->body_clear_shapes(rid); for(int i=0;iarea_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform); else { PhysicsServer::get_singleton()->body_add_shape(rid,shapes[i].shape->get_rid(),shapes[i].xform); if (shapes[i].trigger) PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid,i,shapes[i].trigger); } } } bool CollisionObject::_set(const StringName& p_name, const Variant& p_value) { String name=p_name; if (name=="shape_count") { shapes.resize(p_value); _update_shapes(); _change_notify(); } else if (name.begins_with("shapes/")) { int idx=name.get_slicec('/',1).to_int(); String what=name.get_slicec('/',2); if (what=="shape") set_shape(idx,RefPtr(p_value)); else if (what=="transform") set_shape_transform(idx,p_value); else if (what=="trigger") set_shape_as_trigger(idx,p_value); } else return false; return true; } bool CollisionObject::_get(const StringName& p_name,Variant &r_ret) const { String name=p_name; if (name=="shape_count") { r_ret= shapes.size(); } else if (name.begins_with("shapes/")) { int idx=name.get_slicec('/',1).to_int(); String what=name.get_slicec('/',2); if (what=="shape") r_ret= get_shape(idx); else if (what=="transform") r_ret= get_shape_transform(idx); else if (what=="trigger") r_ret= is_shape_set_as_trigger(idx); } else return false; return true; } void CollisionObject::_get_property_list( List *p_list) const { p_list->push_back( PropertyInfo(Variant::INT,"shape_count",PROPERTY_HINT_RANGE,"0,256,1",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) ); for(int i=0;ipush_back( PropertyInfo(Variant::OBJECT,path+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) ); p_list->push_back( PropertyInfo(Variant::TRANSFORM,path+"transform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) ); p_list->push_back( PropertyInfo(Variant::BOOL,path+"trigger",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR|PROPERTY_USAGE_NO_INSTANCE_STATE) ); } } void CollisionObject::_input_event(Node *p_camera, const InputEvent& p_input_event, const Vector3& p_pos, const Vector3& p_normal, int p_shape) { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_input_event,p_camera,p_input_event,p_pos,p_normal,p_shape); } emit_signal(SceneStringNames::get_singleton()->input_event,p_camera,p_input_event,p_pos,p_normal,p_shape); } void CollisionObject::_mouse_enter() { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter); } emit_signal(SceneStringNames::get_singleton()->mouse_entered); } void CollisionObject::_mouse_exit() { if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit); } emit_signal(SceneStringNames::get_singleton()->mouse_exited); } void CollisionObject::_update_pickable() { if (!is_inside_tree()) return; bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree(); if (area) PhysicsServer::get_singleton()->area_set_ray_pickable(rid,pickable); else PhysicsServer::get_singleton()->body_set_ray_pickable(rid,pickable); } void CollisionObject::set_ray_pickable(bool p_ray_pickable) { ray_pickable=p_ray_pickable; _update_pickable(); } bool CollisionObject::is_ray_pickable() const { return ray_pickable; } void CollisionObject::_bind_methods() { ClassDB::bind_method(D_METHOD("add_shape","shape:Shape","transform"),&CollisionObject::add_shape,DEFVAL(Transform())); ClassDB::bind_method(D_METHOD("get_shape_count"),&CollisionObject::get_shape_count); ClassDB::bind_method(D_METHOD("set_shape","shape_idx","shape:Shape"),&CollisionObject::set_shape); ClassDB::bind_method(D_METHOD("set_shape_transform","shape_idx","transform"),&CollisionObject::set_shape_transform); // ClassDB::bind_method(D_METHOD("set_shape_transform","shape_idx","transform"),&CollisionObject::set_shape_transform); ClassDB::bind_method(D_METHOD("set_shape_as_trigger","shape_idx","enable"),&CollisionObject::set_shape_as_trigger); ClassDB::bind_method(D_METHOD("is_shape_set_as_trigger","shape_idx"),&CollisionObject::is_shape_set_as_trigger); ClassDB::bind_method(D_METHOD("get_shape:Shape","shape_idx"),&CollisionObject::get_shape); ClassDB::bind_method(D_METHOD("get_shape_transform","shape_idx"),&CollisionObject::get_shape_transform); ClassDB::bind_method(D_METHOD("remove_shape","shape_idx"),&CollisionObject::remove_shape); ClassDB::bind_method(D_METHOD("clear_shapes"),&CollisionObject::clear_shapes); ClassDB::bind_method(D_METHOD("set_ray_pickable","ray_pickable"),&CollisionObject::set_ray_pickable); ClassDB::bind_method(D_METHOD("is_ray_pickable"),&CollisionObject::is_ray_pickable); ClassDB::bind_method(D_METHOD("set_capture_input_on_drag","enable"),&CollisionObject::set_capture_input_on_drag); ClassDB::bind_method(D_METHOD("get_capture_input_on_drag"),&CollisionObject::get_capture_input_on_drag); ClassDB::bind_method(D_METHOD("get_rid"),&CollisionObject::get_rid); BIND_VMETHOD( MethodInfo("_input_event",PropertyInfo(Variant::OBJECT,"camera"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx"))); ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::OBJECT,"camera"),PropertyInfo(Variant::INPUT_EVENT,"event"),PropertyInfo(Variant::VECTOR3,"click_pos"),PropertyInfo(Variant::VECTOR3,"click_normal"),PropertyInfo(Variant::INT,"shape_idx"))); ADD_SIGNAL( MethodInfo("mouse_entered")); ADD_SIGNAL( MethodInfo("mouse_exited")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"input_ray_pickable"),"set_ray_pickable","is_ray_pickable"); ADD_PROPERTY(PropertyInfo(Variant::BOOL,"input_capture_on_drag"),"set_capture_input_on_drag","get_capture_input_on_drag"); } void CollisionObject::add_shape(const Ref& p_shape, const Transform& p_transform) { ShapeData sdata; sdata.shape=p_shape; sdata.xform=p_transform; shapes.push_back(sdata); _update_shapes(); } int CollisionObject::get_shape_count() const { return shapes.size(); } void CollisionObject::set_shape(int p_shape_idx, const Ref& p_shape) { ERR_FAIL_INDEX(p_shape_idx,shapes.size()); shapes[p_shape_idx].shape=p_shape; _update_shapes(); } void CollisionObject::set_shape_transform(int p_shape_idx, const Transform& p_transform) { ERR_FAIL_INDEX(p_shape_idx,shapes.size()); shapes[p_shape_idx].xform=p_transform; _update_shapes(); } Ref CollisionObject::get_shape(int p_shape_idx) const { ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Ref()); return shapes[p_shape_idx].shape; } Transform CollisionObject::get_shape_transform(int p_shape_idx) const { ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Transform()); return shapes[p_shape_idx].xform; } void CollisionObject::remove_shape(int p_shape_idx) { ERR_FAIL_INDEX(p_shape_idx,shapes.size()); shapes.remove(p_shape_idx); _update_shapes(); } void CollisionObject::clear_shapes() { shapes.clear(); _update_shapes(); } void CollisionObject::set_shape_as_trigger(int p_shape_idx, bool p_trigger) { ERR_FAIL_INDEX(p_shape_idx,shapes.size()); shapes[p_shape_idx].trigger=p_trigger; if (!area && rid.is_valid()) { PhysicsServer::get_singleton()->body_set_shape_as_trigger(rid,p_shape_idx,p_trigger); } } bool CollisionObject::is_shape_set_as_trigger(int p_shape_idx) const { ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),false); return shapes[p_shape_idx].trigger; } CollisionObject::CollisionObject(RID p_rid, bool p_area) { rid=p_rid; area=p_area; capture_input_on_drag=false; ray_pickable=true; set_notify_transform(true); if (p_area) { PhysicsServer::get_singleton()->area_attach_object_instance_ID(rid,get_instance_ID()); } else { PhysicsServer::get_singleton()->body_attach_object_instance_ID(rid,get_instance_ID()); } //set_transform_notify(true); } void CollisionObject::set_capture_input_on_drag(bool p_capture) { capture_input_on_drag=p_capture; } bool CollisionObject::get_capture_input_on_drag() const { return capture_input_on_drag; } CollisionObject::CollisionObject() { capture_input_on_drag=false; ray_pickable=true; set_notify_transform(true); //owner= //set_transform_notify(true); } CollisionObject::~CollisionObject() { PhysicsServer::get_singleton()->free(rid); }