// Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "../sys/alloc.h" #include "math.h" #include "../simd/sse.h" namespace embree { //////////////////////////////////////////////////////////////////////////////// /// SSE Vec3ba Type //////////////////////////////////////////////////////////////////////////////// struct __aligned(16) Vec3ba { ALIGNED_STRUCT_(16); union { __m128 m128; struct { int x,y,z; }; }; typedef int Scalar; enum { N = 3 }; //////////////////////////////////////////////////////////////////////////////// /// Constructors, Assignment & Cast Operators //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ba( ) {} __forceinline Vec3ba( const __m128 input ) : m128(input) {} __forceinline Vec3ba( const Vec3ba& other ) : m128(other.m128) {} __forceinline Vec3ba& operator =(const Vec3ba& other) { m128 = other.m128; return *this; } __forceinline explicit Vec3ba( bool a ) : m128(mm_lookupmask_ps[(size_t(a) << 3) | (size_t(a) << 2) | (size_t(a) << 1) | size_t(a)]) {} __forceinline Vec3ba( bool a, bool b, bool c) : m128(mm_lookupmask_ps[(size_t(c) << 2) | (size_t(b) << 1) | size_t(a)]) {} __forceinline operator const __m128&() const { return m128; } __forceinline operator __m128&() { return m128; } //////////////////////////////////////////////////////////////////////////////// /// Constants //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ba( FalseTy ) : m128(_mm_setzero_ps()) {} __forceinline Vec3ba( TrueTy ) : m128(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128()))) {} //////////////////////////////////////////////////////////////////////////////// /// Array Access //////////////////////////////////////////////////////////////////////////////// __forceinline const int& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; } __forceinline int& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; } }; //////////////////////////////////////////////////////////////////////////////// /// Unary Operators //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ba operator !( const Vec3ba& a ) { return _mm_xor_ps(a.m128, Vec3ba(embree::True)); } //////////////////////////////////////////////////////////////////////////////// /// Binary Operators //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ba operator &( const Vec3ba& a, const Vec3ba& b ) { return _mm_and_ps(a.m128, b.m128); } __forceinline Vec3ba operator |( const Vec3ba& a, const Vec3ba& b ) { return _mm_or_ps (a.m128, b.m128); } __forceinline Vec3ba operator ^( const Vec3ba& a, const Vec3ba& b ) { return _mm_xor_ps(a.m128, b.m128); } //////////////////////////////////////////////////////////////////////////////// /// Assignment Operators //////////////////////////////////////////////////////////////////////////////// __forceinline Vec3ba& operator &=( Vec3ba& a, const Vec3ba& b ) { return a = a & b; } __forceinline Vec3ba& operator |=( Vec3ba& a, const Vec3ba& b ) { return a = a | b; } __forceinline Vec3ba& operator ^=( Vec3ba& a, const Vec3ba& b ) { return a = a ^ b; } //////////////////////////////////////////////////////////////////////////////// /// Comparison Operators + Select //////////////////////////////////////////////////////////////////////////////// __forceinline bool operator ==( const Vec3ba& a, const Vec3ba& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) == 7; } __forceinline bool operator !=( const Vec3ba& a, const Vec3ba& b ) { return (_mm_movemask_ps(_mm_castsi128_ps(_mm_cmpeq_epi32(_mm_castps_si128(a.m128), _mm_castps_si128(b.m128)))) & 7) != 7; } __forceinline bool operator < ( const Vec3ba& a, const Vec3ba& b ) { if (a.x != b.x) return a.x < b.x; if (a.y != b.y) return a.y < b.y; if (a.z != b.z) return a.z < b.z; return false; } //////////////////////////////////////////////////////////////////////////////// /// Reduction Operations //////////////////////////////////////////////////////////////////////////////// __forceinline bool reduce_and( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) == 0x7; } __forceinline bool reduce_or ( const Vec3ba& a ) { return (_mm_movemask_ps(a) & 0x7) != 0x0; } __forceinline bool all ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x7; } __forceinline bool any ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) != 0x0; } __forceinline bool none ( const Vec3ba& b ) { return (_mm_movemask_ps(b) & 0x7) == 0x0; } __forceinline size_t movemask(const Vec3ba& a) { return _mm_movemask_ps(a) & 0x7; } //////////////////////////////////////////////////////////////////////////////// /// Output Operators //////////////////////////////////////////////////////////////////////////////// __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3ba& a) { return cout << "(" << (a.x ? "1" : "0") << ", " << (a.y ? "1" : "0") << ", " << (a.z ? "1" : "0") << ")"; } }