// Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "primitive.h" namespace embree { template struct LineMi { /* Virtual interface to query information about the line segment type */ struct Type : public PrimitiveType { const char* name() const; size_t sizeActive(const char* This) const; size_t sizeTotal(const char* This) const; size_t getBytes(const char* This) const; }; static Type type; public: /* primitive supports multiple time segments */ static const bool singleTimeSegment = false; /* Returns maximum number of stored line segments */ static __forceinline size_t max_size() { return M; } /* Returns required number of primitive blocks for N line segments */ static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); } /* Returns required number of bytes for N line segments */ static __forceinline size_t bytes(size_t N) { return blocks(N)*sizeof(LineMi); } public: /* Default constructor */ __forceinline LineMi() { } /* Construction from vertices and IDs */ __forceinline LineMi(const vuint& v0, unsigned short leftExists, unsigned short rightExists, const vuint& geomIDs, const vuint& primIDs, Geometry::GType gtype) : gtype((unsigned char)gtype), m((unsigned char)popcnt(vuint(primIDs) != vuint(-1))), sharedGeomID(geomIDs[0]), leftExists (leftExists), rightExists(rightExists), v0(v0), primIDs(primIDs) { assert(all(vuint(geomID()) == geomIDs)); } /* Returns a mask that tells which line segments are valid */ __forceinline vbool valid() const { return primIDs != vuint(-1); } /* Returns a mask that tells which line segments are valid */ template __forceinline vbool valid() const { return vuint(primIDs) != vuint(-1); } /* Returns if the specified line segment is valid */ __forceinline bool valid(const size_t i) const { assert(i //static __forceinline T unmask(T &index) { return index & 0x3fffffff; } __forceinline unsigned int geomID(unsigned int i = 0) const { return sharedGeomID; } //__forceinline vuint geomID() { return unmask(geomIDs); } //__forceinline const vuint geomID() const { return unmask(geomIDs); } //__forceinline unsigned int geomID(const size_t i) const { assert(i& primID() { return primIDs; } __forceinline const vuint& primID() const { return primIDs; } __forceinline unsigned int primID(const size_t i) const { assert(i& p0, Vec4vf& p1, const LineSegments* geom) const; __forceinline void gatheri(Vec4vf& p0, Vec4vf& p1, const LineSegments* geom, const int itime) const; __forceinline void gather(Vec4vf& p0, Vec4vf& p1, const LineSegments* geom, float time) const; /* gather the line segments with lateral info */ __forceinline void gather(Vec4vf& p0, Vec4vf& p1, Vec4vf& pL, Vec4vf& pR, const LineSegments* geom) const; __forceinline void gatheri(Vec4vf& p0, Vec4vf& p1, Vec4vf& pL, Vec4vf& pR, const LineSegments* geom, const int itime) const; __forceinline void gather(Vec4vf& p0, Vec4vf& p1, Vec4vf& pL, Vec4vf& pR, const LineSegments* geom, float time) const; __forceinline void gather(Vec4vf& p0, Vec4vf& p1, vbool& cL, vbool& cR, const LineSegments* geom) const; __forceinline void gatheri(Vec4vf& p0, Vec4vf& p1, vbool& cL, vbool& cR, const LineSegments* geom, const int itime) const; __forceinline void gather(Vec4vf& p0, Vec4vf& p1, vbool& cL, vbool& cR, const LineSegments* geom, float time) const; /* Calculate the bounds of the line segments */ __forceinline const BBox3fa bounds(const Scene* scene, size_t itime = 0) const { BBox3fa bounds = empty; for (size_t i=0; iget(geomID(i)); const Vec3ff& p0 = geom->vertex(v0[i]+0,itime); const Vec3ff& p1 = geom->vertex(v0[i]+1,itime); BBox3fa b = merge(BBox3fa(p0),BBox3fa(p1)); b = enlarge(b,Vec3fa(max(p0.w,p1.w))); bounds.extend(b); } return bounds; } /* Calculate the linear bounds of the primitive */ __forceinline LBBox3fa linearBounds(const Scene* scene, size_t itime) { return LBBox3fa(bounds(scene,itime+0), bounds(scene,itime+1)); } __forceinline LBBox3fa linearBounds(const Scene *const scene, size_t itime, size_t numTimeSteps) { LBBox3fa allBounds = empty; for (size_t i=0; iget(geomID(i)); allBounds.extend(geom->linearBounds(primID(i), itime, numTimeSteps)); } return allBounds; } __forceinline LBBox3fa linearBounds(const Scene *const scene, const BBox1f time_range) { LBBox3fa allBounds = empty; for (size_t i=0; iget(geomID((unsigned int)i)); allBounds.extend(geom->linearBounds(primID(i), time_range)); } return allBounds; } /* Fill line segment from line segment list */ template __forceinline void fill(const PrimRefT* prims, size_t& begin, size_t end, Scene* scene) { Geometry::GType gty = scene->get(prims[begin].geomID())->getType(); vuint geomID, primID; vuint v0; unsigned short leftExists = 0; unsigned short rightExists = 0; const PrimRefT* prim = &prims[begin]; for (size_t i=0; iget(prim->geomID()); if (begingeomID(); primID[i] = prim->primID(); v0[i] = geom->segment(prim->primID()); leftExists |= geom->segmentLeftExists(primID[i]) << i; rightExists |= geom->segmentRightExists(primID[i]) << i; begin++; } else { assert(i); if (i>0) { geomID[i] = geomID[i-1]; primID[i] = -1; v0[i] = v0[i-1]; } } if (begin __forceinline static typename BVH::NodeRef createLeaf (BVH* bvh, const PrimRef* prims, const range& set, const Allocator& alloc) { size_t start = set.begin(); size_t items = LineMi::blocks(set.size()); size_t numbytes = LineMi::bytes(set.size()); LineMi* accel = (LineMi*) alloc.malloc1(numbytes,M*sizeof(float)); for (size_t i=0; iscene); } return bvh->encodeLeaf((char*)accel,items); }; __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& begin, size_t end, Scene* scene, size_t itime) { fill(prims,begin,end,scene); return linearBounds(scene,itime); } __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& begin, size_t end, Scene* scene, const BBox1f time_range) { fill(prims,begin,end,scene); return linearBounds(scene,time_range); } template __forceinline static typename BVH::NodeRecordMB4D createLeafMB(BVH* bvh, const SetMB& prims, const Allocator& alloc) { size_t start = prims.begin(); size_t end = prims.end(); size_t items = LineMi::blocks(prims.size()); size_t numbytes = LineMi::bytes(prims.size()); LineMi* accel = (LineMi*) alloc.malloc1(numbytes,M*sizeof(float)); const typename BVH::NodeRef node = bvh->encodeLeaf((char*)accel,items); LBBox3fa bounds = empty; for (size_t i=0; idata(),start,end,bvh->scene,prims.time_range)); return typename BVH::NodeRecordMB4D(node,bounds,prims.time_range); }; /* Updates the primitive */ __forceinline BBox3fa update(LineSegments* geom) { BBox3fa bounds = empty; for (size_t i=0; ivertex(v0[i]+0); const Vec3ff& p1 = geom->vertex(v0[i]+1); BBox3fa b = merge(BBox3fa(p0),BBox3fa(p1)); b = enlarge(b,Vec3fa(max(p0.w,p1.w))); bounds.extend(b); } return bounds; } /*! output operator */ friend __forceinline embree_ostream operator<<(embree_ostream cout, const LineMi& line) { return cout << "Line" << M << "i {" << line.v0 << ", " << line.geomID() << ", " << line.primID() << "}"; } public: unsigned char gtype; unsigned char m; unsigned int sharedGeomID; unsigned short leftExists, rightExists; vuint v0; // index of start vertex private: vuint primIDs; // primitive ID }; template<> __forceinline void LineMi<4>::gather(Vec4vf4& p0, Vec4vf4& p1, const LineSegments* geom) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w); const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1)); const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1)); const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1)); const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1)); transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w); } template<> __forceinline void LineMi<4>::gatheri(Vec4vf4& p0, Vec4vf4& p1, const LineSegments* geom, const int itime) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime)); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime)); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime)); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime)); transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w); const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime)); const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime)); const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime)); const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime)); transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w); } template<> __forceinline void LineMi<4>::gather(Vec4vf4& p0, Vec4vf4& p1, const LineSegments* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf4 a0,a1; gatheri(a0,a1,geom,itime); Vec4vf4 b0,b1; gatheri(b0,b1,geom,itime+1); p0 = lerp(a0,b0,vfloat4(ftime)); p1 = lerp(a1,b1,vfloat4(ftime)); } template<> __forceinline void LineMi<4>::gather(Vec4vf4& p0, Vec4vf4& p1, vbool4& cL, vbool4& cR, const LineSegments* geom) const { gather(p0,p1,geom); cL = !vbool4(leftExists); cR = !vbool4(rightExists); } template<> __forceinline void LineMi<4>::gatheri(Vec4vf4& p0, Vec4vf4& p1, vbool4& cL, vbool4& cR, const LineSegments* geom, const int itime) const { gatheri(p0,p1,geom,itime); cL = !vbool4(leftExists); cR = !vbool4(rightExists); } template<> __forceinline void LineMi<4>::gather(Vec4vf4& p0, Vec4vf4& p1, vbool4& cL, vbool4& cR, const LineSegments* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf4 a0,a1; gatheri(a0,a1,geom,itime); Vec4vf4 b0,b1; gatheri(b0,b1,geom,itime+1); p0 = lerp(a0,b0,vfloat4(ftime)); p1 = lerp(a1,b1,vfloat4(ftime)); cL = !vbool4(leftExists); cR = !vbool4(rightExists); } template<> __forceinline void LineMi<4>::gather(Vec4vf4& p0, Vec4vf4& p1, Vec4vf4& pL, Vec4vf4& pR, const LineSegments* geom) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w); const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1)); const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1)); const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1)); const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1)); transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w); const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1)) : vfloat4(inf); const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1)) : vfloat4(inf); const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1)) : vfloat4(inf); const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1)) : vfloat4(inf); transpose(l0,l1,l2,l3,pL.x,pL.y,pL.z,pL.w); const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2)) : vfloat4(inf); const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2)) : vfloat4(inf); const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2)) : vfloat4(inf); const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2)) : vfloat4(inf); transpose(r0,r1,r2,r3,pR.x,pR.y,pR.z,pR.w); } template<> __forceinline void LineMi<4>::gatheri(Vec4vf4& p0, Vec4vf4& p1, Vec4vf4& pL, Vec4vf4& pR, const LineSegments* geom, const int itime) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime)); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime)); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime)); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime)); transpose(a0,a1,a2,a3,p0.x,p0.y,p0.z,p0.w); const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime)); const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime)); const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime)); const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime)); transpose(b0,b1,b2,b3,p1.x,p1.y,p1.z,p1.w); const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1,itime)) : vfloat4(inf); const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1,itime)) : vfloat4(inf); const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1,itime)) : vfloat4(inf); const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1,itime)) : vfloat4(inf); transpose(l0,l1,l2,l3,pL.x,pL.y,pL.z,pL.w); const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2,itime)) : vfloat4(inf); const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2,itime)) : vfloat4(inf); const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2,itime)) : vfloat4(inf); const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2,itime)) : vfloat4(inf); transpose(r0,r1,r2,r3,pR.x,pR.y,pR.z,pR.w); } template<> __forceinline void LineMi<4>::gather(Vec4vf4& p0, Vec4vf4& p1, Vec4vf4& pL, Vec4vf4& pR, const LineSegments* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf4 a0,a1,aL,aR; gatheri(a0,a1,aL,aR,geom,itime); Vec4vf4 b0,b1,bL,bR; gatheri(b0,b1,bL,bR,geom,itime+1); p0 = lerp(a0,b0,vfloat4(ftime)); p1 = lerp(a1,b1,vfloat4(ftime)); pL = lerp(aL,bL,vfloat4(ftime)); pR = lerp(aR,bR,vfloat4(ftime)); } #if defined(__AVX__) template<> __forceinline void LineMi<8>::gather(Vec4vf8& p0, Vec4vf8& p1, const LineSegments* geom) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4])); const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5])); const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6])); const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7])); transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w); const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1)); const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1)); const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1)); const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1)); const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1)); const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1)); const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1)); const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1)); transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w); } template<> __forceinline void LineMi<8>::gatheri(Vec4vf8& p0, Vec4vf8& p1, const LineSegments* geom, const int itime) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime)); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime)); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime)); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime)); const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4],itime)); const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5],itime)); const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6],itime)); const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7],itime)); transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w); const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime)); const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime)); const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime)); const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime)); const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1,itime)); const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1,itime)); const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1,itime)); const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1,itime)); transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w); } template<> __forceinline void LineMi<8>::gather(Vec4vf8& p0, Vec4vf8& p1, const LineSegments* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf8 a0,a1; gatheri(a0,a1,geom,itime); Vec4vf8 b0,b1; gatheri(b0,b1,geom,itime+1); p0 = lerp(a0,b0,vfloat8(ftime)); p1 = lerp(a1,b1,vfloat8(ftime)); } template<> __forceinline void LineMi<8>::gather(Vec4vf8& p0, Vec4vf8& p1, Vec4vf8& pL, Vec4vf8& pR, const LineSegments* geom) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0])); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1])); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2])); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3])); const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4])); const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5])); const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6])); const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7])); transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w); const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1)); const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1)); const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1)); const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1)); const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1)); const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1)); const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1)); const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1)); transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w); const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1)) : vfloat4(inf); const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1)) : vfloat4(inf); const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1)) : vfloat4(inf); const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1)) : vfloat4(inf); const vfloat4 l4 = (leftExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]-1)) : vfloat4(inf); const vfloat4 l5 = (leftExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]-1)) : vfloat4(inf); const vfloat4 l6 = (leftExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]-1)) : vfloat4(inf); const vfloat4 l7 = (leftExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]-1)) : vfloat4(inf); transpose(l0,l1,l2,l3,l4,l5,l6,l7,pL.x,pL.y,pL.z,pL.w); const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2)) : vfloat4(inf); const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2)) : vfloat4(inf); const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2)) : vfloat4(inf); const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2)) : vfloat4(inf); const vfloat4 r4 = (rightExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]+2)) : vfloat4(inf); const vfloat4 r5 = (rightExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]+2)) : vfloat4(inf); const vfloat4 r6 = (rightExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]+2)) : vfloat4(inf); const vfloat4 r7 = (rightExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]+2)) : vfloat4(inf); transpose(r0,r1,r2,r3,r4,r5,r6,r7,pR.x,pR.y,pR.z,pR.w); } template<> __forceinline void LineMi<8>::gatheri(Vec4vf8& p0, Vec4vf8& p1, Vec4vf8& pL, Vec4vf8& pR, const LineSegments* geom, const int itime) const { const vfloat4 a0 = vfloat4::loadu(geom->vertexPtr(v0[0],itime)); const vfloat4 a1 = vfloat4::loadu(geom->vertexPtr(v0[1],itime)); const vfloat4 a2 = vfloat4::loadu(geom->vertexPtr(v0[2],itime)); const vfloat4 a3 = vfloat4::loadu(geom->vertexPtr(v0[3],itime)); const vfloat4 a4 = vfloat4::loadu(geom->vertexPtr(v0[4],itime)); const vfloat4 a5 = vfloat4::loadu(geom->vertexPtr(v0[5],itime)); const vfloat4 a6 = vfloat4::loadu(geom->vertexPtr(v0[6],itime)); const vfloat4 a7 = vfloat4::loadu(geom->vertexPtr(v0[7],itime)); transpose(a0,a1,a2,a3,a4,a5,a6,a7,p0.x,p0.y,p0.z,p0.w); const vfloat4 b0 = vfloat4::loadu(geom->vertexPtr(v0[0]+1,itime)); const vfloat4 b1 = vfloat4::loadu(geom->vertexPtr(v0[1]+1,itime)); const vfloat4 b2 = vfloat4::loadu(geom->vertexPtr(v0[2]+1,itime)); const vfloat4 b3 = vfloat4::loadu(geom->vertexPtr(v0[3]+1,itime)); const vfloat4 b4 = vfloat4::loadu(geom->vertexPtr(v0[4]+1,itime)); const vfloat4 b5 = vfloat4::loadu(geom->vertexPtr(v0[5]+1,itime)); const vfloat4 b6 = vfloat4::loadu(geom->vertexPtr(v0[6]+1,itime)); const vfloat4 b7 = vfloat4::loadu(geom->vertexPtr(v0[7]+1,itime)); transpose(b0,b1,b2,b3,b4,b5,b6,b7,p1.x,p1.y,p1.z,p1.w); const vfloat4 l0 = (leftExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]-1,itime)) : vfloat4(inf); const vfloat4 l1 = (leftExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]-1,itime)) : vfloat4(inf); const vfloat4 l2 = (leftExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]-1,itime)) : vfloat4(inf); const vfloat4 l3 = (leftExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]-1,itime)) : vfloat4(inf); const vfloat4 l4 = (leftExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]-1,itime)) : vfloat4(inf); const vfloat4 l5 = (leftExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]-1,itime)) : vfloat4(inf); const vfloat4 l6 = (leftExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]-1,itime)) : vfloat4(inf); const vfloat4 l7 = (leftExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]-1,itime)) : vfloat4(inf); transpose(l0,l1,l2,l3,l4,l5,l6,l7,pL.x,pL.y,pL.z,pL.w); const vfloat4 r0 = (rightExists & (1<<0)) ? vfloat4::loadu(geom->vertexPtr(v0[0]+2,itime)) : vfloat4(inf); const vfloat4 r1 = (rightExists & (1<<1)) ? vfloat4::loadu(geom->vertexPtr(v0[1]+2,itime)) : vfloat4(inf); const vfloat4 r2 = (rightExists & (1<<2)) ? vfloat4::loadu(geom->vertexPtr(v0[2]+2,itime)) : vfloat4(inf); const vfloat4 r3 = (rightExists & (1<<3)) ? vfloat4::loadu(geom->vertexPtr(v0[3]+2,itime)) : vfloat4(inf); const vfloat4 r4 = (rightExists & (1<<4)) ? vfloat4::loadu(geom->vertexPtr(v0[4]+2,itime)) : vfloat4(inf); const vfloat4 r5 = (rightExists & (1<<5)) ? vfloat4::loadu(geom->vertexPtr(v0[5]+2,itime)) : vfloat4(inf); const vfloat4 r6 = (rightExists & (1<<6)) ? vfloat4::loadu(geom->vertexPtr(v0[6]+2,itime)) : vfloat4(inf); const vfloat4 r7 = (rightExists & (1<<7)) ? vfloat4::loadu(geom->vertexPtr(v0[7]+2,itime)) : vfloat4(inf); transpose(r0,r1,r2,r3,r4,r5,r6,r7,pR.x,pR.y,pR.z,pR.w); } template<> __forceinline void LineMi<8>::gather(Vec4vf8& p0, Vec4vf8& p1, Vec4vf8& pL, Vec4vf8& pR, const LineSegments* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf8 a0,a1,aL,aR; gatheri(a0,a1,aL,aR,geom,itime); Vec4vf8 b0,b1,bL,bR; gatheri(b0,b1,bL,bR,geom,itime+1); p0 = lerp(a0,b0,vfloat8(ftime)); p1 = lerp(a1,b1,vfloat8(ftime)); pL = lerp(aL,bL,vfloat8(ftime)); pR = lerp(aR,bR,vfloat8(ftime)); } template<> __forceinline void LineMi<8>::gather(Vec4vf8& p0, Vec4vf8& p1, vbool8& cL, vbool8& cR, const LineSegments* geom) const { gather(p0,p1,geom); cL = !vbool8(leftExists); cR = !vbool8(rightExists); } template<> __forceinline void LineMi<8>::gatheri(Vec4vf8& p0, Vec4vf8& p1, vbool8& cL, vbool8& cR, const LineSegments* geom, const int itime) const { gatheri(p0,p1,geom,itime); cL = !vbool8(leftExists); cR = !vbool8(rightExists); } template<> __forceinline void LineMi<8>::gather(Vec4vf8& p0, Vec4vf8& p1, vbool8& cL, vbool8& cR, const LineSegments* geom, float time) const { float ftime; const int itime = geom->timeSegment(time, ftime); Vec4vf8 a0,a1; gatheri(a0,a1,geom,itime); Vec4vf8 b0,b1; gatheri(b0,b1,geom,itime+1); p0 = lerp(a0,b0,vfloat8(ftime)); p1 = lerp(a1,b1,vfloat8(ftime)); cL = !vbool8(leftExists); cR = !vbool8(rightExists); } #endif template typename LineMi::Type LineMi::type; typedef LineMi<4> Line4i; typedef LineMi<8> Line8i; }