// ======================================================================== // // Copyright 2009-2020 Intel Corporation // // // // Licensed under the Apache License, Version 2.0 (the "License"); // // you may not use this file except in compliance with the License. // // You may obtain a copy of the License at // // // // http://www.apache.org/licenses/LICENSE-2.0 // // // // Unless required by applicable law or agreed to in writing, software // // distributed under the License is distributed on an "AS IS" BASIS, // // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // // See the License for the specific language governing permissions and // // limitations under the License. // // ======================================================================== // #pragma once #include "roundline_intersector.h" #include "intersector_epilog.h" namespace embree { namespace isa { template struct RoundLinearCurveMiIntersector1 { typedef LineMi Primitive; typedef CurvePrecalculations1 Precalculations; static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); const LineSegments* geom = context->scene->get(line.geomID()); Vec4vf v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); const vbool valid = line.template valid(); RoundLinearCurveIntersector1::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM(ray,context,line.geomID(),line.primID())); } static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); const LineSegments* geom = context->scene->get(line.geomID()); Vec4vf v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); const vbool valid = line.template valid(); return RoundLinearCurveIntersector1::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM(ray,context,line.geomID(),line.primID())); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) { return PrimitivePointQuery1::pointQuery(query, context, line); } }; template struct RoundLinearCurveMiMBIntersector1 { typedef LineMi Primitive; typedef CurvePrecalculations1 Precalculations; static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); const LineSegments* geom = context->scene->get(line.geomID()); Vec4vf v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()); const vbool valid = line.template valid(); RoundLinearCurveIntersector1::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Intersect1EpilogM(ray,context,line.geomID(),line.primID())); } static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); const LineSegments* geom = context->scene->get(line.geomID()); Vec4vf v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()); const vbool valid = line.template valid(); return RoundLinearCurveIntersector1::intersect(valid,ray,context,geom,pre,v0,v1,vL,vR,Occluded1EpilogM(ray,context,line.geomID(),line.primID())); } static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line) { return PrimitivePointQuery1::pointQuery(query, context, line); } }; template struct RoundLinearCurveMiIntersectorK { typedef LineMi Primitive; typedef CurvePrecalculationsK Precalculations; static __forceinline void intersect(const Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); const LineSegments* geom = context->scene->get(line.geomID()); Vec4vf v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); const vbool valid = line.template valid(); RoundLinearCurveIntersectorK::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM(ray,k,context,line.geomID(),line.primID())); } static __forceinline bool occluded(const Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); const LineSegments* geom = context->scene->get(line.geomID()); Vec4vf v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom); const vbool valid = line.template valid(); return RoundLinearCurveIntersectorK::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM(ray,k,context,line.geomID(),line.primID())); } }; template struct RoundLinearCurveMiMBIntersectorK { typedef LineMi Primitive; typedef CurvePrecalculationsK Precalculations; static __forceinline void intersect(const Precalculations& pre, RayHitK& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(normal.trav_prims,1,1,1); const LineSegments* geom = context->scene->get(line.geomID()); Vec4vf v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]); const vbool valid = line.template valid(); RoundLinearCurveIntersectorK::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Intersect1KEpilogM(ray,k,context,line.geomID(),line.primID())); } static __forceinline bool occluded(const Precalculations& pre, RayK& ray, size_t k, IntersectContext* context, const Primitive& line) { STAT3(shadow.trav_prims,1,1,1); const LineSegments* geom = context->scene->get(line.geomID()); Vec4vf v0,v1,vL,vR; line.gather(v0,v1,vL,vR,geom,ray.time()[k]); const vbool valid = line.template valid(); return RoundLinearCurveIntersectorK::intersect(valid,ray,k,context,geom,pre,v0,v1,vL,vR,Occluded1KEpilogM(ray,k,context,line.geomID(),line.primID())); } }; } }