/*************************************************************************/
/*  multimesh_instance_2d.h                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef MULTIMESH_INSTANCE_2D_H
#define MULTIMESH_INSTANCE_2D_H

#include "scene/2d/node_2d.h"
#include "scene/resources/multimesh.h"

class MultiMeshInstance2D : public Node2D {
	GDCLASS(MultiMeshInstance2D, Node2D);

	Ref<MultiMesh> multimesh;

	Ref<Texture2D> texture;
	Ref<Texture2D> normal_map;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
#ifdef TOOLS_ENABLED
	virtual Rect2 _edit_get_rect() const override;
#endif

	void set_multimesh(const Ref<MultiMesh> &p_multimesh);
	Ref<MultiMesh> get_multimesh() const;

	void set_texture(const Ref<Texture2D> &p_texture);
	Ref<Texture2D> get_texture() const;

	void set_normal_map(const Ref<Texture2D> &p_texture);
	Ref<Texture2D> get_normal_map() const;

	MultiMeshInstance2D();
	~MultiMeshInstance2D();
};

#endif // MULTIMESH_INSTANCE_2D_H