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"names"
"Node"
"__meta__"
"floor"
"Sprite"
"visibility/visible"
"visibility/opacity"
"visibility/self_opacity"
"visibility/behind_parent"
"transform/pos"
"transform/rot"
"transform/scale"
"texture"
"centered"
"offset"
"flip_h"
"flip_v"
"vframes"
"hframes"
"frame"
"modulate"
"region"
"region_rect"
"collision"
"StaticBody2D"
"shape_count"
"shapes/0/shape"
"shapes/0/transform"
"shapes/0/trigger"
"constant_linear_velocity"
"constant_angular_velocity"
"friction"
"bounce"
"CollisionPolygon2D"
"build_mode"
"polygon"
"edge"
"wall"
"wall_deco"
"corner"
"ramp"
"flowers"
"tree_base"
"tree_mid"
"tree_mid 2"
"tree_top"
"solid"
"ceiling"
"ceiling2wall"
"help"
"Label"
"margin/left"
"margin/top"
"margin/right"
"margin/bottom"
"focus_neighbour/left"
"focus_neighbour/top"
"focus_neighbour/right"
"focus_neighbour/bottom"
"focus/ignore_mouse"
"focus/stop_mouse"
"size_flags/horizontal"
"size_flags/stretch_ratio"
"range/min"
"range/max"
"range/step"
"range/page"
"range/value"
"range/exp_edit"
"rounded_values"
"text"
"align"
"valign"
"autowrap"
"uppercase"
"percent_visible"
"version"
1
"conn_count"
0
"node_count"
36
"variants"
"__editor_plugin_states__"
"2D"
"pixel_snap"
False
"zoom"
1.670182
"ofs"
-58.9115, 60.1605
"3D"
"zfar"
500
"fov"
45
"viewports"
"distance"
4
"x_rot"
0
"y_rot"
0
"use_orthogonal"
False
"use_environment"
False
"pos"
0, 0, 0
"distance"
4
"x_rot"
0
"y_rot"
0
"use_orthogonal"
False
"use_environment"
False
"pos"
0, 0, 0
"distance"
4
"x_rot"
0
"y_rot"
0
"use_orthogonal"
False
"use_environment"
False
"pos"
0, 0, 0
"distance"
4
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0
"y_rot"
0
"use_orthogonal"
False
"use_environment"
False
"pos"
0, 0, 0
"viewport_mode"
1
"default_light"
True
"show_grid"
True
"show_origin"
True
"znear"
0.1
"__editor_run_settings__"
"custom_args"
"-l $scene"
"run_mode"
0
"__editor_plugin_screen__"
"2D"
True
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2
"This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisions
are edited here.
To create a tileset from this, a "TileSet" resoucre
must be created. Use the helper in:
Scene -< Convert To -< TileSet
This will save a tileset. Saving over it will merge your changes.
Finally, the saved tileset resource (tileset.xml in this
case), can be opened to be used into a TileMap node
for editing a tile map.
"
-1
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"conns"