/*************************************************************************/
/*  color_rect.cpp                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/*************************************************************************/

#include "color_rect.h"

void ColorRect::set_color(const Color &p_color) {
	if (color == p_color) {
		return;
	}
	color = p_color;
	queue_redraw();
}

Color ColorRect::get_color() const {
	return color;
}

void ColorRect::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_DRAW: {
			draw_rect(Rect2(Point2(), get_size()), color);
		} break;
	}
}

void ColorRect::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_color", "color"), &ColorRect::set_color);
	ClassDB::bind_method(D_METHOD("get_color"), &ColorRect::get_color);

	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
}