<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeColorUniform" inherits="VisualShaderNodeUniform" version="3.5"> <brief_description> A [Color] uniform to be used within the visual shader graph. </brief_description> <description> Translated to [code]uniform vec4[/code] in the shader language. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="default_value" type="Color" setter="set_default_value" getter="get_default_value" default="Color( 1, 1, 1, 1 )"> A default value to be assigned within the shader. </member> <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> Enables usage of the [member default_value]. </member> </members> <constants> </constants> </class>