/**************************************************************************/ /* navigation_link_2d_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_link_2d_editor_plugin.h" #include "canvas_item_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_undo_redo_manager.h" #include "servers/navigation_server_3d.h" void NavigationLink2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { get_tree()->connect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed)); } break; case NOTIFICATION_EXIT_TREE: { get_tree()->disconnect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed)); } break; } } void NavigationLink2DEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; } } bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref &p_event) { if (!node || !node->is_visible_in_tree()) { return false; } real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius"); Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); Ref mb = p_event; if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { // Start position if (xform.xform(node->get_start_position()).distance_to(mb->get_position()) < grab_threshold) { start_grabbed = true; original_start_position = node->get_start_position(); return true; } else { start_grabbed = false; } // End position if (xform.xform(node->get_end_position()).distance_to(mb->get_position()) < grab_threshold) { end_grabbed = true; original_end_position = node->get_end_position(); return true; } else { end_grabbed = false; } } else { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (start_grabbed) { undo_redo->create_action(TTR("Set start_position")); undo_redo->add_do_method(node, "set_start_position", node->get_start_position()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(node, "set_start_position", original_start_position); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); undo_redo->commit_action(); start_grabbed = false; return true; } if (end_grabbed) { undo_redo->create_action(TTR("Set end_position")); undo_redo->add_do_method(node, "set_end_position", node->get_end_position()); undo_redo->add_do_method(canvas_item_editor, "update_viewport"); undo_redo->add_undo_method(node, "set_end_position", original_end_position); undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); undo_redo->commit_action(); end_grabbed = false; return true; } } } Ref mm = p_event; if (mm.is_valid()) { Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())); point = node->get_global_transform().affine_inverse().xform(point); if (start_grabbed) { node->set_start_position(point); canvas_item_editor->update_viewport(); return true; } if (end_grabbed) { node->set_end_position(point); canvas_item_editor->update_viewport(); return true; } } return false; } void NavigationLink2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { if (!node || !node->is_visible_in_tree()) { return; } Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); Vector2 global_start_position = gt.xform(node->get_start_position()); Vector2 global_end_position = gt.xform(node->get_end_position()); // Only drawing the handles here, since the debug rendering will fill in the rest. const Ref handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons")); p_overlay->draw_texture(handle, global_start_position - handle->get_size() / 2); p_overlay->draw_texture(handle, global_end_position - handle->get_size() / 2); } void NavigationLink2DEditor::edit(NavigationLink2D *p_node) { if (!canvas_item_editor) { canvas_item_editor = CanvasItemEditor::get_singleton(); } if (p_node) { node = p_node; } else { node = nullptr; } canvas_item_editor->update_viewport(); } /////////////////////// void NavigationLink2DEditorPlugin::edit(Object *p_object) { editor->edit(Object::cast_to(p_object)); } bool NavigationLink2DEditorPlugin::handles(Object *p_object) const { return Object::cast_to(p_object) != nullptr; } void NavigationLink2DEditorPlugin::make_visible(bool p_visible) { if (!p_visible) { edit(nullptr); } } NavigationLink2DEditorPlugin::NavigationLink2DEditorPlugin() { editor = memnew(NavigationLink2DEditor); EditorNode::get_singleton()->get_gui_base()->add_child(editor); }