A sub-tree of many type [AnimationNode]s used for complex animations. Used by [AnimationTree].
This animation node may contain a sub-tree of any other type animation nodes, such as [AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], [AnimationNodeOneShot], etc. This is one of the most commonly used animation node roots.
An [AnimationNodeOutput] node named [code]output[/code] is created by default.
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Adds an [AnimationNode] at the given [param position]. The [param name] is used to identify the created sub animation node later.
Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by [param input_index].
Disconnects the animation node connected to the specified input.
Returns the sub animation node with the specified [param name].
Returns the position of the sub animation node with the specified [param name].
Returns [code]true[/code] if a sub animation node with specified [param name] exists.
Removes a sub animation node.
Changes the name of a sub animation node.
Modifies the position of a sub animation node.
The global offset of all sub animation nodes.
Emitted when the input port information is changed.
The connection was successful.
The input node is [code]null[/code].
The specified input port is out of range.
The output node is [code]null[/code].
Input and output nodes are the same.
The specified connection already exists.