/**************************************************************************/ /* progress_bar.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PROGRESS_BAR_H #define PROGRESS_BAR_H #include "scene/gui/range.h" class ProgressBar : public Range { GDCLASS(ProgressBar, Range); bool show_percentage = true; bool indeterminate = false; bool editor_preview_indeterminate = false; struct ThemeCache { Ref background_style; Ref fill_style; Ref font; int font_size = 0; Color font_color; int font_outline_size = 0; Color font_outline_color; } theme_cache; protected: void _notification(int p_what); void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); double indeterminate_min_speed = 200.0; public: enum FillMode { FILL_BEGIN_TO_END, FILL_END_TO_BEGIN, FILL_TOP_TO_BOTTOM, FILL_BOTTOM_TO_TOP, FILL_MODE_MAX }; void set_fill_mode(int p_fill); int get_fill_mode(); void set_show_percentage(bool p_visible); bool is_percentage_shown() const; void set_indeterminate(bool p_indeterminate); bool is_indeterminate() const; void set_editor_preview_indeterminate(bool p_indeterminate_preview); bool is_editor_preview_indeterminate_enabled() const; Size2 get_minimum_size() const override; ProgressBar(); private: float _inderminate_fill_progress = 0; FillMode mode = FILL_BEGIN_TO_END; }; VARIANT_ENUM_CAST(ProgressBar::FillMode); #endif // PROGRESS_BAR_H